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2009-03-04gallium: Unify reference counting.Michel Dänzer
The core reference counting code is centralized in p_refcnt.h. This has some consequences related to struct pipe_buffer: * The screen member of struct pipe_buffer must be initialized, or pipe_buffer_reference() will crash trying to destroy a buffer with reference count 0. u_simple_screen takes care of this, but I may have missed some of the drivers not using it. * Except for rare exceptions deep in winsys code, buffers must always be allocated via pipe_buffer_create() or via screen->*buffer_create() rather than via winsys->*buffer_create().
2009-03-03r300-gallium, radeon-gallium: Continue migration to DRI2 state_tracker, part 2.Corbin Simpson
Almost there. glxinfo still works, and AFAICT so does trivial/clear.
2009-03-03r300-gallium, radeon-gallium: Begin migration to DRI2 state tracker, part 1.Corbin Simpson
s/migration/migrane/ , actually. Anyway, this has working glxinfo...
2009-03-02nouveau: Grab correct surface from temp texture for transfers.Younes Manton
2009-03-01r300-gallium: Clean up casts and indents.Corbin Simpson
2009-03-01r300-gallium: Split off invariant state.Corbin Simpson
It's kind of like a CSO todo list. :3
2009-02-28r300-gallium: Add RADEON_NO_TCL debugging option.Corbin Simpson
Just like R300_NO_TCL, when set, forces HW TCL off.
2009-02-28r300-gallium: Fix register count.Corbin Simpson
2009-02-28r300-gallium: Fix hardlocks on trivial/clear.Corbin Simpson
I'm so happy I could cry.
2009-02-28r300-gallium: Use rs_state emit for r300_surface, move a few things around.Corbin Simpson
Also a possible fix for non-TCL chipsets and trivial/clear.
2009-02-28r300-gallium: Move maths from r300_state to r300_state_inlines.Corbin Simpson
2009-02-28r300-gallium: Cleanup color formats.Corbin Simpson
2009-02-28r300-gallium: Be more Gallium-ish in some of the math.Corbin Simpson
2009-02-28r300-gallium: Move all state translators to r300_state_inlines.Corbin Simpson
Tryin' to do some cleanup.
2009-02-28r300-gallium: A handful of fixups.Corbin Simpson
2009-02-28r300-gallium: Fix C99 error.Corbin Simpson
2009-02-28r300-gallium: Fix RS.Corbin Simpson
I should just stop using "git stash" altogether.
2009-02-27r300-gallium: Properly split up RS into r300 and r500 variants.Corbin Simpson
2009-02-27r300-gallium: Turn true and false into TRUE and FALSE.Corbin Simpson
Match the rest of Gallium.
2009-02-27r300-gallium: Add RS block setup.Corbin Simpson
This is still icky, and only compile-tested.
2009-02-27r300-gallium: Add RS600 chipsets.Corbin Simpson
2009-02-27r300-gallium: A handful of tiny vfmt fixups.Corbin Simpson
Using a tab of inputs should work, but I keep getting bad results. If only Rawhide's GDB wasn't broken...
2009-02-27softpipe: add dumping of post-tranfsormed vertices (disabled)Keith Whitwell
2009-02-25nouveau: nv04-nv40 texture transfer.Younes Manton
2009-02-25gallium: Add support for BSD operating systems, tested with FreeBSDBenjamin Close
BSD supports pipe in the same way as linux hence options which are safe for linux are also safe for BSD. Define PIPE_OS_BSD in include/pipe/p_config.h and adjust the defines to make use of it. Also define MAP_ANONYMOUS for BSD systems which use MAP_ANON Signed-off-by: Benjamin Close <Benjamin.Close@clearchain.com>
2009-02-24softpipe: minor code simplification for face/zslice offset calculationBrian Paul
2009-02-24cell: overhaul cell teximage codeBrian Paul
Updated to use the new pipe_transfer functions, etc. Texturing is working again. Though there's some bugs in mipmap texturing but I believe those predate the pipe_transfer changes.
2009-02-24cell: don't need tex transfer for drawing surfacesBrian Paul
2009-02-25i915: Enable winsys to get buffer from textureJakob Bornecrantz
2009-02-25i915: Fix some warningsJakob Bornecrantz
2009-02-25i915: Clean up i915_winsys.h a bitJakob Bornecrantz
2009-02-24softpipe: minor code movement in softpipe_get_tex_transfer()Brian Paul
2009-02-23r300-gallium: Fix pasto and debug messages.Corbin Simpson
This could explain at least one kind of lockup. Yay?
2009-02-23r300-gallium: Cleanup some state emit, move vertex format state to r300_emit.Corbin Simpson
No need to explicitly update derived state, as it will be done automatically.
2009-02-23r300-gallium: Fix a handful of compile warnings.Corbin Simpson
Some harmless, some very dangerous.
2009-02-23r300-gallium: Decode passthrough shader for r300.Corbin Simpson
Looks pretty sane.
2009-02-23r300-gallium: Finish VAP/VF setup.Corbin Simpson
Messy, messy.
2009-02-23r300-gallium: Fix BEGIN_CS size.Corbin Simpson
2009-02-22r300-gallium: Add pipe_format translators and apply themJoakim Sindholt
2009-02-22r300-gallium: Add all supported 2d texture formatsJoakim Sindholt
2009-02-22r300-gallium: correct buffer stride calculationJoakim Sindholt
2009-02-22nv50: delay uploads until transfer object is destroyedBen Skeggs
It's possible a state tracker will map/unmap a transfer object many times. Delaying upload until the object is destroyed will prevent unnecessary uploads to the GPU. Also fixing a typo here, was unmapping the wrong buffer on transfer_unmap!
2009-02-20gallium: use the TGSI_TEXTURE_SHADOW1D/2D/RECT texture types for TEX ↵Brian Paul
instructions These texture types were defined but never put to use. For the time being though, the Mesa->TGSI translater isn't emitting these targets. See the XXX comment in map_texture_target().
2009-02-20gallium: s/GALLIUM_DRIVER_DIRS/GALLIUM_DRIVERS_DIRS/Jakob Bornecrantz
2009-02-20gallium: Improve recursive makefilesJakob Bornecrantz
2009-02-20gallium: Improve makefiles for librariesJakob Bornecrantz
The template makefile that most libraries in gallium included was based on dri and had a bunch unrelevant junk in it. Update it and improve the depending makefiles.
2009-02-20nv50: remove unused variableBen Skeggs
2009-02-20nv50: fix occlusion queriesBen Skeggs
Left behind from some gallium changes a while back..
2009-02-20nv50: rework for texture_transfer changesBen Skeggs
2009-02-18cell: patch up cell_texture.c so it compilesBrian Paul
Start adding some new pipe_transfer code. Texturing is totally broken at this point but non-texture programs seem to run OK.