Age | Commit message (Collapse) | Author |
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These two should be tied together because what's set in VAP or stuffed in GA
should be rasterized in RS. Not doing so causes a hardlock.
The reason for the merge is that if stuffed texture coordinates (e.g. point
sprite texgen) happen to occupy the texcoord slot dedicated to fog or wpos,
the two must be relocated to other free slots, which needs remapping the vertex
shader outputs.
The rasterizer code is now literally a sequence read-rasterize-write.
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Resetting tiling flags might happen after a texture is destroyed...
Looking at the kernel sources, we don't actually need to reset the tiling
flags.
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Removed the param heaps, haven't been using them for a long
time now.
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Ouch.
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We still need to wait for state tracker support.
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Ideally, HiZ should go in r300_hyperz.c next to ZTOP.
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When the size of the scene (binned data plus referenced resources/textures)
exceeds LP_MAX_SCENE_SIZE flush/render the scene. This could be improved
in various ways but is a good start.
Fixes piglit streaming-texture-leak test.
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