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2010-03-26r300g: Remove unnecessary header.Vinson Lee
2010-03-26gallium/llvmpipe: add PROGS target/rule to Makefile.templateChris Li
So other directory can share it. Also remove the libllvmpipe.a dependency from test programs. It is not needed any more. Signed-Off-By: Christopher Li <chrisl@vmware.com>
2010-03-26Revert "r300g: add generating texture coordinates for point sprites (WIP)"Corbin Simpson
This reverts commit cba6430524198a1bdcdeada03cbe946a454f3935. Breaks celestia with a hardlock. :T We really need to sit down and study texture stuffing further.
2010-03-26nv50: fix FACE semantic check in FP input slot assignmentsChristoph Bumiller
Fixes for instance noise with material shaders in FlightGear.
2010-03-25identity: Remove unnecessary header.Vinson Lee
2010-03-26draw: Add EMIT_4UB_BGRA formatJakob Bornecrantz
Needed for i915g, also fixed swizzle in draw_vs_aos_io.
2010-03-26i915g: Rename winsys prefix to i915_ from intel_Jakob Bornecrantz
Since the winsys isn't shared with i965 and never will be
2010-03-25Revert "llvmpipe: optimize the lp_setup_fence() function"Brian Paul
This reverts commit a9063cad0f0190ff88cd20fbad5aa87bf1a943f6. Not too surprisingly, this change caused some regressions. Revert it for the time being. See fd.o bug 27320.
2010-03-25llvmpipe: disable an assertionBrian Paul
We shouldn't try to clear a non-existant z/stencil buffer, so there's probably a bug elsewhere. Disable the assertion for now to allow things to at least run.
2010-03-25r300g/radeong: fix scons buildJoakim Sindholt
2010-03-25r300g: Remove unnecessary header.Vinson Lee
2010-03-24llvmpipe: fix up some questionable fence codeBrian Paul
Jose should probably review this since he wrote the original code.
2010-03-24llvmpipe: optimize the lp_setup_fence() functionBrian Paul
Avoid emitting fences when not needed. Speeds up glReadPixels quite a bit when reading image row by row.
2010-03-24llvmpipe: call lp_fence_signal()Brian Paul
2010-03-24llvmpipe: added lp_fence_signal()Brian Paul
2010-03-25i915g: Correct and add supperted texture formatsJakob Bornecrantz
2010-03-24llvmpipe: fix texture reference counting bugBrian Paul
We weren't saving the per-scene texture references at the right point. Fixes piglit cubemap segfault. The segfault resulted from referencing texture memory which was prematurely freed because of a missed reference count. Fixes fd.o bug 27276.
2010-03-23nvfx: add NOUVEAU_VTXIDX_IN_VRAM variable to put vertex/index buffers in VRAMLuca Barbieri
On some systems, putting vertex and index buffers in VRAM instead of GART memory eliminates massive graphics corruption which is otherwise present, due to unclear causes. This patch adds an environment variable that does that, along with helpful messages. It turns it on by default on G7x, as it is what I am seeing corruption on and some other reports also seemed to pinpoint these cards.
2010-03-23nvfx: delay allocation of buffers in GART/VRAM to validation timeLuca Barbieri
Currently we allocate buffers in GART or VRAM at creation time. However, when using swtnl, this results in reads from uncached memory, which drastically impair performance. So, for now, cause nouveau_screen.c to not pass any placement flags to buffer creation, so that the buffers are moved later. Previously libdrm itself did this, but was changed to not to do it. This may introduce an extra copy in normal usage, but this currently does not seem to introduce significant performance degradation. This will be revisited when pipebuffer is integrated. Note that for AGP systems, properly solving this may be complex since currently there is no fast way of reading from GART/VRAM. We will probably need to try mapping AGP as writethrough and, in addition, make buffer creation more aware of future buffer usage.
2010-03-23Merge branch '7.8'Brian Paul
Conflicts: Makefile src/gallium/state_trackers/glx/xlib/xm_api.c src/mesa/drivers/dri/intel/intel_blit.c src/mesa/drivers/dri/intel/intel_pixel_copy.c src/mesa/main/version.h
2010-03-23softpipe: comments, re-formatting, etcBrian Paul
2010-03-23softpipe: add special cases for all Z compare modes for 16-bit Z bufferBrian Paul
We had fast paths for PIPE_FUNC_LESS and LEQUAL before. To satisfy OpenGL invariance rules, all depth compare modes should produce the same fragment Z values. Fixes progs/demos/singlebuffer.c
2010-03-23nvfx: don't crash on empty fragment programLuca Barbieri
2010-03-23nvfx: fix coding style in nvfx_transfer.cLuca Barbieri
2010-03-23nvfx: stop incessantly spewing debug messages on the terminalLuca Barbieri
Currently we are continuously spewing messages about these variables since we call debug_get_bool_option everytime we want to check their value. This is annoying, slows things down due to terminal rerendering and obscures useful messages. This patch only calls debug_get_bool_option once and caches the result in a static variable.
2010-03-23nvfx: fix/workaround nv3x hwtnl issuesLuca Barbieri
This patch re-emits the viewport state on framebuffer or rasterizer change. This seems to be necessary on nv3x, but the reason is not fully understood. It is quite likely that this isn't really the correct fix, but seems to work, and makes nv3x much better.
2010-03-23r300g: fix glean occlusion query testDave Airlie
2010-03-22r300g: Cleanup a few old warnings.Corbin Simpson
Those paths aren't important anymore, and a debugging warning won't stop a hardlock anyway.
2010-03-22nvfx: fix sampler views supportLuca Barbieri
The code was half converted, resulting in texturing being totally broken.
2010-03-22Merge branch '7.8'Brian Paul
Conflicts: src/gallium/drivers/cell/ppu/cell_screen.c src/mesa/state_tracker/st_cb_drawpixels.c
2010-03-21r300g: disable tiling for YUV formatsMarek Olšák
2010-03-21r300g: fix scons buildMarek Olšák
2010-03-21r300g: accelerate blitting for all 64-bit texture formatsMarek Olšák
2010-03-21r300g: add and enable square microtilingMarek Olšák
It requires DRM 2.1.0 (e.g. kernel 2.6.34) and is disabled on older ones. Finally, the texture tiling implementation is now complete. Uff.
2010-03-21r300g: cleanup tiling flags propagationMarek Olšák
2010-03-21r300g: put common defines into one fileMarek Olšák
2010-03-21r300g: remove unused codeMarek Olšák
2010-03-21nv50: report driver as GLSL capableChristoph Bumiller
There's still no hint of optimization in the shaders, but we support conditionals, loops and even integer opcodes so it isn't that big a lie.
2010-03-21nv50: don't validate arrays on clearChristoph Bumiller
The vertex elements and buffers might not be valid anymore.
2010-03-21nv50: get rid of the static_init stateobjChristoph Bumiller
Relocations of per-screen buffers are now emitted directly, and include the necessary method to get changes in constbuf addresses committed to the hw. It should also be a bit cheaper than the way stateobjs emit relocation markers, use a little less pushbuf space.
2010-03-21drm/sw: llvmpipe texture_from_handleGeorge Sapountzis
Not sure, but judging by softpipe, this hook was forgotten.
2010-03-21r300g: fix occlusion query hangs.Dave Airlie
Okay need to revist the whole OQ stuff anyways, glean test asserts which is never good. I'm liking the cached bufmgr restrictions less and less, I think I'll probably play with the fence and/or busy stuff ASAP and try and clean it up. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-03-21r300g: align misaligned ushort vertex indicesMarek Olšák
2010-03-21r300g: fix misaligned generated offset for ubyte vertex indicesMarek Olšák
2010-03-21r300g: split the vertex buffer alignment validationMarek Olšák
2010-03-21r300g: skip null vertex buffersMarek Olšák
2010-03-20r300g: Bump immediate limits.Corbin Simpson
Seems like a decent idea, especially since the big barrier now is getting the VBOs back from the VRAM boundary.
2010-03-20r300g: Correctly hax max_index on pipe_vertex_buffers.Corbin Simpson
Still not happy with this, but at least things seem to work.
2010-03-21r300g: add buffer/texture referenced checks.Dave Airlie
I've no idea about the comments that were in there, just pass this down to the winsys. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-03-19r300g: remove hacks from translate_vertex_data_swizzleMarek Olšák
Fixing RGBA 4ub vertex colors.