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path: root/src/gallium/drivers
AgeCommit message (Expand)Author
2010-04-12nvfx: so->RING_3D: fragprogLuca Barbieri
2010-04-12nvfx: so->RING_3D: fragtexLuca Barbieri
2010-04-12nvfx: so->RING_3D: vboLuca Barbieri
2010-04-12nvfx: stop using flush_notifyLuca Barbieri
2010-04-12nouveau: add state buffers, lightweight replacement for state objectsLuca Barbieri
2010-04-12nouveau: don't autobind in state objects relocationsLuca Barbieri
2010-04-12nouveau: bind the 3D engine to subchannel 7 and add RING_3DLuca Barbieri
2010-04-12nvfx: avoid flushes in primitivesLuca Barbieri
2010-04-12nvfx: fix bind flagsLuca Barbieri
2010-04-11r300/compiler: Implement texcoord repeat and mirror for NPOT.Corbin Simpson
2010-04-11r300g: Setup external state for wrap modes.Corbin Simpson
2010-04-11r300g: Cleanup fragment program external state setup.Corbin Simpson
2010-04-12llvmpipe: Respect pipe_sampler_view::format.José Fonseca
2010-04-12trace: Fix several regressions introduced by recent interface changes.José Fonseca
2010-04-12nvfx: make NOUVEAU_NO_TRANSFER default offLuca Barbieri
2010-04-12nvfx: always use M2MF instead of the blitterLuca Barbieri
2010-04-12nvfx: add missing vtbl for shared texturesLuca Barbieri
2010-04-12r300g: atomize FS constant bufferMarek Olšák
2010-04-12r300g: atomize compiler's state variables for fragment shaderMarek Olšák
2010-04-12r300g: atomize fragment shaderMarek Olšák
2010-04-12r300g: remove a false commentMarek Olšák
2010-04-12r300g: emit FS depth output config with FS codeMarek Olšák
2010-04-12r300g: FS constants emission reworkMarek Olšák
2010-04-11r300g: Remove unnecessary headers.Vinson Lee
2010-04-11r300g: Initialize base.bind member variable.Vinson Lee
2010-04-11i915g: Fix possible null pointer deference in debug builds.Vinson Lee
2010-04-11i915g: Fix assert.Vinson Lee
2010-04-12llvmpipe: Fix transfers after resource changeJakob Bornecrantz
2010-04-11i965g: Remove unnecessary header.Vinson Lee
2010-04-11r300g: Add r300_resource.c to SCons build.Vinson Lee
2010-04-11svga: Remove unnecessary headers.Vinson Lee
2010-04-11trace: Remove unnecessary header.Vinson Lee
2010-04-11r300g: a fix for piglit/texrect-manyMarek Olšák
2010-04-11r300g: use a dummy replacement vertex shader if the shader compilation failsMarek Olšák
2010-04-11r300g: use a dummy replacement fragment shader if the shader compilation failsMarek Olšák
2010-04-11nv50: fix texture relocsChristoph Bumiller
2010-04-11scons: Always build softpipe and llvmpipe (when llvm available).José Fonseca
2010-04-11scons: Make LLVM a black-white dependency.José Fonseca
2010-04-11r300g: revisit some assertions and fix potential failuresMarek Olšák
2010-04-11r300g: use cliprects for scissoringMarek Olšák
2010-04-11r300g: fix mipmapped 3D texturesMarek Olšák
2010-04-11r300g: support some exotic sampler formatsMarek Olšák
2010-04-10nvfx: Silence uninitialized variable warning.Vinson Lee
2010-04-10nvfx: Silence uninitialized variable warnings.Vinson Lee
2010-04-10svga: Silence uninitialized variable warnings.Vinson Lee
2010-04-11r300g: cleanup handling of sampler viewsMarek Olšák
2010-04-11r300g: pick up some new colorbuffer formatsMarek Olšák
2010-04-11r300g: hack around issue with doom3 and 0 strideDave Airlie
2010-04-10nv50: plug in miptree resource vtblChristoph Bumiller
2010-04-10r300g: use clamp-to-edge instead of repeat/mirrored-repeat for NPOT texturesMarek Olšák