Age | Commit message (Collapse) | Author |
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this is so much nicer :)
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This fixes hardlocks with anything using elts.
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This keeps non-TCL chipsets from locking up, and also fully unbreaks
RADEON_NO_TCL rendering.
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We have a huge optimization opportunity, but for now we'll just use the util.
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Only allows clearing currently bound buffers, but colour and depth/stencil in
a single call.
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This is definitely not perfect.
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"const" is the right keyword, but I can't do that without adding a bunch
of really annoying and ugly const casts everywhere, and frankly,
that's really stupid, so instead, just don't make them const.
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Wow, how long's that been there? Embarrassing.
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And print/warn NaN/Inf in print_vertex().
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Clearly, something else is wrong.
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ARGB, not RGBA.
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Why didn't this come up before?
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Doesn't quite fix problems, though. :c
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