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2009-11-04i965g: hook up more pipe_context functionsKeith Whitwell
2009-11-04i965g: add missing buffer functionsKeith Whitwell
2009-11-04i965g: hook up brw_screen.cKeith Whitwell
2009-11-04i965g: add standalone xlib debug winsysKeith Whitwell
Create a dummy winsys that just debug-prints on calls into the winsys functions. Will use this to get to the point where we are generating sane-looking debug dumps and diassembly. Also fix various warnings generated with the new compiler flags set in this config.
2009-11-04i965g: convert read/write domain pairs into single usage valueKeith Whitwell
Easier to understand what's going on in the driver sources, convert stereotype usage values back to GEM read/write domain flags in the winsys.
2009-11-02i965g: format RELOCs similarlyKeith Whitwell
2009-11-02i965g: rename brw_constant_buffer to brw_curbe_bufferKeith Whitwell
Now that there are real constant buffers, try to reduce naming confusion.
2009-11-01i965g: driver and winsys compileKeith Whitwell
A milestone of sorts. Still a long way from something working -- the old one compiled too, at least some of the time...
2009-11-01i965g: the whole drivers/i965 directory is compilingKeith Whitwell
That was a lot more work than I expected. Still the winsys to go, then the small matter of making it work and re-enabling the missing functionality.
2009-11-01i965g: more files compilingKeith Whitwell
2009-11-01i965g: more files compilingKeith Whitwell
2009-11-01i965g: more files compilingKeith Whitwell
2009-11-01i965g: more files compilingKeith Whitwell
2009-11-01i965g: more work on compilation -- surface managementKeith Whitwell
2009-10-31i965g: more work on compilationKeith Whitwell
2009-10-31i965g: non-glsl fragment shader path is compilingKeith Whitwell
Disabled glsl code for now, probably want to clean this up somehow.
2009-10-31i965g: wip on fragment shadersKeith Whitwell
2009-10-29i965g: work in progress on fragment shadersKeith Whitwell
2009-10-28i965g: still working on compilationKeith Whitwell
2009-10-27i965g: still working on compilationKeith Whitwell
2009-10-26i965g: still working on compilationKeith Whitwell
2009-10-26i965g: still working on compilationKeith Whitwell
2009-10-25i965g: start hooking up some to the gallium context interfacesKeith Whitwell
- create/bind/destroy blend and depth state - framebuffer and viewport - etc.
2009-10-25i965g: more compiling wipKeith Whitwell
2009-10-25i965g: more work on compiling, particularly the brw_draw filesKeith Whitwell
2009-10-24i965g: more work on compilingKeith Whitwell
2009-10-24i965g: more files compilingKeith Whitwell
2009-10-24i965g: first compiling fileKeith Whitwell
2009-10-23i965g: wip on removing GL stuff, trying to get a few files compilingKeith Whitwell
2009-10-23i965: ignore cliprect_modeKeith Whitwell
2009-10-23i965g: wipKeith Whitwell
2009-10-23i965g: re-starting from the dri driverKeith Whitwell
2009-10-23gallium: remove extended negate also, and also the ExtSwz tokenKeith Whitwell
Likewise, the extended negate functionality hasn't been used since mesa switched to using tgsi_ureg to build programs, and has been translating the SWZ opcode internally to a single MAD.
2009-10-23cell: typo from ExtSwizzle commitKeith Whitwell
2009-10-23gallium: remove the swizzling parts of ExtSwizzleKeith Whitwell
These haven't been used by the mesa state tracker since the conversion to tgsi_ureg, and it seems that none of the other state trackers are using it either. This helps simplify one of the biggest suprises when starting off with TGSI shaders.
2009-10-23gallium: remove noise opcodesKeith Whitwell
Provide a dummy implementation in the GL state tracker (move 0.5 to the destination regs). At some point, a motivated person could add a better implementation of noise. Currently not even the nvidia binary drivers do anything more than this. In any case, the place to do this is in the GL state tracker, not the poor driver.
2009-10-22r300g: Enable more stuff in r300_screen, cleanup comments.Corbin Simpson
Also enable 24-bit depth buffers without stencil.
2009-10-22r300g: Cleanup PSC setup math a bit and stop using Draw formats.Corbin Simpson
2009-10-22nv50: handle PIPE_TEX_FILTER_ANISO caseChristoph Bumiller
Set the same bits as for linear filtering (in addition to max anisotropy), and 2 unknown bits I've seen set.
2009-10-22nouveau: nv30: rewrite so we can render only in depth bufferPatrice Mandin
2009-10-22nouveau: nv30: use a8r8g8b8 as depth texture format for z24s8Patrice Mandin
2009-10-22r300g: Clean up duplicate code in r300_render.Corbin Simpson
2009-10-22r300g: Move render functions to r300_render.Corbin Simpson
Part of the fastpath cleanup.
2009-10-22llvmpipe: Avoid yet another variable size array.José Fonseca
2009-10-22llvmpipe: Define rdtsc for MSVC.José Fonseca
2009-10-22llvmpipe: Avoid variable size arrays.José Fonseca
Not really variable size, but MSVC still doesn't like them.
2009-10-22llvmpipe: Use the pack/unpack functions for 8bit unsigned norm multiplication.José Fonseca
2009-10-22llvmpipe: Utility function to double the bit width of a type.José Fonseca
2009-10-22llvmpipe: Factor vector packing/unpacking to a separate source file.José Fonseca
These functions will be needed to implement many of the 8bit operations, and they are quite complex on its own.
2009-10-22llvmpipe: Call util_cpu_detect() from the unit tests.José Fonseca