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path: root/src/gallium/drivers
AgeCommit message (Expand)Author
2010-09-04r300g: add a new debug option which disables compiler optimizationsMarek Olšák
2010-09-04r300/compiler: make optimizations not use 0.5 swizzles in vertex shadersMarek Olšák
2010-09-04r300/compiler: add new compiler parameter max_constantsMarek Olšák
2010-09-04r300g: only check for an empty shader if there are no compile errorsMarek Olšák
2010-09-04r300/compiler: add new compiler parameter max_alu_instsMarek Olšák
2010-09-04nvfx: consolidate tiny filesLuca Barbieri
2010-09-04nvfx: fix vp DP2Luca Barbieri
2010-09-04nvfx: implement fp SSG properlyLuca Barbieri
2010-09-04nvfx: don't claim we support preds since the driver doesn'tLuca Barbieri
2010-09-04nv40: support all 10 texcoordsLuca Barbieri
2010-09-04nvfx: add missing context initLuca Barbieri
2010-09-04nvfx: tidy up state_emitLuca Barbieri
2010-09-04nvfx: support all coord conventions in hardwareLuca Barbieri
2010-09-04nvfx: add missing pushbuffer space checkLuca Barbieri
2010-09-04nvfx: support all possible vs constsLuca Barbieri
2010-09-04nvfx: set magic bit to round NPOT mipmap sizes down and not upLuca Barbieri
2010-09-04nvfx: allow nested blitter usage, fixing bug in clearLuca Barbieri
2010-09-03galahad: do map/unmap counting for resourcesBrian Paul
2010-09-03nvfx: implement LIT in fpLuca Barbieri
2010-09-03nvfx: fix division by zero in vp-ignore-inputLuca Barbieri
2010-09-03nvfx: report correct max lodbiasLuca Barbieri
2010-09-03nvfx: remove messageLuca Barbieri
2010-09-03nvfx: support indirect addressing in vpsLuca Barbieri
2010-09-03nvfx: fix support for more than 8 texture units (fixes etqw crash)Luca Barbieri
2010-09-03r600g: fix segfault in state after reworkDave Airlie
2010-09-03r600g: refactor sample states into a reusable struct.Dave Airlie
2010-09-03r600g: reduce size of r600 context structure to !insaneDave Airlie
2010-09-03r600g: add texture border state.Dave Airlie
2010-09-03r600g: deref old driver states for set entry points.Dave Airlie
2010-09-03r600g: drop r600_bind_state.Dave Airlie
2010-09-03r600g: kill r600_context_state functionDave Airlie
2010-09-03r600g: move lots of state inline helpers to separate header.Dave Airlie
2010-09-03r600g: drop magic numbers in depth state.Dave Airlie
2010-09-02r600g: force unbind of previously bind sampler/sampler_viewJerome Glisse
2010-09-02r600g: fix memory/bo leakJerome Glisse
2010-09-02r600g: fix thinko in shadow code.Dave Airlie
2010-09-02r600g: fix logicop, the 3d ROP is the 2D rop shifted twice.Dave Airlie
2010-09-02r600g: fix depth texture testsDave Airlie
2010-09-02r600g: add missing vertex fetch formats to the translation table.Dave Airlie
2010-09-01r600g: fix binding of same texture to several target slotJerome Glisse
2010-09-02r600g: fix incorrect state naming in pipe_sampler vs pipe_sampler_viewDave Airlie
2010-09-01r600g: silence compiler warningJerome Glisse
2010-09-01r600g: refix db/cb stateJerome Glisse
2010-09-01r600g: fix up default state differences between r6xx and r7xxAlex Deucher
2010-09-01r600g: avoid dynamic allocation of statesJerome Glisse
2010-09-01Revert "Revert "r600g: precompute some of the hw state""Jerome Glisse
2010-09-01nouveau/nvfx: Remove enforcement of bit depth being same as front bufferPatrice Mandin
2010-09-01r600g: correct cb/zb offset emits.Dave Airlie
2010-09-01Revert "r600g: precompute some of the hw state"Dave Airlie
2010-09-01r600g: fix typo causing segfault.Dave Airlie