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path: root/src/gallium/drivers
AgeCommit message (Expand)Author
2010-04-27r300g: fix mipmapped texture3D size calculationMarek Olšák
2010-04-27r300g: compensate for non-atomized emit_query_end in the CSMarek Olšák
2010-04-27nvfx: Move src/gallium/drivers to beginning of SCons include path.Vinson Lee
2010-04-27r300g: reserve CS space for index offsetMarek Olšák
2010-04-26llvmpipe: Remove unused variable.Vinson Lee
2010-04-27r300g: add support for more unaligned vertex formatsMarek Olšák
2010-04-27r300g: setup PSC first, then align vertex formatsMarek Olšák
2010-04-27r300g: set undefined vertex swizzles to (0,0,0,1) respectivelyMarek Olšák
2010-04-26r300g: disable point sprites (again)Marek Olšák
2010-04-26r300g: fix warnings when printing uint64_tMarek Olšák
2010-04-26r300g: fix warnings by using the const qualifierMarek Olšák
2010-04-26r300g: use CS_OUT_TABLE betterMatt Turner
2010-04-26svga: Pass-through max_index to translate.José Fonseca
2010-04-26r300g: Rudimentary stats, printed on exit.Corbin Simpson
2010-04-26r300g: Add stats debug flag.Corbin Simpson
2010-04-26r300g: Use table CS writing when applicable.Corbin Simpson
2010-04-26r300g: Add CS table writing.Corbin Simpson
2010-04-25nvfx: Add include path to SCons build.Vinson Lee
2010-04-26r300g: support index bias on r500 and DRM 2.3.0Marek Olšák
2010-04-26r300g: support rendering more than 65535 vertices in one batch on r500Marek Olšák
2010-04-26r300g: emit MSPOS regsMarek Olšák
2010-04-26r300g: force prefetch for non-indexed verticesMarek Olšák
2010-04-26r300g: use the dummy FS shader for shaders with zero instructionsMarek Olšák
2010-04-26r300g: allow unaligned vertex formats if the stride is dword-alignedMarek Olšák
2010-04-26r300g: abort on unsupported vertex formatsMarek Olšák
2010-04-26r300g: abort if a vertex buffer offset is not dword-alignedMarek Olšák
2010-04-25nvfx: Add missing header.Vinson Lee
2010-04-25llvmpipe: No need to flush the caches for buffers.José Fonseca
2010-04-25softpipe: Make softpipe transfers in-order.José Fonseca
2010-04-25llvmpipe: Cleanup/improve llvmpipe_flush_resource usage.José Fonseca
2010-04-25llvmpipe: Remove unused variable.Vinson Lee
2010-04-25llvmpipe: llvmpipe_flush_texture -> llvmpipe_flush_resourceJosé Fonseca
2010-04-25llvmpipe: Fix buffer overflow unswizzling several formats.José Fonseca
2010-04-25softpipe: Hardcode TILE_CLEAR_OPTIMIZATION to 1.José Fonseca
2010-04-25llvmpipe: Replace tile_read/write with more descriptive swizzle/unswizzle verbs.José Fonseca
2010-04-25llvmpipe: Cleanup llvmpipe_is_format_supported().José Fonseca
2010-04-25softpipe: More accurate softpipe_is_format_supported().José Fonseca
2010-04-25llvmpipe: Remove sp2lp.sh.José Fonseca
2010-04-25llvmpipe: lp_tex_sample_llvm.c -> lp_tex_sample.cJosé Fonseca
2010-04-24nvfx: Add to SCons build.Vinson Lee
2010-04-24nv50: Add to SCons build.Vinson Lee
2010-04-24llvmpipe: Remove unused variable.Vinson Lee
2010-04-24llvmpipe: Remove unnecessary header.Vinson Lee
2010-04-24llvmpipe: Initialize dummy variable.José Fonseca
2010-04-24llvmpipe: Don't use fences when not using threads.José Fonseca
2010-04-24llvmpipe: Move the determination of the number of threads to the screen.José Fonseca
2010-04-24gallivm: Centralize the cpu caps detection.José Fonseca
2010-04-24llvmpipe: Pass flatshade_first to setup.José Fonseca
2010-04-24svga: D3DCOLOR actually stands for B8G8R8A8.José Fonseca
2010-04-24svga: Translate recently added vertex formats.José Fonseca