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2010-01-18nv50: cannot exit shaders on a control flow instructionChristoph Bumiller
Fixes lockup triggered by this ingenious shader: 1: CALL :3 2: END 3: BGNSUB ...
2010-01-18nv50: fix nv50_program->immd memory leakMarcin Slusarz
2010-01-18r300g: fix polygon offsetMarek Olšák
As per classic r300. Not sure why glean/polygonOffset still fails, but we do emit the same register values as in classic.
2010-01-18r300g: fix vertex data swizzleMarek Olšák
2010-01-18r300g: do not align compressed textures to a tile sizeMarek Olšák
2010-01-18softpipe: Fix leak in vbuf draw moduleJakob Bornecrantz
2010-01-17nv50: implement instanced drawingChristoph Bumiller
Too bad we don't have hw array divisors or a method for setting startInstance.
2010-01-17softpipe: Move st/python's malloc winsys to softpipeJakob Bornecrantz
Users of softpipe can still specify thier own winsys but now there is a default one also that uses malloc. This allows the malloc winsys to be shared with other users of softpipe.
2010-01-17r300g: Check for bogus texture targets.Corbin Simpson
2010-01-17r300g: fix the rasterization of secondary colorMarek Olšák
When the secondary color is used, the primary color must always be rasterized regardless of whether it is used or not.
2010-01-17r300g: fix vertex colors with 8 bits per channelMarek Olšák
The piglit BGRA tests pass now.
2010-01-17r300g: simplify is_format_supportedMarek Olšák
2010-01-17r300g: output texture debug messages if only RADEON_DEBUG=tex is setMarek Olšák
2010-01-17r300g: move debug flags into r300_screenMarek Olšák
2010-01-17r300g: disable the MIP filter for NPOT texturesMarek Olšák
Safety first.
2010-01-17r300g: fix the CS size when emitting invariant stateMarek Olšák
2010-01-16r300g: Stop using indices.Corbin Simpson
Sorry, it was a good game, but it just doesn't work.
2010-01-16r300g: Respect fill modes in indices fallback.Corbin Simpson
2010-01-16nv50: fix tile flags for scanout tex usageChristoph Bumiller
2010-01-16nv50: handle all and more system valuesChristoph Bumiller
2010-01-16nv50: hook up geometry programsChristoph Bumiller
2010-01-16nv50: support for geometry programs in nv50_programChristoph Bumiller
2010-01-16nv50: get access to primitive input spaceChristoph Bumiller
Vertex data in geometry programs is located in p[] space. The base address in p[] for vertex i is located in vertex attribute space, i.e. a[i << 2]. This means p[] is always accessed with an address register, and I had to to mess with their allocation once again. Also fixes negative offsets e.g. CONST[ADDR[0].x - 3].
2010-01-15nouveau: nv30: Remove useless variables fs, txp. Also do not change txf, as ↵Patrice Mandin
bit 13 is in the texture format Signed-off-by: Patrice Mandin <patmandin@gmail.com>
2010-01-15Merge branch 'gallium-noconstbuf'Roland Scheidegger
Conflicts: src/gallium/drivers/softpipe/sp_draw_arrays.c src/mesa/state_tracker/st_draw_feedback.c
2010-01-14Merge branch 'mesa_7_7_branch'Jakob Bornecrantz
Conflicts: src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c src/gallium/auxiliary/util/Makefile src/gallium/drivers/r300/r300_state_derived.c
2010-01-14Merge branch 'instanced-arrays'Michal Krol
Conflicts: src/gallium/drivers/softpipe/sp_draw_arrays.c
2010-01-14r300g: Cleanup from last few commits.Corbin Simpson
Strangely enough, the code solidified pretty quickly.
2010-01-14r300g: Really destroy translated buffer at the end.Łukasz Krotowski
Note that indexSize is changed by r300_translate_elts(). Also make sure it's destroyed on errors.
2010-01-13r300g: Use indices to translate index buffers of ubytes.Corbin Simpson
progs/redbook/aapoly, among others, works fine now.
2010-01-13r300g: Disable immediate mode rendering for now.Corbin Simpson
Will re-enable when the bugs are ironed out.
2010-01-13svga: Fix compile_vs error code.José Fonseca
It could erroneously return PIPE_OK in some circumstances. Make compile_fs code identical.
2010-01-13svga: Fix call to translate::run().Michal Krol
2010-01-13r300g: Account for CS space used per atom.Corbin Simpson
Oh yeah, those atoms are startin' to pay off. The main obstacle now for OA playability is the absurdly low default mouse sensitivity, IMO. Not totally smooth yet, but getting there.
2010-01-13r300g: Two dirty state optimizations.Corbin Simpson
2010-01-13r300g: DCE in emit.Corbin Simpson
2010-01-12r300g: Lower the immd mode threshold.Corbin Simpson
2010-01-12r300g: Fix is_r400 status for rs4xx and rc4xx.Corbin Simpson
As suggested by agd5f.
2010-01-12r300g: Switch to immediate mode for tiny renders.Corbin Simpson
Useful for e.g. blitter.
2010-01-12r300g: emit blend LTE/GTE thresholds on >=RV350Marek Olšák
As per classic r300.
2010-01-12r300g: update the texture initialization so that it respects tilingMarek Olšák
This is still work-in-progress and tiling is not enabled by default.
2010-01-12r300g: add emission of texture tiling bitsMarek Olšák
2010-01-12r300g: add is_r400 flagMarek Olšák
r4xx has some additional fragment shader registers compared to r3xx.
2010-01-12r300g: silence a warningMarek Olšák
2010-01-12r300g: only emit scissor when neededMarek Olšák
Reverting some bits from ce1c493ff8fad4b62e2b66f06636ac6560a6e0ad. Given the latest fixes, it's not needed to always emit scissor, really.
2010-01-12Revert "r300g: Placate kernel checker by explicitly disabling depth test."Marek Olšák
This reverts commit e920ee23b32f6031a7b8527b540566e7ada6af8a. Assuming the FB state is not dirty and the DSA state is, then the depth test will be re-enabled, making the kernel checker angry. Reverting the commit fixes piglit/glsl-bug-22603.
2010-01-12r300g: mark all states as dirty after flushMarek Olšák
It fixes almost all regressions introduced lately.
2010-01-12gallium: draw_arrays/elements_instanced() are of type void.Michal Krol
2010-01-12nv50: fix 2 off by one memory leaks (nv50_miptree_level->image_offset)Marcin Slusarz
2010-01-12nv50: fix memory leak on nv50_pc freeMarcin Slusarz