Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-12-19 | nvc0: switch to the proper constants upload path | Christoph Bumiller | |
Makes things suddenly go surprisingly fast. | |||
2010-12-19 | nvc0: add the index buffer offset where missing | Christoph Bumiller | |
2010-12-11 | nvc0: support user clip planes | Christoph Bumiller | |
2010-12-11 | nvc0: enable vertex color clamping | Christoph Bumiller | |
2010-12-10 | nvc0: fix FACE state and and handle FACE sysval/varying offset | Christoph Bumiller | |
2010-12-10 | nvc0: fix branching ops | Christoph Bumiller | |
- bra is PC relative - jump to else condition was inverted - handle integer comparisons | |||
2010-12-09 | nvc0: call grobj_alloc for all used classes | Christoph Bumiller | |
Only doing this to notify the DRM that we need a PGRAPH context, nvc0 hardware doesn't use actual grobjs anymore. | |||
2010-12-09 | nvc0: write texture address to TIC with a RELOC | Christoph Bumiller | |
Direct access to the bo address requires an API change. | |||
2010-12-09 | nvc0: use tile flags in a way compatible with nouveau | Christoph Bumiller | |
2010-12-09 | nvc0: buffer suballocation with a primitive slab allocator | Christoph Bumiller | |
2010-12-09 | nvc0: generate shader header for geometry programs | Christoph Bumiller | |
2010-12-09 | nvc0: fix immediate arg for SHL/SHR | Christoph Bumiller | |
2010-12-09 | nvc0: index buffers are back | Christoph Bumiller | |
Probably because long methods are gone index buffers must be explicit again. | |||
2010-12-09 | nvc0: upload constants with m2mf for the time being | Christoph Bumiller | |
I get mysterious lockups with the dedicated CB upload ... | |||
2010-12-09 | nvc0: support primitive restart | Christoph Bumiller | |
2010-12-09 | nvc0: rcp f32 also supports neg and abs modifiers | Christoph Bumiller | |
2010-11-12 | nvc0: import nvc0 gallium driver | Christoph Bumiller | |
2010-11-12 | svga: fill out CAPs for indirect addressing | Marek Olšák | |
As per the ps_3_0 and vs_3_0 documentation. The aL register in D3D9 is quite tricky to use, though. | |||
2010-11-12 | r600g: fill out CAPs for indirect addressing | Marek Olšák | |
2010-11-12 | r300g: fill out CAPs for indirect addressing | Marek Olšák | |
To match shader model 2.0 (it's impossible to fully implement ARL with shader model 3.0 relative addressing). | |||
2010-11-12 | nvfx: fill out CAPs for indirect addressing | Marek Olšák | |
To match shader model 2.0. | |||
2010-11-12 | nv50: fill out CAPs for indirect addressing | Marek Olšák | |
2010-11-12 | i965g: fill out CAPs for indirect addressing | Marek Olšák | |
2010-11-12 | i915g: fill out CAPs for indirect addressing | Marek Olšák | |
2010-11-11 | r600g: enforce minimum stride on render target texture images | Keith Whitwell | |
Fixes piglit/fbo_readpixels since staging upload changes. | |||
2010-11-11 | r600g: do not try to use staging resource for depth textures | Keith Whitwell | |
Currently r600_resource_copy_region() will turn these copies into transfers + memcpys, so to avoid recursion we must not turn those transfers back into blits. | |||
2010-11-11 | r600g: guard experimental s3tc code with R600_ENABLE_S3TC | Keith Whitwell | |
2010-11-11 | nvfx: fill PIPE_CAP_PRIMITIVE_RESTART and PIPE_CAP_SHADER_STENCIL_EXPORT | Lucas Stach | |
Signed-off-by: Lucas Stach <dev@lynxeye.de> Signed-off-by: Francisco Jerez <currojerez@riseup.net> | |||
2010-11-10 | galahad: Correct the name of the scons library | Jakob Bornecrantz | |
2010-11-10 | r300g: turn magic numbers into names in the hyperz code | Marek Olšák | |
2010-11-10 | r300g: rename has_hyperz -> can_hyperz | Marek Olšák | |
2010-11-10 | r300g: mention ATI in the renderer string | Marek Olšák | |
2010-11-09 | r600: fix my pessimism about PIPE_TRANSFER_x flags | Keith Whitwell | |
For some reason I though we needed the _DISCARD flag to avoid readbacks, which isn't true at all. Now write operations should pipeline properly, gives a good speedup to demos/tunnel. | |||
2010-11-09 | r600g: translate ARR instruction | Keith Whitwell | |
2010-11-09 | r600g: attempt to turn on DXTn formats | Keith Whitwell | |
Seems to sort-of work for non-mipmapped textures. Better than just black anyway. | |||
2010-11-09 | r600g: avoid recursion with staged uploads | Keith Whitwell | |
Don't use an intermediate for formats which don't support hardware blits under u_blitter.c, as these will recursively attempt to create a transfer. | |||
2010-11-09 | softpipe: can't no-op depth test stage when occlusion query is enabled | Brian Paul | |
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31479 | |||
2010-11-08 | r600g: implement texture_get_handle (needed for eglExportDRMImageMESA) | Benjamin Franzke | |
2010-11-07 | r600g: Mention AMD in the renderer string. | Henri Verbeet | |
2010-11-05 | softpipe: disable vertex texturing with draw/llvm | Brian Paul | |
This is a temporary work around to prevent crashes with glean/glsl1 (for example) which try to do vertex shader texturing. | |||
2010-11-04 | llvmpipe: added some debug assertions, but disabled | Brian Paul | |
2010-11-04 | r300g: Do not use buf param before checking for NULL. | Guillermo S. Romero | |
Commit 8dfafbf0861fe3d2542332658dd5493851053c78 forgot to update r300g. There is a buf == NULL check, but buf is used before for var init. Tested-by: Guillermo S. Romero <gsromero@infernal-iceberg.com> | |||
2010-11-03 | r600g: Swap the util_blitter_destroy call order. | José Fonseca | |
Trivial change that avoids a segmentation fault when the blitter state happens to be bound when the context is destroyed. The free calls should probably removed altogether in the future -- the responsibility to destroy the state atoms lies with whoever created it, and the safest thing for the pipe driver is to not touch any bound state in its destructor. | |||
2010-11-03 | evergreeng: set hardware pixelcenters according to gl_rasterization_rules | Keith Whitwell | |
2010-11-03 | evergreeng: respect linewidth state, use integer widths only | Keith Whitwell | |
Discard fractional bits from linewidth. This matches the nvidia closed drivers, my reading of the OpenGL SI and current llvmpipe behaviour. It looks a lot nicer & avoids ugliness where lines alternate between n and n+1 pixels in width along their length. Also fix up r600g to match. | |||
2010-11-03 | r600g: don't call debug_get_bool_option for tiling more than once | Keith Whitwell | |
2010-11-03 | evergreeng: protect against null constant buffers | Keith Whitwell | |
Should do better than this and actually unbind the buffer, but haven't yet gotten it to work. | |||
2010-11-03 | r600g: set hardware pixel centers according to gl_rasterization_rules | Keith Whitwell | |
These were previously being left in the default (D3D) mode. This mean that triangles were drawn slightly incorrectly, but also because this state is relied on by the u_blitter code, all blits were half a pixel off. | |||
2010-11-03 | r600g: remove unused flink, domain fields from r600_resource | Keith Whitwell | |
These were being set but not used anywhere. | |||
2010-11-03 | r600g: use a buffer in GTT as intermediate on texture up and downloads | Keith Whitwell | |
Generalize the existing tiled_buffer path in texture transfers for use in some non-tiled up and downloads. Use a staging buffer, which the winsys will restrict to GTT memory. GTT buffers have the major advantage when they are mapped, they are cachable, which is a very nice property for downloads, usually the CPU will want to do look at the data it downloaded. |