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2011-02-08u_vbuf_mgr: make the uploader publicMarek Olšák
2011-02-08Revert "r600g: do not flush the uploader" (with comments)Marek Olšák
This reverts commit 1c2a4f0820ff2272f993e6da28dcf8bcbbc3252a.
2011-02-07r600g: Add support for relative addressing on constant buffers.Henri Verbeet
Relative addressing of constant buffers can't work properly through the kcache, since you can only address within the currently locked kcache window. Instead, this patch binds the constant buffer as a shader resource, and then explicitly fetches the constant using a vertex fetch with fetch type VTX_FETCH_NO_INDEX_OFFSET from the shader. There's probably still some room for improvement, doing the fetch right before the instruction that needs the value may not be quite optimal for example.
2011-02-07r600g: Set the fetch type in r600_bc_vtx_build().Henri Verbeet
2011-02-07r600g: Handle the ADD_INT instruction in r600_bc_get_num_operands().Henri Verbeet
2011-02-07r600g: Generalize the pipe_add_vertex_attrib() functions.Henri Verbeet
This allows them to be used for VS or PS buffer resources as well.
2011-02-07r600g: Remove vs_resource and ps_resource from the pipe context.Henri Verbeet
These are practically unused, only the vs_resource array is being abused for fetch shader resources.
2011-02-07r600g: Split constants in r600_shader_from_tgsi().Henri Verbeet
2011-02-07r600g: Do the tgsi_full_src_register to r600_shader_src conversion in ↵Henri Verbeet
r600_shader_from_tgsi().
2011-02-07r600g: Split r600_bc_alu_src.Henri Verbeet
The r600_bc_alu_src structure is used in two different ways, as a vector and for the individual channels of that same vector. This is somewhat fragile, and probably confusing.
2011-02-07r600g: Store literal values in the r600_bc_alu_src structure.Henri Verbeet
This is much easier to work with, and allows use to get rid of some of the literal handling hacks.
2011-02-07r600g: tgsi_dst() can't fail.Henri Verbeet
2011-02-07r600g: tgsi_src() can't fail.Henri Verbeet
2011-02-07r600g: correctly report supported vertex formatsMarek Olšák
2011-02-07r300g: use the new vertex buffer managerMarek Olšák
2011-02-07r600g: use the new vertex buffer managerMarek Olšák
2011-02-06r600g: do not flush the uploaderMarek Olšák
2011-02-06r300g: do not flush the uploaderMarek Olšák
We don't have to unmap and recreate the upload buffer when a flush occurs. This should also prevent buffer allocations from failing.
2011-02-06r300g: RS400 doesn't have ZMASKMarek Olšák
2011-02-06r600g: use surface format not underlying texture formatDave Airlie
This uses the surface format to set the CB up not the underlying texture format, since these can and do differ. Fixes piglit fbo-srgb.
2011-02-04r600g: don't set tile_type on evergreen.Dave Airlie
Since we never bind the actual DB to the CB/texture only the flushed one we don't need to track the tile type at the moment.
2011-02-04r600g: fix evergreen sampler view + depth interactionDave Airlie
2011-02-04r600g: get offset for correct texture when setting up CB.Dave Airlie
this fixes the mipmap tests with tiling forced on. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-04r600g: avoid trying to flush the flushing texture.Dave Airlie
Since these textures still have the depth bit set. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-04r600g: evergreen CB check for flushed textureDave Airlie
2011-02-04r600g: flushing texture needs all levels.Dave Airlie
For mipmap generation we need all levels in the flushing texture. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-04r600g: remove unused variablesDave Airlie
2011-02-04r600g: add a flag to just create flushed texture without flushing.Dave Airlie
This just adds a flag to create the texture without doing any flushing to it. Flushing occurs in the draw function. This avoids unnecessary flushes when we end up rebinding a CB/DB/texture due to the blitter just restoring state. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-04r600g: also check CB bindings for textures to depth flush.Dave Airlie
This checks the color buffer bindings to make sure there is something to flush. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-04r600g: flush depth texture before a blit from it.Dave Airlie
If we are going to blit from a depth texture we need to flush it before we blit from it. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-03svga: rename a couple sampler, sampler view functionsBrian Paul
2011-02-03gallium/svga: added debug code for dumping framebuffer images (disabled)Brian Paul
2011-02-03r600g: Make some more things static.Henri Verbeet
2011-02-03r600g: Get rid of the unused r600_cf_vtx_tc() function.Henri Verbeet
2011-02-03r300g: Make the buffer and texture vbtls static const.Henri Verbeet
2011-02-03r600g: Make the buffer and texture vbtls static const.Henri Verbeet
2011-02-03svga: Fix resource leak; undo temporary workaround.José Fonseca
Leak was introduced when fixing strict aliasing violation in this code: the reference counting was preserved, but the destructor call on zero reference count was not.
2011-02-03svga: Temporarily disable buffer DMA upload coalescing.José Fonseca
See comment for more details.
2011-02-03svga: Don't call swc->flush directly.José Fonseca
Only svga_context_flush should do it, to ensure upload commands are not submitted to hardware in an inconsistent state.
2011-02-03svga: Add an assert to catch reentrancy.José Fonseca
2011-02-03r600g: flush differences back to DB copy.Dave Airlie
2011-02-03r600g: fix depth hw resource copies.Dave Airlie
With the previous fixes we can now enabled hw depth copies Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-03r600g: only set depth bit for hw accessible depth buffers.Dave Airlie
If we get a sw accessible buffer like the S8 texture we end up doing depth tracking on it when there is no need since we won't ever bind it to the hardware. This leads to a sw fallback in the transfer destruction which leads to and endless recusion loop of fail in transfer destroy. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-03r600g: rework dirty / depth texture tracking.Dave Airlie
this adds a flag to keep track of whether the depth texture structure is the flushed texture or not, so we can avoid doing flushes when we do a hw rendering from one to the other. it also renames flushed to dirty_db which tracks if the DB copy has been dirtied by being bound to the hw. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-03r600g: set correct pitch/offset for depth textures in flushed state.Dave Airlie
This fixes zreaddraw in tiling mode
2011-02-02softpipe: rename sampler[] -> fragment_samplers[]Brian Paul
2011-02-02softpipe: rename fragment sampler/view fieldsBrian Paul
To be consistant with vertex, geometry sampler fields.
2011-02-02svga: Flush upload buffers or we get assertsJosé Fonseca
Based on work from Jakob Bornecrantz, Michel Dänzer, and Brian Paul.
2011-02-02r600g: use burst exports in shadersChristian König
Join multiple exports into just one instruction instead of exporting each register separately.
2011-02-01r600g: just change tile type when buffer is set to depth.Dave Airlie
Not 100% sure on this one, but this is how it should work, the question is whether it will uncover other bugs elsewhere.