Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-10-15 | llvmpipe: check shader outputs are non-null before using | Keith Whitwell | |
2010-10-15 | llvmpipe: fix non-sse build after recent changes | Keith Whitwell | |
2010-10-15 | llvmpipe: use aligned loads/stores for plane values | Keith Whitwell | |
2010-10-15 | llvmpipe: do plane calculations with intrinsics | Keith Whitwell | |
This is a step towards moving this code into the rasterizer. | |||
2010-10-15 | gallium: move some intrinsics helpers to u_sse.h | Keith Whitwell | |
2010-10-15 | llvmpipe: don't store plane.ei value in binned data | Keith Whitwell | |
Further reduce the size of a binned triangle. | |||
2010-10-15 | llvmpipe: slightly shrink the size of a binned triangle | Keith Whitwell | |
2010-10-15 | llvmpipe: don't pass frontfacing as a float | Keith Whitwell | |
2010-10-15 | llvmpipe: reintroduce SET_STATE binner command | Keith Whitwell | |
But bin lazily only into bins which are receiving geometry. | |||
2010-10-15 | r600g: evergreen interpolation support. | Dave Airlie | |
On evergreen, interpolation has moved into the fragment shader, with the interpolation parmaters being passed via GPRs and LDS entries. This works out the number of interps required and reserves GPR/LDS storage for them, it also correctly routes face/position values which aren't interpolated from the vertex shader. Also if we noticed nothing is to be interpolated we always setup perspective interpolation for one value otherwise the GPU appears to lockup. This fixes about 15 piglit tests on evergreen. | |||
2010-10-14 | llvmpipe: code to dump bytecode to file (disabled) | Brian Paul | |
2010-10-15 | r300g: clean up warning due to unknown cap. | Dave Airlie | |
2010-10-15 | r600g: handle absolute modifier in shader translator | Keith Whitwell | |
This was being classed as unsupported in one place but used in others. Enabling it seems to work fine. Signed-off-by: Dave Airlie <airlied@redhat.com> | |||
2010-10-15 | r600g: emit hardware linewidth | Keith Whitwell | |
Tested with demos/pixeltest - line rasterization doesn't seem to be set up for GL conventions yet, but at least width is respected now. Signed-off-by: Dave Airlie <airlied@redhat.com> | |||
2010-10-14 | llvmpipe: don't try to emit non-existent color outputs | Keith Whitwell | |
2010-10-14 | r600g: select linear interpolate if tgsi input requests it | Dave Airlie | |
2010-10-14 | r600g: fixup typo in macro name | Dave Airlie | |
2010-10-14 | r600g: fixup pos/face ena/address properly | Dave Airlie | |
2010-10-14 | r600g: only pick centroid coordinate when asked. | Dave Airlie | |
TGSI tells us when to use this, its not hooked up from GLSL to MESA to TGSI yet though. | |||
2010-10-14 | r600g: Fix texture sampling with swizzled coords | Fredrik Höglund | |
Signed-off-by: Dave Airlie <airlied@redhat.com> | |||
2010-10-14 | r600g: drop unused context members | Dave Airlie | |
2010-10-13 | llvmpipe: Generalize the x8z24 fast path to all depth formats. | José Fonseca | |
Together with the previous commit, this generalize the benefits of d2cf757f44f4ee5554243f3279483a25886d9927 to all depth formats, in particular: - simpler float -> 24unorm conversion - avoid unsigned comparisons (not directly supported on SSE) by aligning to the least significant bit - avoid unecessary/repeated mask ANDing Verified with trivial/tri-z that the exact same assembly is produced for X8Z24. | |||
2010-10-13 | llvmpipe: Unbreak Z32_FLOAT. | José Fonseca | |
Z32_FLOAT uses <4 x float> as intermediate/destination type, instead of <4 x i32>. The necessary bitcasts got removed with commit 5b7eb868fde98388d80601d8dea39e679828f42f Also use depth/stencil type and build contexts consistently, and make the depth pointer argument a ordinary <i8 *>, to catch this sort of issues in the future (and also to pave way for Z16 and Z32_FLOAT_S8_X24 support). | |||
2010-10-13 | r600g: fix stencil export for evergreen harder | Dave Airlie | |
2010-10-13 | r600g: fix relative addressing when splitting constant accesses | Stephan Schmid | |
Signed-off-by: Dave Airlie <airlied@redhat.com> | |||
2010-10-13 | r600g: add missing eg reg definition | Dave Airlie | |
2010-10-13 | r600g: evergreen add stencil export bit | Dave Airlie | |
2010-10-13 | r600g: use blitter for hw copy region | Dave Airlie | |
at the moment depth copies are failing (piglit depth-level-clamp) so use the fallback for now until get some time to investigate. | |||
2010-10-13 | r600g: drop all use of unsigned long | Dave Airlie | |
this changes size on 32/64 bit so is definitely no what you want to use here. | |||
2010-10-13 | r600g: fix transfer stride. | Dave Airlie | |
fixes segfaults | |||
2010-10-13 | r600g: remove bpt and start using pitch_in_bytes/pixels. | Dave Airlie | |
this mirror changes in r300g, bpt is kinda useless when it comes to some of the non-simple texture formats. | |||
2010-10-13 | r600g: rename pitch in texture to pitch_in_bytes | Dave Airlie | |
2010-10-13 | r600g: use common texture object create function | Dave Airlie | |
2010-10-13 | r600g: split out miptree setup like r300g | Dave Airlie | |
just a cleanup step towards tiling | |||
2010-10-13 | r600g: add copy into tiled texture | Dave Airlie | |
2010-10-13 | r600g: the vs/ps const arrays weren't actually being used. | Dave Airlie | |
completely removed them. | |||
2010-10-13 | r600g: reduce size of context structure. | Dave Airlie | |
this thing will be in the cache a lot, so having massive big struct arrays inside it won't be helping anyone. | |||
2010-10-13 | r600g: store samplers/views across blit when we need to modify them | Dave Airlie | |
also fixup framebuffer state copies to avoid bad state. | |||
2010-10-13 | r600g: fix scissor/cliprect confusion | Dave Airlie | |
gallium calls them scissors, but r600 hw like r300 is better off using cliprects to implement them as we can turn them on/off a lot easier. | |||
2010-10-13 | r600g: fix depth0 setting | Dave Airlie | |
2010-10-12 | draw/llvmpipe: replace DRAW_MAX_TEXTURE_LEVELS with PIPE_MAX_TEXTURE_LEVELS | Brian Paul | |
There's no apparent reason for the former to exist. And they didn't even have the same value. | |||
2010-10-13 | r600g: add shader stencil export support. | Dave Airlie | |
2010-10-13 | r600g: add support for S8, X24S8 and S8X24 sampler formats. | Dave Airlie | |
2010-10-13 | softpipe: add support for shader stencil export capability | Dave Airlie | |
this allows softpipe to be used to test shader stencil ref exporting. Signed-off-by: Dave Airlie <airlied@redhat.com> | |||
2010-10-13 | gallium/tgsi: add support for stencil writes. | Dave Airlie | |
this adds the capability + a stencil semantic id, + tgsi scan support. Signed-off-by: Dave Airlie <airlied@redhat.com> | |||
2010-10-12 | llvmpipe: make sure intrinsics code is guarded with PIPE_ARCH_SSE | Keith Whitwell | |
2010-10-12 | llmvpipe: improve mm_mullo_epi32 | José Fonseca | |
Apply Jose's suggestions for a small but measurable improvement in isosurf. | |||
2010-10-12 | Revert "llvmpipe: try to keep plane c values small" | Keith Whitwell | |
This reverts commit 9773722c2b09d5f0615a47cecf4347859474dc56. Looks like there are some floor/rounding issues here that need to be better understood. | |||
2010-10-12 | r600g: add missing file to sconscript | Keith Whitwell | |
2010-10-12 | gallium: move sse intrinsics debug helpers to u_sse.h | Keith Whitwell | |