Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-01-20 | llvmpipe: align display target size to multiple of tile size | Brian Paul | |
This will allow us to skip clipping tiles to surface bounds. | |||
2010-01-20 | llvmpipe: put TILE_SIZE #define in its own header | Brian Paul | |
To avoid including lp_tile_soa.h in other places. | |||
2010-01-20 | llvmpipe: add makefile rule for generating .s files | Brian Paul | |
2010-01-20 | llvmpipe: updated comment | Brian Paul | |
2010-01-19 | llvmpipe: asst. task-related clean-ups | Brian Paul | |
2010-01-19 | llvmpipe: fix-up comment | Brian Paul | |
2010-01-19 | llvmpipe: re-order file list, fix indentation | Brian Paul | |
2010-01-19 | llvmpipe: remove unneeded DEBUG checks, use step var | Brian Paul | |
2010-01-19 | llvmpipe: updated comments | Brian Paul | |
2010-01-18 | llvmpipe: tweak a comment | Brian Paul | |
2010-01-18 | llvmpipe: added show_tiles and show_subtiles debug options | Brian Paul | |
These options draw lines over the tiles to show the 64x64 tile bounds and 16x16 sub-tile bounds. For debugging/visualization. | |||
2010-01-17 | llvmpipe: use new u_ringbuffer for scene queue | Keith Whitwell | |
2010-01-16 | Merge remote branch 'origin/master' into lp-binning | José Fonseca | |
Conflicts: src/gallium/drivers/llvmpipe/lp_quad.h src/gallium/drivers/llvmpipe/lp_setup.c | |||
2010-01-16 | nv50: fix tile flags for scanout tex usage | Christoph Bumiller | |
2010-01-16 | nv50: handle all and more system values | Christoph Bumiller | |
2010-01-16 | nv50: hook up geometry programs | Christoph Bumiller | |
2010-01-16 | nv50: support for geometry programs in nv50_program | Christoph Bumiller | |
2010-01-16 | nv50: get access to primitive input space | Christoph Bumiller | |
Vertex data in geometry programs is located in p[] space. The base address in p[] for vertex i is located in vertex attribute space, i.e. a[i << 2]. This means p[] is always accessed with an address register, and I had to to mess with their allocation once again. Also fixes negative offsets e.g. CONST[ADDR[0].x - 3]. | |||
2010-01-15 | nouveau: nv30: Remove useless variables fs, txp. Also do not change txf, as ↵ | Patrice Mandin | |
bit 13 is in the texture format Signed-off-by: Patrice Mandin <patmandin@gmail.com> | |||
2010-01-15 | llvmpipe: implement scissor test in triangle setup | Brian Paul | |
2010-01-15 | llvmpipe: remove lp_rast_triangle::min/max fields | Brian Paul | |
These values aren't needed outside the do_triangle_ccw() function. | |||
2010-01-15 | llvmpipe: skip 4x4 in/out test code | Brian Paul | |
It's a litte faster to just do the in/out testing in the shader jit code. | |||
2010-01-15 | llvmpipe: added comment about lookup-tables vs. computation | Brian Paul | |
2010-01-15 | llvmpipe: change 'in' to boolean, add comments | Brian Paul | |
2010-01-15 | llvmpipe: generate two shader varients, one omits triangle in/out testing | Brian Paul | |
When we know that a 4x4 pixel block is entirely inside of a triangle use the jit function which omits the in/out test code. Results in a few percent speedup in many tests. | |||
2010-01-15 | llvmpipe: asst code changes in lp_state_fs.c | Brian Paul | |
2010-01-15 | Merge branch 'gallium-noconstbuf' | Roland Scheidegger | |
Conflicts: src/gallium/drivers/softpipe/sp_draw_arrays.c src/mesa/state_tracker/st_draw_feedback.c | |||
2010-01-15 | llvmpipe: put labels on some value refs | Brian Paul | |
2010-01-15 | llvmpipe: add extra flags to DEFINES, no CFLAGS | Brian Paul | |
Doesn't make any real difference but -D flags are put into DEFINES everywhere else. | |||
2010-01-14 | llvmpipe: implement scissor testing | Brian Paul | |
The scissor test is implemented as another per-quad operation in the JIT code. The four scissor box params are passed via the lp_jit_context. In the JIT code we compare the quad's x/y coords against the clip bounds and create a new in/out mask that's AND'd with the main quad mask. Note: we should also do scissor testing in the triangle setup code to improve efficiency. That's not done yet. | |||
2010-01-14 | llvmpipe: minor comment update | Brian Paul | |
2010-01-14 | llvmpipe: clean-up, fixing up frame dump/debug code | Brian Paul | |
2010-01-14 | llvmpipe: remove redundant code in llvmpipe_set_blend_color() | Brian Paul | |
2010-01-14 | Merge branch 'mesa_7_7_branch' | Jakob Bornecrantz | |
Conflicts: src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c src/gallium/auxiliary/util/Makefile src/gallium/drivers/r300/r300_state_derived.c | |||
2010-01-14 | llvmpipe: assorted clean-ups in texture code | Brian Paul | |
2010-01-14 | Merge branch 'instanced-arrays' | Michal Krol | |
Conflicts: src/gallium/drivers/softpipe/sp_draw_arrays.c | |||
2010-01-14 | r300g: Cleanup from last few commits. | Corbin Simpson | |
Strangely enough, the code solidified pretty quickly. | |||
2010-01-14 | r300g: Really destroy translated buffer at the end. | Łukasz Krotowski | |
Note that indexSize is changed by r300_translate_elts(). Also make sure it's destroyed on errors. | |||
2010-01-13 | r300g: Use indices to translate index buffers of ubytes. | Corbin Simpson | |
progs/redbook/aapoly, among others, works fine now. | |||
2010-01-13 | r300g: Disable immediate mode rendering for now. | Corbin Simpson | |
Will re-enable when the bugs are ironed out. | |||
2010-01-13 | llvmpipe: use one loop in lp_rast_clear_zstencil() | Brian Paul | |
This is just a tiny bit faster. | |||
2010-01-13 | llvmpipe: optimize lp_rast_clear_color() for non-gray colors | Brian Paul | |
This makes a big difference in progs that clear to a non-gray color. Some demos are 30-50% faster. | |||
2010-01-13 | llvmpipe: minor assorted clean-ups | Brian Paul | |
2010-01-13 | llvmpipe: check render targets before other textures | Brian Paul | |
2010-01-13 | llvmpipe: also check render target textures in lp_setup_is_texture_referenced() | Brian Paul | |
2010-01-13 | llvmpipe: indentation fixes | Brian Paul | |
2010-01-13 | llvmpipe: re-get scene pointer after flushing | Brian Paul | |
2010-01-13 | llvmpipe: check for texture usage in all scenes | Brian Paul | |
2010-01-13 | llvmpipe: add scene texture referencing code | Brian Paul | |
2010-01-13 | llvmpipe: added scene functions for texture reference counting | Brian Paul | |
When a texture is used in the scene we add it to a list of texture references. The lp_scene_is_textured_referenced() function tells us if a texture is referenced by the scene. |