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2010-03-10nv50: when doing inline indices, split elt lists so they fit into pushbufBen Skeggs
2010-03-10nv50: reimplement draw_elements_instance(), use for draw_elements() tooBen Skeggs
This makes draw_elements()/draw_elements_instanced() do the right thing for the non-inline elements cases, and not require flush_notify().
2010-03-10nv50: reimplement draw_arrays_instanced(), do draw_arrays() in terms of itBen Skeggs
This makes draw_arrays()/draw_arrays_instanced() do the right thing and not require the (probably broken anyway) flush_notify() usage. It also fixes a potential bug in the behaviour of reading InstanceID from shaders, where 0 should be read for non-instanced drawing, previously it was possible to read non-0 ids if mixing instanced/non-instanced.
2010-03-10nv50: rip out inline push draw paths temporarilyBen Skeggs
2010-03-10nv50: make use of scissor enable/disable methodBen Skeggs
2010-03-10nv50: move magic 0x142c stuff to after state emissionBen Skeggs
2010-03-10nv50: avoid unnecessary vp/gp/fp state changesBen Skeggs
2010-03-10nv50: remove pre_pipebuffer_map hack....Ben Skeggs
2010-03-10nv50: remove horrific abuse of nouveau_channel.flush_notifyBen Skeggs
Really though, using this at all is just not a good idea in the 3D driver. I'm almost certain the hardware will not like a reloc appearing between begin()/end().. Anyways, this is still better than before, more fixes to come..
2010-03-10nv50: always emit dummy relocs for all still-referenced buffersBen Skeggs
2010-03-10nv50: ensure enough room for state changes in current pushbufBen Skeggs
Also allows the nv50_state_validate() caller to request a minimum amount of space that itself requires, not all callers accurately use this yet but the simple cases are now accounted for. Rendering will also be dropped on the floor if validate fails now.
2010-03-10nv50: rework state emissionBen Skeggs
2010-03-10nv50: use relocs rather than re-uploading TIC all the timeBen Skeggs
2010-03-09r300g: Reorder regs, save one dword.Corbin Simpson
Or, put another way, save 10% on rendering calls.
2010-03-09svga: Don't do culling while the software pipeline is active.Keith Whitwell
It does it for us, and additionally introduces potentially back-facing triangles.
2010-03-09r300g: kill pf_component_countMarek Olšák
2010-03-09r300g: Precalculate and CSO-bind PSC state.Corbin Simpson
2010-03-09r300g: Cleanup old PSC code a bit.Corbin Simpson
2010-03-09identity: fix copy & paste errorRoland Scheidegger
2010-03-09r300g: fix gallium-vertexlementcso merge damageRoland Scheidegger
2010-03-09Merge branch 'gallium-vertexelementcso'Roland Scheidegger
Conflicts: src/gallium/auxiliary/cso_cache/cso_context.c src/gallium/auxiliary/util/u_blit.c src/gallium/auxiliary/util/u_gen_mipmap.c src/gallium/drivers/i915/i915_context.h src/gallium/drivers/i965/brw_draw_upload.c src/gallium/drivers/r300/r300_blit.c src/gallium/drivers/r300/r300_context.h src/gallium/drivers/r300/r300_render.c src/gallium/drivers/r300/r300_state_derived.c src/mesa/state_tracker/st_cb_bitmap.c src/mesa/state_tracker/st_cb_clear.c
2010-03-09gallium: don't use flexible array members in drivers for vertex elements csoRoland Scheidegger
While this c99 feature should work with most compilers, valgrind doesn't really like it, and this only really saves some memory, we don't do this in similar occasions (like the blend state) neither.
2010-03-09nv30: fix typoDavid Heidelberger
Signed-off-by: David Heidelberger <d.okias@gmail.com>
2010-03-09Squashed commit of gallium-no-texture-blanketKeith Whitwell
commit f90b3f01af82b9522067b1824e21709a6fb2d3af Author: Keith Whitwell <keithw@vmware.com> Date: Mon Mar 8 14:39:44 2010 +0000 gallium: remove p_screen::surface_buffer_create This isn't very useful without texture_blanket(), which has also been removed. Note that this function hasn't been removed from the old pipe_winsys (u_simple_screen) still used internally by some drivers (eg softpipe). commit 6c462de39a4b9980a5f034a95e580efdfcb8173b Author: Keith Whitwell <keithw@vmware.com> Date: Mon Mar 8 14:27:40 2010 +0000 egl/x11: disable texture_blanket usage commit b42da9160df9f47224e5b3291b972f41767aa6e5 Merge: 4be2436 3ca9336 Author: Keith Whitwell <keithw@vmware.com> Date: Mon Mar 8 14:27:24 2010 +0000 Merge commit 'origin/master' into gallium-no-texture-blanket Conflicts: src/gallium/drivers/svga/svga_screen_texture.c commit 4be2436316929e3dfc55bc34d810920c06556b66 Author: Keith Whitwell <keithw@vmware.com> Date: Thu Mar 4 14:59:26 2010 +0000 gallium: remove texture blanket call No longer needed, except for nouveau and egl/xll/native_ximage.c. Fix for nouveau is to keep the call, but move it to an internal function within nouveau. Fix for that egl/x11 relies on gallium-sw-api branch or its successor. commit 69b6764330367d63c237d0bde9fb96435d0e0257 Author: Keith Whitwell <keithw@vmware.com> Date: Thu Mar 4 13:35:16 2010 +0000 drm_api: wrap comment
2010-03-09r300g: remove hacks from translate_vertex_data_swizzleMarek Olšák
The first part of the fix of BGRA vertex colors.
2010-03-09softpipe: quads never provoke the first vertexMarek Olšák
2010-03-09llvmpipe: quads never provoke the first vertexMarek Olšák
2010-03-08llvmpipe/gallivm: checkpoint: array of pointers to mipmap levelsBrian Paul
Change the texture data_ptr from just a single image pointer to an array of image pointers, indexed by mipmap level. We'll use this for mipmap filtering. For now, the mipmap level is hard-coded to zero.
2010-03-08nv: define NV30/40/50_MAX_TEXTURE_LEVELSBrian Paul
2010-03-08r300g: define R300_MAX_TEXTURE_LEVELSBrian Paul
2010-03-08svga: s/PIPE_MAX_TEXTURE_LEVELS/SVGA_MAX_TEXTURE_LEVELS/Brian Paul
2010-03-08i915g: define I915_MAX_TEXTURE_2D/3D_LEVELSBrian Paul
2010-03-08i965g: define BRW_MAX_TEXTURE_2D/3D_LEVELSBrian Paul
2010-03-08softpipe: define SP_MAX_TEXTURE_2D/3D_LEVELSBrian Paul
2010-03-08llvmpipe: define max texture levelsBrian Paul
2010-03-08llvmpipe: rewrap for 80 columnsBrian Paul
2010-03-08Merge branch '7.8'Brian Paul
2010-03-08softpipe: zero-out entire clear_flags array in sp_tile_cache_flush_clear()Brian Paul
Before, we only cleared the flags for the active tiles (the ones inside the framebuffer bound). The problem is if we later bound a different, larger surface to the tile cache we'd have some stale clear-flags still set (and mistakenly clear some tiles in the new surface). Fixes fd.o bug 26932.
2010-03-08Merge commit 'origin/gallium-winsys-handle-rebased'Keith Whitwell
2010-03-08r300g: fix updating the tiling flags for the framebuffer stateMarek Olšák
2010-03-08r300g: remove unnecessary state emissions and clean upMarek Olšák
2010-03-07r300g: fix DRM errorsMarek Olšák
2010-03-07r300g: disable macrotiling when the texture height is smaller than a macrotileMarek Olšák
Otherwise incorrect rendering occurs (no idea why).
2010-03-07r300g: enable micro- and macrotiling for all textures and renderbuffersMarek Olšák
2010-03-07r300g: add ability to tile/detile textures using blit during transfersMarek Olšák
2010-03-07r300g: move r300_transfer to separate filesMarek Olšák
2010-03-07r300g: disable emitting the HWTCL-related state when SWTCL is in useMarek Olšák
Now SWTCL renders at least "something", we're close...
2010-03-07r300g: resurrect r300_emit_vertex_buffer for SWTCLMarek Olšák
Taken over from c9928ac3ee5dc0d10127388f9312779a6c59da7c.
2010-03-07r300g: validate buffers when using SWTCLMarek Olšák
2010-03-07r300g: share the VS-output-mapping state with SWTCLMarek Olšák
And associated cleanups.