Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-04-25 | llvmpipe: No need to flush the caches for buffers. | José Fonseca | |
2010-04-25 | softpipe: Make softpipe transfers in-order. | José Fonseca | |
Transfer, being now a context operation, should happen in order with all other contexts operations. If there is rendering pending on the resource then the driver must flush and potentially wait itself internally. Instead of avoiding using transfers internally (as done in llvmpipe) I've opted to simply pass PIPE_TRANSFER_UNSYNCHRONIZED in all internal transfers, to avoid infinite recursion. | |||
2010-04-25 | llvmpipe: Cleanup/improve llvmpipe_flush_resource usage. | José Fonseca | |
Recognize PIPE_TRANSFER_UNSYNCHRONIZED and PIPE_TRANSFER_DONTBLOCK. | |||
2010-04-25 | llvmpipe: Remove unused variable. | Vinson Lee | |
2010-04-25 | llvmpipe: llvmpipe_flush_texture -> llvmpipe_flush_resource | José Fonseca | |
2010-04-25 | llvmpipe: Fix buffer overflow unswizzling several formats. | José Fonseca | |
Array formats without for channels were being advanced as four channels, causing buffer overflows. | |||
2010-04-25 | softpipe: Hardcode TILE_CLEAR_OPTIMIZATION to 1. | José Fonseca | |
The un-optimized path relies on surface_fill which can only handle formats with depth <= 32, so it is pointless to keep it around. | |||
2010-04-25 | llvmpipe: Replace tile_read/write with more descriptive swizzle/unswizzle verbs. | José Fonseca | |
2010-04-25 | llvmpipe: Cleanup llvmpipe_is_format_supported(). | José Fonseca | |
It should be just cosmetic. | |||
2010-04-25 | softpipe: More accurate softpipe_is_format_supported(). | José Fonseca | |
Unfortunately there are some heavy limitations on supported render target formats due to the way clear values are used internally. | |||
2010-04-25 | llvmpipe: Remove sp2lp.sh. | José Fonseca | |
Irrelevant now that llvmpipe and softpipe grew so far apart. | |||
2010-04-25 | llvmpipe: lp_tex_sample_llvm.c -> lp_tex_sample.c | José Fonseca | |
'llvm' suffix unnecessary now that the C sampling version disappeared. | |||
2010-04-24 | nvfx: Add to SCons build. | Vinson Lee | |
2010-04-24 | nv50: Add to SCons build. | Vinson Lee | |
2010-04-24 | llvmpipe: Remove unused variable. | Vinson Lee | |
2010-04-24 | llvmpipe: Remove unnecessary header. | Vinson Lee | |
2010-04-24 | llvmpipe: Initialize dummy variable. | José Fonseca | |
2010-04-24 | llvmpipe: Don't use fences when not using threads. | José Fonseca | |
lp_setup_flush has effect immediately. | |||
2010-04-24 | llvmpipe: Move the determination of the number of threads to the screen. | José Fonseca | |
2010-04-24 | gallivm: Centralize the cpu caps detection. | José Fonseca | |
2010-04-24 | llvmpipe: Pass flatshade_first to setup. | José Fonseca | |
Fixes piglit provoking-vertex. | |||
2010-04-24 | svga: D3DCOLOR actually stands for B8G8R8A8. | José Fonseca | |
2010-04-24 | svga: Translate recently added vertex formats. | José Fonseca | |
2010-04-24 | llvmpipe: add initial autoconf support. | Dave Airlie | |
allows the swrastg_dri.so to be built with llvmpipe, also links llvm to all dri drivers use --enable-gallium-llvm to use it. Signed-off-by: Dave Airlie <airlied@redhat.com> | |||
2010-04-24 | nouveau: Add to SCons build. | Vinson Lee | |
2010-04-24 | llvmpipe: Remove unused variable. | Vinson Lee | |
2010-04-23 | softpipe: compressed formats can't be render targets | Brian Paul | |
2010-04-23 | gallium/failover: include u_memory.h for MALLOC, FREE | Brian Paul | |
2010-04-23 | gallium: s/free/FREE/ and same for friends. | José Fonseca | |
Based on Stephen Johnson's feedback. | |||
2010-04-23 | llvmpipe: rename texture refs to resource refs | Brian Paul | |
2010-04-23 | llvmpipe: update for half float formats | Alan Hourihane | |
2010-04-23 | softpipe: YUV textures should be supported. | José Fonseca | |
2010-04-23 | llvmpipe: increase max 2D texture / surface size to 4K x 4K | Brian Paul | |
2010-04-23 | llvmpipe: rename MAXWIDTH, MAXHEIGHT | Brian Paul | |
2010-04-23 | llvmpipe: rename lp_tile_size.h to lp_limits.h | Brian Paul | |
Collect the various driver limits in one place since. | |||
2010-04-23 | llvmpipe: move LP_MAX_TEXTURE_x_LEVELS, etc to lp_tile_size.h | Brian Paul | |
2010-04-23 | llvmpipe: Remove unused variable. | Vinson Lee | |
2010-04-22 | gallivm: implement indirect addressing over temporaries | Zack Rusin | |
a bit more involved than indirect addressing over consts, but still fairly reasonable. we allocate an array instead of individual alloca's, and we do it only if the shader does indirect addressing. | |||
2010-04-22 | llvmpipe: Undo zs tiling changes. | José Fonseca | |
tile_w/tile_h have different meaning there. This partialy reverts commit ccdc6b5913885866e100780bfd661672c9a5d23c. | |||
2010-04-22 | llvmpipe: Portability fixes. | José Fonseca | |
2010-04-22 | llvmpipe: Fix rendering to non 32bpp formats. | José Fonseca | |
Tiled layout always used 32bpp, therefore linear/tiled strides are not related. | |||
2010-04-22 | llvmpipe: Use resource_is_texture() consistently. | José Fonseca | |
Otherwise slightly difference order causes assertion failures. Also remove mentions of PIPE_BIND_SCANOUT/PIPE_BIND_SHARED. They are not propoer bind flags and will likely be deprecated. If surfaces should be passed to the winsys then they should have the DISPLAY_TARGET flag set, which is a proper bind flag. | |||
2010-04-22 | llvmpipe: Fix resource_is_texture. | José Fonseca | |
It was missing PIPE_BIND_RENDER_TARGET, causing assertion failures for pure render targets. Also bind flags are too variable and complex for a good assessment for whether the resource is a texture or not. Target is more concise. | |||
2010-04-22 | llvmpipe: Do not advertise S3TC rendering support. | José Fonseca | |
2010-04-22 | llvmpipe: Fix typo in assert. | José Fonseca | |
2010-04-22 | r300g: fix vertex unit setup | Alex Deucher | |
RV3xx is 2, RV560,RV570 is 8 Noticed by Tormod Volden. | |||
2010-04-21 | llvmpipe: add missing dependency in Makefile | Brian Paul | |
2010-04-21 | r300g: raise the max index for generic varyings to 32 | Marek Olšák | |
This should fix an assertion failure in the game Heroes of Newearth. Yes, the game seems to generate semantic indices greater than 15. | |||
2010-04-21 | softpipe: call draw_wide_point_sprites() | Brian Paul | |
2010-04-21 | llvmpipe: consolidate texture memory allocation code | Brian Paul | |
And fix incorrect allocation of linear memory for display targets. This fixes fd.o bugs 27761 and 27762. |