Age | Commit message (Collapse) | Author |
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Conflicts:
src/gallium/auxiliary/util/u_cpu_detect.c
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None of the other driver have a silly sufix,
so just drop it. Nothing new added in this commit
or any other commit but this is better marketing.
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The driver never work with real hardware and has
bitrotted for quite some time now, might as well
drop it. If somebody wants to look at it just use git.
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So I didn't touch r300compiler, but r300g now compiles after having
declarations and code untangled. As nha so gently points out, we shouldn't
have to do this just to comply with MSVC compilers.
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Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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This is just a temporary change until we code generate the tile read/write
functions in runtime. The new code avoids an extra memcpy that exists in
u_tile.c functions, from which lp_tile_soa.c was originally based.
This achieves up to 5% improvement, particularly in frames with
little geometry overlap.
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Loop building will be rewritten.
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We support array layout too -- if it has a single channel.
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We now have 48 GLX visuals. Pretty soon, we'll have 90+ visuals,
only five of which ever get tested. :3
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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This fixes the glxgears bug, among other things.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Always test for PIPE_TRANSFER_READ/WRITE using the bit-wise and operator, and
add a pipe_transfer_buffer_flags() helper for getting the buffer usage flags
corresponding to them.
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Interface is pipe_video_context::set_csc_matrix().
vl_csc.h defines some helpers to generate CSC matrices based on one of
the color standard and a user defined ProcAmp (brightness, contrast,
saturation, hue).
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I think this should be safe for all of the BSDs.
Signed-off-by: Robert Noland <rnoland@2hip.net>
Signed-off-by: Brian Paul <brianp@vmware.com>
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This was redundant as drivers can just keep track of whether they are
inside a begin/end query pair. We want to add more query types later
and also support nested queries, none of which map well onto a flag like
this. No driver appeared to be using the flag.
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The combination of fptosi
and sitofp (necessary for trunc/floor/ceil/round implementation)
somehow becomes invalid code.
Skip the instruction combining pass when SSE4.1 is not available.
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Conflicts:
Makefile
configs/default
docs/relnotes.html
src/gallium/drivers/softpipe/sp_context.c
src/gallium/drivers/softpipe/sp_tile_cache.c
src/mesa/main/version.h
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This silences tons of valgrind warnings in programs that don't call
glClear(), such as progs/demos/gamma.
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Nasty bug when the surface is freed and another is allocated right on
top of it. The next time we set the fb state SP thinks it's the same
surface and doesn't flush, and when the flush eventually happens the
surface belongs to a completely different texture.
(cherry picked from commit a77226071f6814a53358a5d6caff685889d0e4ec)
Conflicts:
src/gallium/drivers/softpipe/sp_context.c
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Note that llvmpipe still doesn't run on any processor yet: if you don't
have a recent processor with SSE4.1 you will still likely end up
hitting a code path for which a generic non-sse4 version is not
implemented yet.
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Based on softpipe commit a77226071f6814a53358a5d6caff685889d0e4ec.
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why there are two input position semantic tags is that ureg doesn't
set vs input semantic due to commit: 6d8dbd3d1ec888
so use vs input index instead of semantic name.
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It could be generated by vertex shader.
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Not sure why we are getting a shader with two inputs with position semantic, but we don't know how to handle it correctly so it's better to stop the app than lock the machine.
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Not 100% sure this is correct, but its more correct than what was here previous
however it may require changes in the input routing for the frag shader.
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Nasty bug when the surface is freed and another is allocated right on
top of it. The next time we set the fb state SP thinks it's the same
surface and doesn't flush, and when the flush eventually happens the
surface belongs to a completely different texture.
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also enable cube/3d bits in txformat reg
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