Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-09-07 | llvmpipe: put fs variant dumping in a function | Keith Whitwell | |
2010-09-06 | nvfx: fix return in vp main | Luca Barbieri | |
2010-09-06 | r600g: add error print for no literals for r700s as well | Dave Airlie | |
2010-09-06 | r600g: fixup r700 assembler for clamp/relative addressing | Dave Airlie | |
2010-09-06 | r600g: add script to generate header file with offsets into state objects. | Dave Airlie | |
This was inherently fragile as any changes to r600_states.h would also need manual updating of all of the bits in radeon.h. Just add a simple python script to do the conversion, its not hooked up to make at all. This also will make adding evergreen a bit easier. | |||
2010-09-06 | r600g: fix up surface references | Dave Airlie | |
We end up referencing the new surf and derefing the old surface which is a copy of the pointer to the new surf. So just bump the ref count directly. | |||
2010-09-06 | r600g: search for sampler views in context on removal. | Dave Airlie | |
Need to remove from context as well. | |||
2010-09-06 | r600g: add missing printf operand | Dave Airlie | |
2010-09-05 | nvfx: support nv30 simulation on nv40 | Luca Barbieri | |
2010-09-05 | nouveau: delete nouveau_class.h, move nv50 regs to nv50_reg.h | Luca Barbieri | |
nv50 should switch to rules-ng-ng too at some point. The classic Mesa Nouveau driver also includes a copy of nouveau_class.h, and should convert to rules-ng-ng too and remove it. | |||
2010-09-05 | nvfx: move nv04_2d to rules-ng-ng | Luca Barbieri | |
2010-09-05 | nvfx: switch to rules-ng-ng register headers | Luca Barbieri | |
This is the new register generation toolkit in use by nouveau. As far as I know, this is the best register description toolkit in existence, and you should use it too for your hardware :) Thanks to Marcin Kościelnicki for inventing it and performing invaluable reverse engineering work of nVidia chips. | |||
2010-09-05 | nvfx: remove remaining BEGIN_RING/eng3d uses | Luca Barbieri | |
2010-09-05 | nvfx: pause occlusion queries during blitter usage | Luca Barbieri | |
Thanks for Dave Airlie and Jerome Glisse for their code which made me realize I need this too. | |||
2010-09-05 | nvfx: properly return fogcoord.w == 1 | Luca Barbieri | |
Hardware sets it to 0, so we add an ADD to put an 1 there if the application really wants the alpha channel. | |||
2010-09-05 | nvfx: support saturate in vp | Luca Barbieri | |
Completely untested, since Mesa apparently never uses this currently. In particular, it might not work with scalar slot op. | |||
2010-09-05 | nvfx: add rewritten swtnl support | Luca Barbieri | |
The old swtnl code was broken by the new shader linkage support for GLSL. This is a rewrite of swtnl support, which should instead work properly, be faster and more closer to the much more tested hardware pipeline. | |||
2010-09-05 | nvfx: use a piglit-ignored format for unknown cap message | Luca Barbieri | |
2010-09-05 | llvmpipe: Remove some broken MinGW hacks in the sin/cos reference code. | José Fonseca | |
2010-09-05 | llvmpipe: Fix perspective divide interpolation. | José Fonseca | |
Intuition != mathematics, so this time I actually worked out the right formula for first order approximation of perspective interpolation. Ironically, per quad divide actually makes things slower when compared with per pixel divide -- probably because the divide hardware unit is rarely used, whereas the multiply unit is typically already saturated and the first order approximation imply more multiplications. | |||
2010-09-05 | llvmpipe: Relax the colormask constraint on opaque. | José Fonseca | |
Also, include the color buffer in the key. Not having it there causes a tight knots in the logic to determine when it is OK or not to discard previous color buffer contents. | |||
2010-09-05 | gallivm: Pass condition masks as an unsigned bitmask. | José Fonseca | |
Much more convenient than boolean arrays. | |||
2010-09-05 | r300g,r300c: memset the compiler struct to zeros | Marek Olšák | |
This should fix bogus reports "Too many temporaries." and maybe some others. | |||
2010-09-05 | nvfx: support unlimited constants and immediates in fp | Luca Barbieri | |
2010-09-05 | nvfx: support using blitter to copy depth/stencil resources, fix Heaven | Luca Barbieri | |
We might want to copy them as color ones though. Also works around crash in Unigine Heaven due to failing to allocate a 64 MB temporary in GART for a CPU copy. Unigine Heaven now works on nv40, albeit with very heavy glitches (with the floating branch with render_hdr 0). | |||
2010-09-04 | nvfx: support rendering to more formats | Luca Barbieri | |
2010-09-04 | nvfx: move 2D format selection logic to 2D code | Luca Barbieri | |
2010-09-04 | nvfx: fix swizzling of high bpp surfaces | Luca Barbieri | |
2010-09-04 | nvfx: fix some subrectangle copies | Luca Barbieri | |
Actually, we may want to get rid of the x/y coordinates for linear surfaces, and realign the origin from scratch if necessary, instead of doing this "on-demand realignment". | |||
2010-09-04 | nvfx: fix inlinining in nv04_2d.c | Luca Barbieri | |
2010-09-04 | nvfx: fix the temporary copying logic and add asserts | Luca Barbieri | |
2010-09-04 | nvfx: prevent swizzled rendering into formats where it's not supported | Luca Barbieri | |
2010-09-04 | Revert "r300g: refuse to create a texture with size 0" | Marek Olšák | |
This reverts commit 5cdedaaf295acae13ac10feeb3143d83bc53d314. https://bugs.freedesktop.org/show_bug.cgi?id=30002 Conflicts: src/gallium/drivers/r300/r300_texture.c | |||
2010-09-04 | r300g: remove unnecessary assignments | Marek Olšák | |
2010-09-04 | r300g: skip draw calls with no vertex elements, fixing hardlocks | Marek Olšák | |
2010-09-04 | r300g: add a new debug option which disables compiler optimizations | Marek Olšák | |
Those are: - dead-code elimination - constant folding - peephole (mainly copy propagation) - register allocation There are some bugs which I need to track down. Also fix up the descriptions of all the debug options. | |||
2010-09-04 | r300/compiler: make optimizations not use 0.5 swizzles in vertex shaders | Marek Olšák | |
2010-09-04 | r300/compiler: add new compiler parameter max_constants | Marek Olšák | |
2010-09-04 | r300g: only check for an empty shader if there are no compile errors | Marek Olšák | |
2010-09-04 | r300/compiler: add new compiler parameter max_alu_insts | Marek Olšák | |
2010-09-04 | nvfx: consolidate tiny files | Luca Barbieri | |
We probably want to reorganize the remaining files too, but that's for later, maybe. | |||
2010-09-04 | nvfx: fix vp DP2 | Luca Barbieri | |
2010-09-04 | nvfx: implement fp SSG properly | Luca Barbieri | |
2010-09-04 | nvfx: don't claim we support preds since the driver doesn't | Luca Barbieri | |
2010-09-04 | nv40: support all 10 texcoords | Luca Barbieri | |
2010-09-04 | nvfx: add missing context init | Luca Barbieri | |
2010-09-04 | nvfx: tidy up state_emit | Luca Barbieri | |
2010-09-04 | nvfx: support all coord conventions in hardware | Luca Barbieri | |
2010-09-04 | nvfx: add missing pushbuffer space check | Luca Barbieri | |
2010-09-04 | nvfx: support all possible vs consts | Luca Barbieri | |
We were incorrectly setting a register that limited the range of constants accessible via indirect addressing. Setting it correctly, we can address all the constants the GPU supports. |