Age | Commit message (Collapse) | Author |
|
|
|
As far as I can tell all the state emission necessary has been set up.
Well, except for the fragment shader, but c'mon, gimme a break. :3
|
|
Also set BEGIN_CS correctly.
|
|
|
|
Next up: The evil RS block.
|
|
Add formats to framebuffer emit, fix up shader function names,
make sure fragment format is emitted for r500.
|
|
Unbreaks glxinfo.
|
|
A few prototypes, a missing header, a misspelled macro.
|
|
|
|
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
|
|
|
|
|
|
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
|
|
This allows a simple passthrough fragment shader to be provided on r500.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This header describes the quad-related datatypes afterall.
|
|
|
|
Be more consistant with 'draw' module.
|
|
|
|
|
|
|
|
the right places
|
|
|
|
|
|
|
|
|
|
find right src and dst offset for given mipmap level.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Fixes segfault regression in progs/glsl/identity.c
|
|
|
|
|
|
|
|
This should make things work for people on RSxxx chipsets.
|
|
|
|
|
|
The Cell texture code really needs a thorough inspection and clean-up someday...
|
|
|
|
|