Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-31 | nv20: disable depth writes in hw init | Pekka Paalanen | |
Probably not necessary, but just in case. Depth registers point to the color buffer, when there is no depth buffer. Signed-off-by: Pekka Paalanen <pq@iki.fi> | |||
2009-01-31 | nv20: Z-mapping parameters | Pekka Paalanen | |
Based on my renouveau dump, adjust initial hw state related to Z-mapping, and add one unknown depth reg into depth/stencil/alpha emission. Now trivial/tri-z on nv20 looks identical to swrast rendered one. Signed-off-by: Pekka Paalanen <pq@iki.fi> | |||
2009-01-31 | nv20: draw_elements needs to flush | Pekka Paalanen | |
nv20_draw_elements() uses the draw module, and draw_flush() needs to be called to actually emit the vertices immediately. Signed-off-by: Pekka Paalanen <pq@iki.fi> | |||
2009-01-31 | nv20: set surface status in clear() | Pekka Paalanen | |
Other nvXX drivers seem to do this, so I do it too. Signed-off-by: Pekka Paalanen <pq@iki.fi> | |||
2009-01-30 | i915: Fix surface operations | Jakob Bornecrantz | |
2009-01-29 | i915: Don't take a context as argument for debug | Jakob Bornecrantz | |
2009-01-29 | i915: Don't dump batchbuffer on flush in context | Jakob Bornecrantz | |
2009-01-28 | i915: Add verbose debuging | Jakob Bornecrantz | |
Only enabled while in development this commit will be reverted in the future. | |||
2009-01-28 | i915: Fix batchbuffer dumping | Jakob Bornecrantz | |
2009-01-28 | i915: Flush on surface copy/clear | Jakob Bornecrantz | |
2009-01-27 | gallium: remove redundant size from the constant buffer | Zack Rusin | |
reuse the size of the actual buffer | |||
2009-01-27 | gallium: it's a reference value, not a reference number | Zack Rusin | |
2009-01-27 | gallium: standardize api on the prefix "nr" | Zack Rusin | |
2009-01-27 | gallium: standardize naming of masks | Zack Rusin | |
2009-01-27 | gallium: standardize on stride instead of pitch in the interface | Zack Rusin | |
2009-01-27 | i915: queiten compiler warnings | Keith Whitwell | |
2009-01-27 | failover: queiten compiler warnings | Keith Whitwell | |
2009-01-26 | nv20: rewrite vertex layout | Pekka Paalanen | |
NV20 seems to be very different to NV10. In vertex array, pos is first, not last. There are maximum 16 attributes and only few are currently known. This makes trivial/tri work on NV20. Signed-off-by: Pekka Paalanen <pq@iki.fi> | |||
2009-01-26 | nv20: adjust initial hw context | Pekka Paalanen | |
VIEWPORT_SCALE0 seems to do with translation and the sane value for x and y is zero. VIEWPORT_SCALE1 is still a mystery. Signed-off-by: Pekka Paalanen <pq@iki.fi> | |||
2009-01-21 | nouveau: Map correct mip level when using the shadow (nv30, nv40). | Younes Manton | |
2009-01-21 | nouveau: nv30 does not support separate blend functions for alpha and rgb | Patrice Mandin | |
2009-01-20 | gallium: Remove the standalone surfaces. | José Fonseca | |
This commit is mostly just a cosmetic change that cleans-up the interfaces, replacing pipe_winsys::surface_* calls by /** * Allocate storage for a display target surface. * * Often surfaces which are meant to be blitted to the front screen (i.e., * display targets) must be allocated with special characteristics, memory * pools, or obtained directly from the windowing system. * * This callback is invoked by the pipe_screenwhen creating a texture marked * with the PIPE_TEXTURE_USAGE_DISPLAY_TARGET flag to get the underlying * buffer storage. */ struct pipe_buffer *(*surface_buffer_create)(struct pipe_winsys *ws, unsigned width, unsigned height, enum pipe_format format, unsigned usage, unsigned *stride); Most drivers were updated but not all were tested. Use the softpipe pipe driver and the xlib winsys changes as a reference when fixing other drivers. | |||
2009-01-19 | Merge commit 'origin/gallium-0.2' into gallium-xlib-rework | Keith Whitwell | |
2009-01-14 | cell: Specify constant as float for CEILF(). | Jonathan Adamczewski | |
Without the f, the constant is treated as a double, resulting in slower arithmetic and libgcc conversion calls each time CEILF() is used. | |||
2009-01-13 | nv50: fix progs/tests/manytex | Ben Skeggs | |
Previously all squares were textured with the same texture.. not quite what the demo was supposed to look like! | |||
2009-01-13 | nv50: get glxgears showing all 3 gears instead of 1!! | Ben Skeggs | |
This fixes a lot of other things where not all the geometry got drawn also. | |||
2009-01-13 | nv50: change some magic reg, makes more things work | Ben Skeggs | |
No real idea what this does.. but a lot of things that misrendered and made the GPU throw a DATA_ERROR now work.. I'm wondering what side-effects we'll see from this :) | |||
2009-01-13 | nv50: add DXTn formats | Ben Skeggs | |
2009-01-13 | nv50: shadow mapping | Ben Skeggs | |
2009-01-13 | nv50: aniso | Ben Skeggs | |
2009-01-13 | nv50: occlusion queries | Ben Skeggs | |
Not quite working, but the general idea is right I think. | |||
2009-01-13 | nv50: implement KIL enough for progs/fp/kil to work | Ben Skeggs | |
2009-01-13 | cell: Add missing suffix to SHUFFLE macro | Jonathan Adamczewski | |
2009-01-12 | cell: allocate batch buffers w/ 16-byte alignment | Jonathan Adamczewski | |
Replace cell_batch{align,alloc)*() with cell_batch_alloc16(), allocating multiples of 16 bytes that are 16 byte aligned. Opcodes are stored in preferred slot of SPU machine word. Various structures are explicitly padded to 16 byte multiples. Added STATIC_ASSERT(). | |||
2009-01-12 | nv50: make rtt work again | Ben Skeggs | |
2009-01-12 | nv50: fix handling of depth textures | Ben Skeggs | |
2009-01-12 | nv50: another typo.. | Ben Skeggs | |
2009-01-12 | nv50: fix assertion failure | Ben Skeggs | |
2009-01-12 | nv50: remove previous hack to manage tiled surfaces | Ben Skeggs | |
2009-01-12 | nv50: fix a typo and a thinko | Ben Skeggs | |
2009-01-12 | nv50: enable npot textures | Ben Skeggs | |
2009-01-12 | nv50: disable shader debug | Ben Skeggs | |
2009-01-12 | nv50: any cpu access to a texture is done on its backing images | Ben Skeggs | |
Still a little dodgy: - RTT will hit an assertion (hopefully!) and fail - 3D textures with depth >= 32 will cause bad things to happen | |||
2009-01-12 | nv50: create buffers for each image that makes up a texture | Ben Skeggs | |
2009-01-11 | cell: optimize unpack_colors() function, saving 12 cycles | Brian Paul | |
2009-01-11 | cell: move color unpacking code into separate function | Brian Paul | |
2009-01-11 | cell: re-order the z/stencil fetch/extract/convert instructions for better perf | Brian Paul | |
The new instruction order is 10 cycles faster. | |||
2009-01-11 | cell: simplify the 'optional register' code | Brian Paul | |
2009-01-11 | cell: asst datatype clean-ups | Brian Paul | |
2009-01-11 | cell: move depth/stencil code into separate function | Brian Paul | |