Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-09-15 | nv50: handle CEIL and TRUNC opcodes | Christoph Bumiller | |
2009-09-15 | nv50: handle SEQ, SGT, SLE, SNE opcodes | Christoph Bumiller | |
2009-09-15 | nv50: SIN and COS use src0.w for dst.w | Christoph Bumiller | |
2009-09-15 | nv50: use broadcast TEMP reg in tx_insn | Christoph Bumiller | |
Makes some opcode cases nicer and might reduce the total nr of TEMPs required, or save some MOVs. | |||
2009-09-15 | nv50: add nv50_tgsi_insn to handle swizzles safely | Christoph Bumiller | |
2009-09-15 | nv50: add functions for swizzle resolution | Christoph Bumiller | |
We're going to try to reorder the scalar ops of a vector instr to accomodate swizzles that would otherwise require us to emit to an additional TEMP first (like MOV R0.xy, R0.zx). | |||
2009-09-15 | nv50: extend insn src mask function | Christoph Bumiller | |
Extend its usage to avoiding e.g. emission of negation instructions in tx_insn for sources we don't need. | |||
2009-09-14 | nv50: Fix m2mf positions. | Marcin Kościelnicki | |
2009-09-14 | llvmpipe: Make lp_type a regular union. | José Fonseca | |
Union not worth the hassle of violating C99 or adding a name to the structure. | |||
2009-09-13 | llvmpipe: Compute derivatives. | José Fonseca | |
2009-09-13 | llvmpipe: Remove dead references to pipe_winsys. | José Fonseca | |
2009-09-13 | llvmpipe: Use const keyword for input array arguments. | José Fonseca | |
2009-09-13 | llvmpipe: Delay storing into the dst register to prevent clobbering the src ↵ | José Fonseca | |
registers. How I'm thankful for regular expressions -- just a couple of them were all that was needed to do this otherwise tiresome and bug prone change. | |||
2009-09-13 | llvmpipe: Translate more TGSI opcodes. | José Fonseca | |
Basically cover all low hanging fruit, and mark the still missing opcodes as "fixme" or deprecated. | |||
2009-09-13 | llvmpipe: Add a few more common arithmetic functions. | José Fonseca | |
We are relying on SSE4.1 for round/trunc/ceil/floor. We'll need to eventually find alternatives for the rest of the world. | |||
2009-09-13 | llvmpipe: Rename function to free up lp_build_trunc to the usual arithmetic ↵ | José Fonseca | |
meaning. | |||
2009-09-13 | r300g: delete unused flag due to commit: 09b566e1610 | Cooper Yuan | |
2009-09-12 | r300g: There is no such thing as "texture stride" | Nicolai Hähnle | |
Individual texture images have a stride, but textures as a whole do not. There are still pieces of code which are confused about this, but the core of the confusion is hopefully gone. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-09-11 | r300g: only allocate one BO for vertex buffers, default size is 64*1024 | Cooper Yuan | |
it can fix redbook/sceneflat, scene, scenebamb, surface, nurbs and so on | |||
2009-09-11 | llvmpipe: set dirty_render_cache in llvmpipe_clear() | José Fonseca | |
Based on Brian's softpipe change on commit 988db641195819c948249a1bb2d59f13577a482f. We don't use the tile cache for zsbuf though, only for color buffers. | |||
2009-09-11 | llvmpipe: Update status in README and TODO/FIXME comments throughout the code. | José Fonseca | |
2009-09-10 | softpipe: remove no-op softpipe_init_texture_funcs() function | Brian Paul | |
2009-09-10 | softpipe: remove unused #includes, move comment | Brian Paul | |
2009-09-10 | softpipe: reformatting, clean-ups, comments | Brian Paul | |
2009-09-10 | softpipe: remove unneeded #includes | Brian Paul | |
2009-09-10 | Merge branch 'mesa_7_6_branch' | Brian Paul | |
2009-09-10 | Merge branch 'mesa_7_5_branch' into mesa_7_6_branch | Brian Paul | |
2009-09-10 | softpipe: minor indentation fix | Brian Paul | |
2009-09-10 | softpipe: set dirty_render_cache in softpipe_clear() | Brian Paul | |
This fixes a bug seen when doing a glDrawPixels(GL_STENCIL_INDEX) right after a glClear(). The check-for-flush test was failing because we didn't set the dirty_render_cache flag in softpipe_clear(). So we saw stale data when we mapped the stencil buffer. | |||
2009-09-10 | nv50: Fix tiling mode for lower mipmap levels. | Marcin Kościelnicki | |
2009-09-10 | llvmpipe: Fix alpha test. | José Fonseca | |
2009-09-10 | llvmpipe: Mask out color channels not present in the color buffer. | José Fonseca | |
2009-09-10 | llvmpipe: Fix sampling from depth textures. Respect texture compare func. | José Fonseca | |
Fixes Mesa shadowtex sample. | |||
2009-09-10 | llvmpipe: Skip blending when mask is zero. | José Fonseca | |
This increases quake3 timedemo fps another 10%. | |||
2009-09-10 | llvmpipe: Proper control flow builders. | José Fonseca | |
New control flow helper functions which keep track of all variables and generate the correct Phi functions. This re-enables skipping the fs execution of quads masked out by the rasterizer, early z testing, and kill opcode. This yields a performance improvement of around 20%. | |||
2009-09-10 | llvmpipe: Copy the texture target into the sampler static state. | José Fonseca | |
Hunk forgotten in previous commit. | |||
2009-09-09 | llvmpipe: Quick hack for 1D textures. | José Fonseca | |
2009-09-09 | llvmpipe: Fix depth mask computation. | José Fonseca | |
Fixes depth test for 24bit depth formats. | |||
2009-09-09 | llvmpipe: Include zsbuf's format in the fragment shader key. | José Fonseca | |
2009-09-09 | llvmpipe: Debug function to check stack alignment. | José Fonseca | |
Doing alignment check in locus is redundant, as gcc alignment assumptions will optimize away the check. | |||
2009-09-09 | i915g: Add buffer write callback | Jakob Bornecrantz | |
2009-09-09 | i915g: Reorg vbuf code a bit | Jakob Bornecrantz | |
2009-09-09 | i915g: Keep vertex buffers in a fifo | Jakob Bornecrantz | |
2009-09-07 | scons: Don't set LLVM_VERSION if one of the llvm-config calls fails. | Vinson Lee | |
Ubuntu 8.10 has llvm-config version 2.2, which doesn't have nativecodegen. This triggers an exception. | |||
2009-09-07 | llvmpipe: Silent debug statement. | José Fonseca | |
2009-09-07 | llvmpipe: Better abs for floating points. | José Fonseca | |
2009-09-07 | llvmpipe: Code generate the texture sampling inside the shader. | José Fonseca | |
Finally a substantial performance improvement: framerates of apps using texturing tripled, and furthermore, enabling/disabling texturing only affects around 15% of the framerate, which means the bottleneck is now somewhere else. Generated texture sampling code is not complete though -- we always sample from the base level -- so final figures will be different. | |||
2009-09-07 | llvmpipe: Texture sampling code generation primitives. | José Fonseca | |
Only supports single level 2d textures, with neareast and bilinear filtering for now. | |||
2009-09-07 | llvmpipe: Convenience function to obtain the integer type with same bitdepth ↵ | José Fonseca | |
of an arbitrary type. | |||
2009-09-07 | llvmpipe: Utility functions for linear and bilinear interpolation. | José Fonseca | |