Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-07-11 | nv50: demagic tex filter / wrap mode | Ben Skeggs | |
2008-07-11 | nv50: add some texture formats | Ben Skeggs | |
2008-07-11 | nv50: split tic construction out into own file | Ben Skeggs | |
2008-07-11 | nv50: add license headers to .c files | Ben Skeggs | |
2008-07-11 | nv50: enable GART usage for vertex buffers | Ben Skeggs | |
AKA "I can haz fast b0rk3d glxgears!!!" | |||
2008-07-11 | nv50: get clear-scissor working | Ben Skeggs | |
2008-07-11 | nouveau: update to latest object header | Ben Skeggs | |
2008-07-11 | nv50: more "abuse" by using libc malloc etc.. | Ben Skeggs | |
2008-07-11 | Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1 | Ben Skeggs | |
2008-07-09 | nv30: min/max lod are used for mipmap, there is just enable bit in tx_format | Patrice Mandin | |
2008-07-09 | nv30: Update defines from nouveau_class.h | Patrice Mandin | |
2008-07-09 | nv30: Update defines from nouveau_class.h | Patrice Mandin | |
2008-07-09 | nv30: update nouveau_class.h | Patrice Mandin | |
2008-07-08 | nv10: use the gallium alloc/free wrappers. | Stephane Marchesin | |
2008-07-08 | nv04: use FREE/MALLOC like a good gallium boy should. | Stephane Marchesin | |
2008-07-08 | Merge branch 'gallium-0.1' of ↵ | Stephane Marchesin | |
git+ssh://marcheu@git.freedesktop.org/git/nouveau/mesa into gallium-0.1 | |||
2008-07-08 | nv30: use native instructions. | Stephane Marchesin | |
2008-07-08 | nv50: make use of nouveau drm 0.0.11 to get 3d going | Ben Skeggs | |
2008-07-08 | nv10: there are no 3D textures. | Stephane Marchesin | |
2008-07-08 | nv04: use BEGIN_RING_NI | Stephane Marchesin | |
2008-07-08 | nv04. | Stephane Marchesin | |
2008-07-05 | softpipe: Prevent NULL ptr derreference on takedown. | José Fonseca | |
2008-07-05 | softpipe: Compute block size for display targets. | José Fonseca | |
2008-07-04 | i915: Added debug filling code of texture, not active | Jakob Bornecrantz | |
2008-07-04 | nv30: Emit sampler state using state objects | Patrice Mandin | |
2008-07-05 | psb: Fill all texture fields when creating texture blanket. | José Fonseca | |
2008-07-05 | softpipe: Implement texture blankets. | José Fonseca | |
2008-07-05 | Merge remote branch 'upstream/gallium-0.1' into gallium-0.1 | Ben Skeggs | |
2008-07-03 | nv30: Reemit state when changing context | Patrice Mandin | |
2008-07-03 | nv30: Emit viewport state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit polygon stipple state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit scissor state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit depth/stencil/alpha state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit rasterizer state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit blend state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit blend color state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit framebuffer state using state objects | Patrice Mandin | |
2008-07-02 | gallium: nr_attrs was off by one, updated comments, minor code movement | Brian Paul | |
2008-06-29 | nv50: fixes after rebase + commits note on the code that was just pushed. | Ben Skeggs | |
OK, seems a lot of people have been getting the idea that nouveau is dying lately - I decided to commit some of the work I've been doing lately to prove them wrong :) Progress on my side is slow due to lack of time mainly, but I'm still around. Firstly, don't even bother trying to use gallium on G8x/G9x yet, it won't work. I've deliberately left all the necessary winsys changes out of the commits for a very good reason - I don't know what we're going to need from the DRM exactly yet and don't want to be continually breaking interfaces as I discover additional requirements. On my side, I think I've gone through about 3 different DRM interface changes, and have just discovered that I may need more yet. It'd be very annoying for everyone who uses nouveau to keep things in sync. Once I've got it sorted - I'll commit a lot of cool stuff. Stay tuned. Also, don't look at the shader code.. it's horribly nasty and full of hacks, I used it as an opportunity to learn G8x GPU programs at the same time. New semi-decent code is in works, and will follow at some point. :) | |||
2008-06-29 | nv50: reverse stencil sides, header is wrong | Ben Skeggs | |
2008-06-29 | nv50: fix line stipple | Ben Skeggs | |
2008-06-29 | nv50: don't multiply polygon offset units by 2.0 like on nv40 | Ben Skeggs | |
2008-06-29 | nv50: maybe some scissor fixes.. | Ben Skeggs | |
2008-06-29 | nv50: vpt translate/scale backwards | Ben Skeggs | |
2008-06-29 | nv50: whoops | Ben Skeggs | |
2008-06-29 | nv50: rework miptree/texture/texsurf code a bit | Ben Skeggs | |
2008-06-29 | nv50: turn on depth test/write again, not 100% but winsys handles it better | Ben Skeggs | |
2008-06-29 | nv50: maintain pipe surface status field | Ben Skeggs | |
2008-06-29 | nv50: remove some debug | Ben Skeggs | |
2008-06-29 | nv50: simplify emit_interp a bit | Ben Skeggs | |