Age | Commit message (Collapse) | Author |
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Also, re-org of texture/surface functions.
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Called whenever texture data is changed (glTexImage, glTexSubImage,
glCopyTexSubImage, etc).
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This fixes mysterious missing fragments when running with SSE.
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Building on Ian's Cell build fix.
Put libcell.a in the gallium/drivers/cell/ directory.
General Makefile clean-up, simplification, updated comments.
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Moving files since these are not being used outside gallium.
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Don't define ASM_SOURCES variable globally -- reserve that variable to be defined
locally by makefiles, together with C_SOURCES and CPP_SOURCES.
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Forgot this one on the last commit.
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obsolete comments
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New draw/prim stage: draw_aaline. When installed, lines are replaced by
textured quads to do antialiasing. The current user-defined fragment shader
is modified to do a texture fetch and modulate fragment alpha.
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In other words, don't build src/gallium source code from within src/mesa/Makefile.
Also, allow to customize which gallium auxiliary dirs, driver driver, winsys
dirs get built from the config/* files.
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Almost sure this isn't entirely correct. However, I'm not sure what
gallium expects yet, and this fixes some bugs, so it'll do for now.
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Fixes progs/demos/lodbias.
Makes a complete mess of things, but now there's a motivation to finish
this off :)
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Fixes tests/minmag.c
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That was... fun..
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Doubles are still unsupported.
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