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2009-01-31nv20: send buffer handles on hw state emitPekka Paalanen
Color and Z buffer offsets were emitted here, now also the buffer handles are emitted so they target the correct memory. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2009-01-31nv20: disable depth writes in hw initPekka Paalanen
Probably not necessary, but just in case. Depth registers point to the color buffer, when there is no depth buffer. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2009-01-31nv20: Z-mapping parametersPekka Paalanen
Based on my renouveau dump, adjust initial hw state related to Z-mapping, and add one unknown depth reg into depth/stencil/alpha emission. Now trivial/tri-z on nv20 looks identical to swrast rendered one. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2009-01-31nv20: draw_elements needs to flushPekka Paalanen
nv20_draw_elements() uses the draw module, and draw_flush() needs to be called to actually emit the vertices immediately. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2009-01-31nv20: set surface status in clear()Pekka Paalanen
Other nvXX drivers seem to do this, so I do it too. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2009-01-30i915: Fix surface operationsJakob Bornecrantz
2009-01-29i915: Don't take a context as argument for debugJakob Bornecrantz
2009-01-29i915: Don't dump batchbuffer on flush in contextJakob Bornecrantz
2009-01-28i915: Add verbose debugingJakob Bornecrantz
Only enabled while in development this commit will be reverted in the future.
2009-01-28i915: Fix batchbuffer dumpingJakob Bornecrantz
2009-01-28i915: Flush on surface copy/clearJakob Bornecrantz
2009-01-27gallium: remove redundant size from the constant bufferZack Rusin
reuse the size of the actual buffer
2009-01-27gallium: it's a reference value, not a reference numberZack Rusin
2009-01-27gallium: standardize api on the prefix "nr"Zack Rusin
2009-01-27gallium: standardize naming of masksZack Rusin
2009-01-27gallium: standardize on stride instead of pitch in the interfaceZack Rusin
2009-01-27i915: queiten compiler warningsKeith Whitwell
2009-01-27failover: queiten compiler warningsKeith Whitwell
2009-01-26nv20: rewrite vertex layoutPekka Paalanen
NV20 seems to be very different to NV10. In vertex array, pos is first, not last. There are maximum 16 attributes and only few are currently known. This makes trivial/tri work on NV20. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2009-01-26nv20: adjust initial hw contextPekka Paalanen
VIEWPORT_SCALE0 seems to do with translation and the sane value for x and y is zero. VIEWPORT_SCALE1 is still a mystery. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2009-01-21nouveau: Map correct mip level when using the shadow (nv30, nv40).Younes Manton
2009-01-21nouveau: nv30 does not support separate blend functions for alpha and rgbPatrice Mandin
2009-01-20gallium: Remove the standalone surfaces.José Fonseca
This commit is mostly just a cosmetic change that cleans-up the interfaces, replacing pipe_winsys::surface_* calls by /** * Allocate storage for a display target surface. * * Often surfaces which are meant to be blitted to the front screen (i.e., * display targets) must be allocated with special characteristics, memory * pools, or obtained directly from the windowing system. * * This callback is invoked by the pipe_screenwhen creating a texture marked * with the PIPE_TEXTURE_USAGE_DISPLAY_TARGET flag to get the underlying * buffer storage. */ struct pipe_buffer *(*surface_buffer_create)(struct pipe_winsys *ws, unsigned width, unsigned height, enum pipe_format format, unsigned usage, unsigned *stride); Most drivers were updated but not all were tested. Use the softpipe pipe driver and the xlib winsys changes as a reference when fixing other drivers.
2009-01-19Merge commit 'origin/gallium-0.2' into gallium-xlib-reworkKeith Whitwell
2009-01-14cell: Specify constant as float for CEILF().Jonathan Adamczewski
Without the f, the constant is treated as a double, resulting in slower arithmetic and libgcc conversion calls each time CEILF() is used.
2009-01-13nv50: fix progs/tests/manytexBen Skeggs
Previously all squares were textured with the same texture.. not quite what the demo was supposed to look like!
2009-01-13nv50: get glxgears showing all 3 gears instead of 1!!Ben Skeggs
This fixes a lot of other things where not all the geometry got drawn also.
2009-01-13nv50: change some magic reg, makes more things workBen Skeggs
No real idea what this does.. but a lot of things that misrendered and made the GPU throw a DATA_ERROR now work.. I'm wondering what side-effects we'll see from this :)
2009-01-13nv50: add DXTn formatsBen Skeggs
2009-01-13nv50: shadow mappingBen Skeggs
2009-01-13nv50: anisoBen Skeggs
2009-01-13nv50: occlusion queriesBen Skeggs
Not quite working, but the general idea is right I think.
2009-01-13nv50: implement KIL enough for progs/fp/kil to workBen Skeggs
2009-01-13cell: Add missing suffix to SHUFFLE macroJonathan Adamczewski
2009-01-12cell: allocate batch buffers w/ 16-byte alignmentJonathan Adamczewski
Replace cell_batch{align,alloc)*() with cell_batch_alloc16(), allocating multiples of 16 bytes that are 16 byte aligned. Opcodes are stored in preferred slot of SPU machine word. Various structures are explicitly padded to 16 byte multiples. Added STATIC_ASSERT().
2009-01-12nv50: make rtt work againBen Skeggs
2009-01-12nv50: fix handling of depth texturesBen Skeggs
2009-01-12nv50: another typo..Ben Skeggs
2009-01-12nv50: fix assertion failureBen Skeggs
2009-01-12nv50: remove previous hack to manage tiled surfacesBen Skeggs
2009-01-12nv50: fix a typo and a thinkoBen Skeggs
2009-01-12nv50: enable npot texturesBen Skeggs
2009-01-12nv50: disable shader debugBen Skeggs
2009-01-12nv50: any cpu access to a texture is done on its backing imagesBen Skeggs
Still a little dodgy: - RTT will hit an assertion (hopefully!) and fail - 3D textures with depth >= 32 will cause bad things to happen
2009-01-12nv50: create buffers for each image that makes up a textureBen Skeggs
2009-01-11cell: optimize unpack_colors() function, saving 12 cyclesBrian Paul
2009-01-11cell: move color unpacking code into separate functionBrian Paul
2009-01-11cell: re-order the z/stencil fetch/extract/convert instructions for better perfBrian Paul
The new instruction order is 10 cycles faster.
2009-01-11cell: simplify the 'optional register' codeBrian Paul
2009-01-11cell: asst datatype clean-upsBrian Paul