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2010-09-02nv50: fix find_dom_frontierChristoph Bumiller
2010-09-01nv50: fix XPD, was negatedChristoph Bumiller
2010-09-01nv50: must join SELECT inputs before MOV inputsChristoph Bumiller
2010-09-01nv50: make use of TGSI immediate typeChristoph Bumiller
2010-09-01nv50: re-add proper TEXBIAS sequenceChristoph Bumiller
2010-09-01nv50: make FrontFacing -1 or +1Christoph Bumiller
2010-09-01nv50: SSGChristoph Bumiller
2010-09-01nv50: DPHBen Skeggs
2010-09-01nv50: DSTBen Skeggs
2010-09-01nv50: attempt at making more complicated loops workChristoph Bumiller
Nested loops, and loops with multiple exits (BREAK, CONT).
2010-09-01nv50: turn off verbose debug output by defaultChristoph Bumiller
2010-09-01nv50: set the FragDepth output indexChristoph Bumiller
2010-09-01nv50: handle TEXTURE_SWIZZLE and GEOMETRY_SHADER4 capsChristoph Bumiller
GP support will probably be re-added soon.
2010-08-23nv50: fix check for sprite/point coord enableChristoph Bumiller
2010-08-23nv50: yet another case we need a nop.exitChristoph Bumiller
2010-08-23nv50: DP2, fix ARLChristoph Bumiller
2010-08-18Merge remote branch 'origin/master' into nv50-compilerChristoph Bumiller
2010-08-18nv50: emit predicate for interpChristoph Bumiller
2010-08-17nv50: initialize edgeflag input indexChristoph Bumiller
2010-08-17nv50: check dst compatibility in CSEChristoph Bumiller
2010-08-17nv50: fix PSIZ and PRIMID mappingChristoph Bumiller
Initializing map to 0x40 (0x80) instead of 0 now, so need to clear it first.
2010-08-17nv50: more TGSI opcodes (SIN, SCS, ARL, RET, KILP)Christoph Bumiller
2010-08-17nv50: generate JOINs for outermost IF clausesChristoph Bumiller
2010-08-17nv50: fix thinko in store to output reg possible checkChristoph Bumiller
2010-08-17nv50: flatten simple IF/ELSE/ENDIF constructsChristoph Bumiller
Less branching means less instructions and less thread divergence.
2010-08-15nv50: loops part 2Christoph Bumiller
At least the mesa demo glsl/mandelbrot should work now.
2010-08-15nv50: more constant foldingChristoph Bumiller
2010-08-15llvmpipe: consolidate several loops in lp_rast_triangleKeith Whitwell
2010-08-15llvmpipe: remove all traces of step arrays, pos_tablesKeith Whitwell
No need to calculate these values any longer, nor to store them in the bin data. Improves isosurf a bit more, 115->123 fps.
2010-08-15llvmpipe: eliminate last usage of step array in rast_tmp.hKeith Whitwell
For 16 and 64 pixel levels, calculate a mask which is linear in x and y (ie not in the swizzle layout). When iterating over full and partial masks, figure out position by manipulating the bit number set in the mask, rather than relying on postion arrays. Similarly, calculate the lower-level c values from dcdx, dcdy and the position rather than relying on the step array.
2010-08-15llvmpipe: don't refer to plane->step when dcdx or dcdy would doKeith Whitwell
2010-08-15llvmpipe: also use build_mask at 16, 64 pixel levelsKeith Whitwell
2010-08-15llvmpipe: version of block4 which doesn't need the full step arrayKeith Whitwell
No noticable slowdown with isosurf.
2010-08-15llvmpipe: reorganize block4 loop, nice speedupKeith Whitwell
isosurf 95->115 fps just by exchanging the two inner loops in this function...
2010-08-15r300g: mark HiZ/ZMask_clear atoms as non-dirty after emission in clearMarek Olšák
2010-08-15r300g: do not use HiZ if HiZ RAM is not properly initializedMarek Olšák
2010-08-15r300g: rename dirty_zmask -> zmask_in_useMarek Olšák
2010-08-15r300g: do not clear with blitter if we clear just the ZMask RAMMarek Olšák
This skips the blitter clear path entirely if the color is not cleared and the depth+stencil is cleared with the ZMask.
2010-08-15r300g: do not use fastfill if ZMask RAM is not properly initializedMarek Olšák
z_fastfill -> dirty_zmask[level].
2010-08-15r300g: separate num_cs_end_dwords out from prepare_for_renderingMarek Olšák
2010-08-13r300g: do not support separate depth/stencil clear in the driverMarek Olšák
It doesn't work well with Hyper-Z, so put the burden on the state tracker.
2010-08-13r300g: fix fastfill when color and Z clear are invoked separatelyMarek Olšák
This always restores the previous depth clear value after CBZB clear.
2010-08-13r600g: update shader capsMarek Olšák
Sent on ML by Владимир. These values are what fglrx returns.
2010-08-13r300g: disable depth clamp for nowMarek Olšák
It breaks Regnum Online in that it renders random triangles all over the screen. https://bugs.freedesktop.org/show_bug.cgi?id=29518
2010-08-13r600g: fix memory leaks running gears.Dave Airlie
I noticed gears memory usage was heading skywards, some r600 "states" aren't properly refcounted, and the ctx->state is never freed.
2010-08-12Revert "u_blitter: unify clear_depth_stencil and flush_depth_stencil"Marek Olšák
This reverts commit de4784e36505316c2a5ab34cc5b371d17f38d3c5.
2010-08-12r600g: fix typo in stencil translate.Dave Airlie
fixes piglit stencil-twoside and stencil-wrap
2010-08-12r600g: fix provoking-vertex piglit test.Dave Airlie
2010-08-12r600g: improve texture format checker.Dave Airlie
This takes the r300g texture format checker and fixes it up for r600g, it passes glean texSwizzle, pixelformats, and texture_srgb tests, however I think it L8S8_SRGB is broken as is L8_SRGB, need to investigate. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-12u_blitter: unify clear_depth_stencil and flush_depth_stencilMarek Olšák
No need to enable depth test for clear.