Age | Commit message (Collapse) | Author |
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Options so far:
"checker" module tile clear color by SPU ID to see where the tiles are
"sync" to do synchronous DMA (only partially implemented)
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This fixes crashes when resizing windows.
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This fixes the garbage blocks/pixels seen along the bottom of some windows.
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We want to use the pipe_buffer_* inlines everywhere, but a pipe context
is not always available nor is it needed.
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Note that SPU vertex transformation is disabled at this time.
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Also, rename p_tile.[ch] to u_tile.[ch]
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The two functions are identical. Removed align_int() from p_util.h
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It often happens that new data is written directly to the user buffers
without mapping/unmapping. This hack marks user buffers and dumps them
before passing them to pipe context.
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Because windows limits the ammount of memory that can be mapped.
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Surfaces are always in y=0=top raster order so the caller should invert
the Y coordinate if needed; don't do it in sp_surface_copy().
Fixes a glCopyTexture regression.
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