summaryrefslogtreecommitdiff
path: root/src/gallium/drivers
AgeCommit message (Collapse)Author
2010-08-23nvfx: use 64-bit bitmasks for tempsLuca Barbieri
2010-08-22r600g: fix DB decompressionJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-22nvfx: Include missing header in nvfx_vertprog.c.Vinson Lee
Include draw_context.h for draw_*_vertex_shader symbols. Fixes the following GCC warning. nvfx_vertprog.c: In function 'nvfx_vp_state_create': nvfx_vertprog.c:1276: warning: implicit declaration of function 'draw_create_vertex_shader' nvfx_vertprog.c:1276: warning: assignment makes pointer from integer without a cast nvfx_vertprog.c: In function 'nvfx_vp_state_delete': nvfx_vertprog.c:1298: warning: implicit declaration of function 'draw_delete_vertex_shader'
2010-08-22nvfx: refactor to support multiple fragment program versionsLuca Barbieri
2010-08-22nvfx: move stuff aroundLuca Barbieri
2010-08-22r600g: depth buffer likely needs decompression when used as textureJerome Glisse
Before using depth buffer as texture, it needs to be decompressed (tile pattern of db are different from one used for colorbuffer like texture) Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-22llvmpipe: reduce size of fragment shader variant keyKeith Whitwell
Don't spend as much time comparing them.
2010-08-22llvmpipe: remove unused member from lp_fragment_shader_variant_keyKeith Whitwell
2010-08-22llvmpipe: don't clear unused binsKeith Whitwell
If bins outside the current scene bounds are being corrupted, we'll need to fix that separately. Currently seems ok though.
2010-08-22nvfx: simplify and correct fragment program update logicLuca Barbieri
This version should hopefully be much clearer and thus less likely to be subtly broken. Also fixes point sprites on nv40 and possibly some other bugs too.
2010-08-22nvfx: make stipple setting independent of enableLuca Barbieri
2010-08-22nvfx: fix vertex programsLuca Barbieri
2010-08-22nvfx: use relocations array for vp constantsLuca Barbieri
2010-08-22svga: Do not shortcut NULL surface relocations with SVGA3D_INVALID_ID.José Fonseca
How to cope with NULL surface relocations should be entirely at winsys' discretion.
2010-08-22nvfx: Silence unused variable warning.Vinson Lee
The variable is used but only in the body of an assert.
2010-08-21nvfx: Silence uninitialized variable warnings.Vinson Lee
Variables weren't initialized on the error paths.
2010-08-21i965g: Silence printf format warnings on 64-bit builds.Vinson Lee
2010-08-21nvfx: Silence uninitialized variable warnings.Vinson Lee
Silence the following i686-apple-darwin10-gcc-4.2.1 warnings. nv04_2d.c: In function 'nv04_region_copy_cpu': nv04_2d.c:560: warning: 'dswy' may be used uninitialized in this function nv04_2d.c:559: warning: 'dswx' may be used uninitialized in this function nv04_2d.c:562: warning: 'sswy' may be used uninitialized in this function nv04_2d.c:561: warning: 'sswx' may be used uninitialized in this function
2010-08-21nv50: Silence incompatible pointer type initialization warning.Vinson Lee
Silence the following GCC warning. warning: initialization from incompatible pointer type
2010-08-21nv50: Disable unused code.Vinson Lee
Disable release_hw and emit_mov_from_pred functions as they are currently not being used.
2010-08-21i965g: Fix printf format warning on 32-bit platforms.Vinson Lee
Fixes the following GCC warning on 32-bit platforms. warning: format '%li' expects type 'long int', but argument 4 has type 'int'
2010-08-21r600g: partialy fix texturing from depth buffer + initial support for untilingJerome Glisse
Partialy fix texturing from depth buffer, depth buffer is tiled following different tile organisation that color buffer. This properly set the tile type & array mode field of texture sampler when sampling from db resource. Add initial support to untiling buffer when transfering them, it's kind of broken by corruption the vertex buffer of previous draw. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-21nvfx: actually fix it properlyLuca Barbieri
2010-08-21nvfx: fix incorrect assertLuca Barbieri
2010-08-21nvfx: Fix SCons build.Vinson Lee
Move declarations before code. Fix void pointer arithmetic.
2010-08-21nvfx: fix warningsLuca Barbieri
2010-08-21nvfx: enable translate_sseLuca Barbieri
2010-08-21scons: Fix nvfx build.Vinson Lee
2010-08-21nvfx: slightly improve handling of overlong vpsLuca Barbieri
2010-08-21nvfx: tweak CMP in fpLuca Barbieri
2010-08-21nvfx: implement CMP in vpLuca Barbieri
2010-08-21nvfx: implement TXL in fpLuca Barbieri
2010-08-21nvfx: implement SSG in fpLuca Barbieri
2010-08-21nvfx: implement DP2 in vp and fpLuca Barbieri
2010-08-21nvfx: implement TRUNC in vp and fpLuca Barbieri
2010-08-21nvfx: implement NOPLuca Barbieri
2010-08-21nvfx: add vertex program control flowLuca Barbieri
2010-08-21nvfx: fix vertex shader headersLuca Barbieri
2010-08-21nv40: add fragment program control flowLuca Barbieri
2010-08-21nvfx: refactor shader assemblerLuca Barbieri
2010-08-21nvfx: add option to dump shaders in TGSI and native codeLuca Barbieri
2010-08-21nvfx: improve and correct nvfx_shader.hLuca Barbieri
2010-08-21nvfx: fix lodbiasLuca Barbieri
2010-08-21nvfx: mostly fix inline corruption magicallyLuca Barbieri
Not sure why this mostly works.
2010-08-21nvfx: fix GPU hardlocks when depth buffer is absentLuca Barbieri
2010-08-21nvfx: fire ring after transfersLuca Barbieri
Might reduce the risk of running out of memory
2010-08-21nv30: band-aid viewport issuesLuca Barbieri
For some reason nv30 seems to like to reset the viewport, even though attempts to isolate where exactly it does that have currently been inconclusive.
2010-08-21nvfx: support flatshade_firstLuca Barbieri
2010-08-21nvfx: expose GLSLLuca Barbieri
Still no control flow support, but basic stuff works.
2010-08-21nvfx: support proper shader linkage - adds glsl supportLuca Barbieri