Age | Commit message (Collapse) | Author |
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Include p_compiler.h for uint32_t and boolean symbols.
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This reverts commit bd25e23bf3740f59ce8859848c715daeb9e9821f.
Apart from introducing a lot of hex magic numbers and being highly impenetable code,
it causes lots of lockups on an average piglit run that always runs without lockups.
Always run piglit before/after doing big things like this.
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this adds handling for some more CF instructions and conditions
also adds parameter for stack size emission
These seem to pass on VS with the stack size hack but not on FS,
TODO: fix FS + stack size calcs
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this makes op2 emission smaller, since it skips instructions
that don't write to the dst. not sure if this could have unwanted
side effects but try it and see.
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though it isn't passing the test, and this instruction is pure bonghits.
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Fixes crashes in glean glsl1 and demos/src/glsl/vert-tex.
See comments for details.
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Include p_format.h for enum pipe_format symbol.
Fixes r300g build.
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handle very early errors in pipe_screen creation (failure of
nouveau_screen_init in nv50_screen_create)
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
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Directly build PM4 packet, avoid using malloc (no states are
bigger than 128 dwords), remove unecessary informations,
remove pm4 building in favor of prebuild pm4 packet.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Guard against potential use after free.
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It had no impact on correctness, though.
Reported by Vinson Lee.
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Update all drivers to use draw_set_index_buffer,
draw_set_mapped_index_buffer, and draw_vbo. Remove
draw_set_mapped_element_buffer and draw_set_mapped_element_buffer_range.
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That is, implement draw_vbo directly. As a result,
svga_swtnl_draw_range_elements is also replaced by svga_swtnl_draw_vbo.
This commit should not have any functional change.
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Remove nvfx_context.h.
Include p_compiler.h for INLINE symbol.
Fixes nvfx_context.h -> nvfx_screen.h -> nvfx_context.h include recursion.
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Include stdint.h for uint8_t symbol.
Include p_compiler.h for INLINE symbol.
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Is this hackish or is this the correct way to use point_quad_rasterization?
Copied from nvfx.
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Fixes this GCC warning.
r300_render.c: In function 'r300_draw_flush_vbuf':
r300_render.c:988: warning: unused variable 'r300_render'
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ported from r600c.
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ported from r600c, fixes fp-cmp, glsl1-sqrt*
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Should fix errors on the original nv30, reported by pmdata.
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We need to always at least export one component (wether it's depth
or color. Add valid r7xx shader program for depth decompression.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Should improve performance, possibly significantly.
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Gallium always puts gl_PointCoord in GENERIC[0] if
point_quad_rasterization is enabled.
This is silly, but for now it makes mesa-demos/glsl/pointcoord work.
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Before, we were discarding the compiled vertex program on each
vertex program change.
Now we compile the program as if there were 6 clip planes and
dynamically patch in an "end program" bit at the right place.
Also, nv30 should now work.
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the current code reuses the same vbo over and over, however after a flush
we'd stall and wait for mapping on the vbo when we should just fire and forget.
On a gears test this brings me from ~620 to ~750 on my rv530 in swtcl mode.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Now we lie less when claiming OpenGL 2 support.
Also, first piglit result group is now all green, except for
fdo25614-genmipmap, which seems mesa/st's fault.
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