Age | Commit message (Collapse) | Author |
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No idea why st/mesa unnecessarily inserts TXP where TEX is sufficient.
Also re-enabling the NPOT fallback for repeat in r300g.
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This should fix 2D compressed layouts
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A variant thereof might be later reintroduced for the mirrored-clamp modes.
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It was previously done wrong + now it shouldn't render garbage,
so that the NPOT fallback can get in.
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I guess this was a typo.
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I am very bad at this.
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It causes regressions. I haven't tested the MIRROR wrap modes,
so not sure about that..
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These work just fine.
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swzsurf doesn't support GART
Thanks to Marcin Kościelnicki <koriakin@0x04.net> for spotting that !
This fixes corruption in etracer and the following related errors :
[14381.551927] [drm] nouveau 0000:01:00.0: PGRAPH_ERROR - nSource:
PROTECTION_ERROR, nStatus: INVALID_STATE
[14381.551945] [drm] nouveau 0000:01:00.0: PGRAPH_ERROR - Ch 2/2 Class
0x039e Mthd 0x0184 Data 0x00001cd9:0x00001cd9
Signed-off-by: Xavier Chantry <chantry.xavier@gmail.com>
Adapted by Luca Barbieri for mesa master.
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uncached reads on nv3x
Faster, simpler and more flexible.
Also, we set those flags properly on nv3x so that we don't allocate buffers in GART.
Since on AGP GART is uncached, OpenGL doesn't distinguish between vertex and index buffers, and we don't support hardware index buffers for now, this caused uncached reads.
Also check bind and not usage for PIPE_BIND_* flags, got broken in the gallium-resources transition.
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texdepth stopped working when npot went in, this brings it back
to life.
< MostAwesomeDude> That looks like what I was going to do.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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This hopefully fixes the crash in the FDO bug #27634, not the bug itself.
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Now there aren't any. If CS overflow occurs, the fix should go directly
before the problematic BEGIN_CS.
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Currently we used a single buffer for each fragment programs, leading to
rendering synchronization. This patch uses a doubly linked list of BOs,
which is dynamically resized if all the BOs are busy.
Note that inline image transfers could be an alternative option: this
will be explored later.
This removes one of the big performance limitations of the current
driver.
We also stop using pipe_resource internally in favor of using nouveau_bo
directly.
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Thanks to Patrice Mandin for debugging this.
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[airlied -
Convert sprite coord index to a per-coord enable bit
set the rasteriser block up correctly for point sprites.
The inputs to the RS hw block change for sprite coords, so fix them up
properly - this fixes piglit point-sprite test.
]
Signed-off-by: Dave Airlie <airlied@redhat.com>
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glsl generates these.
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Trivially adds SEQ, SGT, SLE, SNE, SFL, STR and SSG which were missing.
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This patch allocates a bigger chunk of memory to store queries in,
increasing the (hidden) outstanding query limit.
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Currently on nv30/nv40 an assert will be triggered once 32 queries are
outstanding.
This violates the OpenGL/Gallium interface, which requires support for
an unlimited number of fences.
This patch fixes the problem by putting queries in a linked list and
waiting on the oldest one if allocation fails.
nVidia seems to use a similar strategy, but with 1024 instead of 32 fences.
The next patch will improve this.
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Fixes SCons build.
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Was broken during unification
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This patch adds support for two-sided vertex color to nv30/nv40.
When set, the COLOR0/1 fs inputs on back faces will be wired to vs outputs BCOLOR0/1.
This makes OpenGL two sided lighting work, which can be tested with progs/demos/projtex.
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They only apparently work on nv40 grclass cards, and this was the
previous behavior of the driver.
This really needs to be investigated more.
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This is implemented in nvfx_state_fb and fragtex but was missing
in nvfx_screen.
This allows to avoid glCopyTexSubImage CPU fallbacks and makes Doom 3
much faster as a result.
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Should improve performance and fix serious regressions on AGP cards.
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No longer used, finally!
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This makes the code faster due to the lack of indirect calls and also
makes it much easier to understand what is actually going on.
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