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path: root/src/gallium/drivers
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2009-02-15cell: combine eval_z(), eval_w() functionsBrian Paul
2009-02-15r300-gallium: Fix scissors.Corbin Simpson
Don't use SCISSORS_OFFSET since we're DRI2, and don't forget to set scissors in clear.
2009-02-15r300-gallium: Grab bag of goodies.Corbin Simpson
Some fixes from glisse, moar swtcl emit setup, cleanup a bunch of regs, properly do clear flush, and BEGIN_CS count fixes.
2009-02-15r300-gallium: Clean up some clear registers.Corbin Simpson
2009-02-15r300-gallium: Use fui instead of a roll-my-own.Corbin Simpson
Man, util/u_math just gets better by the day.
2009-02-14r300-gallium: Update r300_screen comments and add a few formats.Corbin Simpson
2009-02-14r300-gallium: Enable all four colorbuffer render targets.Corbin Simpson
As far as I can tell all the state emission necessary has been set up. Well, except for the fragment shader, but c'mon, gimme a break. :3
2009-02-14r300-gallium: Add Z/stencil buffer format emit.Corbin Simpson
Also set BEGIN_CS correctly.
2009-02-14r300-gallium: Emit Z/stencil buffer offset.Corbin Simpson
2009-02-13r300-gallium: Add derived state for vertex formats.Corbin Simpson
Next up: The evil RS block.
2009-02-18Merge commit 'origin/draw-vbuf-interface'Keith Whitwell
2009-02-18util: Move p_debug.h into util module.José Fonseca
The debug functions depend on several util function for os abstractions, and these depend on debug functions, so a seperate module is not possible.
2009-02-17r300-gallium: Properly init shader state.Corbin Simpson
2009-02-17r300-gallium: Consolidate state updates.Corbin Simpson
2009-02-16softpipe: some improvements to texture tile cacheBrian Paul
Use a somewhat better function in tex_cache_pos() to get better caching. Increase number of cache entries to 50. Also fix a texture invalidation bug. If texture is marked as modified, invalidate all texture tiles.
2009-02-17r300-gallium: Add draw_arrays for swtcl_emit.Corbin Simpson
The more I look at this, the more bugs I see.
2009-02-17r300-gallium: Properly init shader state.Corbin Simpson
2009-02-17r300-gallium: Consolidate state updates.Corbin Simpson
2009-02-17r300-gallium: Hook up new swtcl vbuf stage.Corbin Simpson
Hold on to your hats.
2009-02-17r300-gallium: Turn swtcl_emit into a vbuf_render stage.Corbin Simpson
Movin' out of the Stone Ages.
2009-02-17r300-gallium: Update r300_reg from classic Mesa.Corbin Simpson
Mostly needed a few defines for index buffers, but there's other goodies too.
2009-02-17nv20: Use the new draw vbuf interfaceJakob Bornecrantz
2009-02-17nv10: Use the new draw vbuf internfaceJakob Bornecrantz
2009-02-17nv04: Use the new draw vbuf interfaceJakob Bornecrantz
2009-02-13r300-gallium: Various thingies.Corbin Simpson
Add formats to framebuffer emit, fix up shader function names, make sure fragment format is emitted for r500.
2009-02-13i915: Use the new draw vbuf interfaceJakob Bornecrantz
2009-02-17softpipe: update to new draw interfacesKeith Whitwell
2009-02-12gallium: Fix a couple of potential NULL pointer dereferences.Michel Dänzer
A lot more test programs work.
2009-02-12softpipe: Unbreak keeping track of cached surface.Michel Dänzer
glxgears works.
2009-02-12Cosmetic: Rename struct pipe_transfer pointers from 'ps' to 'pt'.Michel Dänzer
Missed these for the initial gallium-texture-transfer commit.
2009-02-12r300-gallium: Take care of various bad dereferences in shader setup.Corbin Simpson
Unbreaks glxinfo.
2009-02-12r300-gallium: Fix linker error a few linker warnings.Corbin Simpson
A few prototypes, a missing header, a misspelled macro.
2009-02-12r300-gallium: Fix build errors.Corbin Simpson
2009-02-12r300-gallium: fix OUT_CS_ONE_REG and use where applicableJoakim Sindholt
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
2009-02-12r300-gallium: r300 passthrough shader, static shader objects, and clear code.Corbin Simpson
2009-02-12r300-gallium: Add r300 passthrough shader.Corbin Simpson
2009-02-12r300: minor fixes and clear up some surface_fillJoakim Sindholt
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
2009-02-12r300-gallium: Add r500 passthrough shader assembly.Corbin Simpson
This allows a simple passthrough fragment shader to be provided on r500.
2009-02-12r300-gallium: Fix typo in texture buffer size request.Corbin Simpson
2009-02-11softpipe: asst clean-ups, const correctness, commentsBrian Paul
2009-02-11softpipe: remove unneeded #includeBrian Paul
2009-02-11softpipe: asst comments, clean-upsBrian Paul
2009-02-11softpipe: remove some old polygon stipple stuff and do some clean-upsBrian Paul
2009-02-11softpipe: updated commentsBrian
2009-02-11softpipe: rename PRIM_x to QUAD_PRIM_xBrian
2009-02-11softpipe: rename sp_headers.h to sp_quad.hBrian
This header describes the quad-related datatypes afterall.
2009-02-11softpipe: rename single-include preprocessor symbol, add commentsBrian
2009-02-11softpipe: rename sp_quad.[ch] -> sp_quad_pipe.[ch]Brian
Be more consistant with 'draw' module.
2009-02-11nouveau: 1xN, Nx1 levels of a swizzled mip tree shouldn't be aligned.Younes Manton
2009-02-10Merge commit 'origin/gallium-0.2' into gallium-master-mergeBrian Paul