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This reverts commit 6d4e337f3890105c7d8a2f132412c137d2570d25.
The commit is incorrect. I'll rework it. Revert for now.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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Tested by temporarily using util_clear even when not using the blitter.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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u_blitter is lazy and doesn't fully clear it's stack-allocated fb.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Benefits:
- spares us a relocation.
- needed for zone rendering (if that ever happens).
- just awesome.
v2: Rename the debug option. Completely disabling the blitter is
required for Y tiling to work, so this option will cover other
code paths in the future.
v3: Implement suggestions by Jakob Bornecrantz.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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No need to assert.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Flushing the batch/hw backend doesn't invalidate the derived state.
So kill the unnecessary function calls and add an assert in
emit_hardware_state for paranoia.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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With the new clear code this is possible (if the app call glClear
before drawing the first primitive).
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Make sure we only upload parts of vertex arrays that are actually used
by a draw command.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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Got lost in f80c03e1875fe96ff2f4c022e3cb76357828140d.
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Reviewed-by: Henri Verbeet <hverbeet@gmail.com>
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Reviewed-by: Henri Verbeet <hverbeet@gmail.com>
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Do that later on when we set up the hwtnl state instead.
This addresses a problem when we drop the uploaded copy due to a vb
size change, it will remain referenced in svga->curr.vb[], and the
new contents of the vb will never be uploaded.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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This is a follow-up to the ARB_sync patch for st/mesa and completes
the ARB_sync implementation.
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Thread offloading is not sometimes desirable, e.g. when mapping a buffer.
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This fixes http://bugs.freedesktop.org/show_bug.cgi?id=31159 for softpipe
and fixes the piglit depth-tex-compare test.
NOTE: This is a candidate for the 7.10 branch.
Signed-off-by: Brian Paul <brianp@vmware.com>
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Using a long for instance addr calculation isn't
big enough on 32bit systems, use a long long int instead.
Thanks to Rafael Monica for fixing this.
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Comments about the deleted stuff:
- openaren hang: likely caused by the vertex corruptions, fixed by Jakob.
- tiling: Y-tiling works with my hw-clear branch. X-tiling works as
merged to master a while ago (execbuf2 version).
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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ARB_instanced_arrays is a subset of D3D9.
ARB_draw_instanced is a subset of D3D10.
The point of this change is to allow D3D9-level drivers to enable
ARB_instanced_arrays without ARB_draw_instanced.
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Use MULHI_UINT instead of the more complex
INT_TO_FLT->MUL->TRUNC->FLT_TO_INT
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bc.ndw is altered in r600_bc_build, respect that
in fragment shader size calculation.
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Fixes piglit/tex-srgb.
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Removed sampler view support for USCALED/SSCALED, the texture unit
refuses to convert to non-normalized float. The enums are treated
like UNORM.
Removed duplicate format related headers.
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Which is always the case, but we'll keep the 2D engine blitter
nonetheless.
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The hw doesn't like it - demos/shadowtex is broken. The emitted shader
isn't totally empty though, the depth write fixup gets emitted instead.
Maybe that one is somewhat fishy, too?
Idea for this patch from Jakob Bornecrantz.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Blending is now fully supported with:
- R8_UNORM
- R8G8_UNORM
- B8G8R8A8_UNORM
- R16G16B16A16_FLOAT (r500-only)
Blending is partially supported (DST_ALPHA not working) with:
- L8A8_UNORM
- I8_UNORM
- B5G5R5A1_UNORM
- B10G10R10A2_UNORM
The other formats can't do blending.
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we still have a lot of corner cases that aren't working.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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