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path: root/src/gallium/drivers
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2010-04-29softpipe & llvmpipe: Enable SM3 capJakob Bornecrantz
2010-04-29llvmpipe: fix texture/display target memory leakBrian Paul
2010-04-29r300g: fix compiler errorMarek Olšák
Ouch.
2010-04-29r300g: use the enum for color swizzles in the rasterizerMarek Olšák
2010-04-29r300g: rasterizer debug loggingMarek Olšák
2010-04-29r300g: fix tests/yuvrect and possibly even rendering to YUV texturesMarek Olšák
2010-04-29r300g: enable the RGBA16F renderbuffer tooMarek Olšák
2010-04-29r300g: enable float texturesMarek Olšák
We still need to wait for state tracker support.
2010-04-29r300g: compose swizzles from texture formats and sampler viewsMarek Olšák
2010-04-29r300g: init s3tc fetching functionsMarek Olšák
2010-04-19svga: More don't recurseJakob Bornecrantz
2010-04-19svga: Don't recurseJakob Bornecrantz
2010-04-28llvmpipe: free vertex buffer memory in lp_setup_vbuf_destroy()Brian Paul
2010-04-28llvmpipe: fix scene queue memory leakBrian Paul
2010-04-28llvmpipe: fix scene queue memory leakBrian Paul
2010-04-28llvmpipe: fix mem leak in llvmpipe_resource_destroy()Brian Paul
2010-04-28llvmpipe: fix surface memory leak during tear-downBrian Paul
2010-04-28llvmpipe: remove unused psize_slot fieldBrian Paul
2010-04-28llvmpipe: move/rename llvmpipe_init_surface_functions()Brian Paul
2010-04-28llvmpipe: make rasterizer-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: update comments, fix formattingBrian Paul
2010-04-28llvmpipe: remove old prototypes, fix-up formattingBrian Paul
2010-04-28llvmpipe: make shader-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: make clip-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: make draw-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: make vertex-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: make blend-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: make sampler-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: remove some unneeded shader structure fieldsBrian Paul
2010-04-28llvmpipe: dump shaders if LP_DEBUG=tgsiBrian Paul
2010-04-28softpipe: consolidate tex image offset codeBrian Paul
2010-04-28llvmpipe: remove unused write_depthBrian Paul
2010-04-28softpipe: use consistant names for local varsBrian Paul
2010-04-28llvmpipe: Remove unnecessary header.Vinson Lee
2010-04-28r300g: move ZTOP to separate fileMarek Olšák
Ideally, HiZ should go in r300_hyperz.c next to ZTOP.
2010-04-27r300: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.José Fonseca
2010-04-27cell: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.José Fonseca
2010-04-27svga: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.José Fonseca
2010-04-27llvmpipe: remove lp_scene_map_buffers(), lp_scene_unmap_buffers()Brian Paul
2010-04-27llvmpipe: implement max scene sizeBrian Paul
When the size of the scene (binned data plus referenced resources/textures) exceeds LP_MAX_SCENE_SIZE flush/render the scene. This could be improved in various ways but is a good start. Fixes piglit streaming-texture-leak test.
2010-04-27llvmpipe: added llvmpipe_resource_size()Brian Paul
2010-04-27llvmpipe: comment-out unused field for nowBrian Paul
2010-04-27llvmipe: update commentsBrian Paul
2010-04-27r300g: fix mipmapped texture3D size calculationMarek Olšák
I accidentally inverted the condition. :( Broken since the commit 2579fe4044012a552c8be222ffae76b48de13592. FDO bug #27851.
2010-04-27r300g: compensate for non-atomized emit_query_end in the CSMarek Olšák
And reserve a little more space just in case.
2010-04-27nvfx: Move src/gallium/drivers to beginning of SCons include path.Vinson Lee
libdrm-2.4.20 and earlier include the nouveau/nouveau_class.h header. A later version of libdrm will not ship this header. Mesa also has this header at src/gallium/drivers. The symbol NV34TCL_VTXFMT_TYPE_HALF is needed by nvfx_vbo.c. This symbol is not in the libdrm copy of the header but is in the Mesa copy of the header. This patch moves src/gallium/drivers to the beginning of the include paths such that when building on hosts with libdrm-2.4.20 or ealier the build uses the copy in Mesa.
2010-04-27r300g: reserve CS space for index offsetMarek Olšák
This has caused CS overflow since the commit 671f1e1229877d459cfd76e2cf5ea89c8d881036. TA3D works here again.
2010-04-26llvmpipe: Remove unused variable.Vinson Lee
2010-04-27r300g: add support for more unaligned vertex formatsMarek Olšák
An aligned stride is still needed for it to work. I am slowly approaching the Sauerbraten milestone!
2010-04-27r300g: setup PSC first, then align vertex formatsMarek Olšák
This allows us to put correct swizzles for undefined components in PSC.