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2010-02-26softpipe: fix up #includesBrian Paul
2010-02-26gallium/trace: remove unneeded path prefixes on #includesBrian Paul
2010-02-26gallium/identity: remove unneeded path prefixes on #includesBrian Paul
2010-02-26util: Code generate functions to pack and unpack a single pixel.José Fonseca
Should work correctly for all pixel formats except SRGB formats. Generated code made much simpler by defining the pixel format as a C structure. For example this is the generated structure for PIPE_FORMAT_B6UG5SR5S_NORM: union util_format_b6ug5sr5s_norm { uint16_t value; struct { int r:5; int g:5; unsigned b:6; } chan; }; Not used everywhere yet because it seems compiled code is slower than bitshift arithmetic by some misterious reason. So we should generate bitshift arithmetic at least for the simple UNORM pixel formats.
2010-02-26util: Factor some code into u_format_parse.pyJosé Fonseca
2010-02-26util: Use python names consistent with u_format.hJosé Fonseca
2010-02-26llvmpipe: Fix lp_tile_r5g6b5_unorm_write_4ub.José Fonseca
Was using 32bit integer pointers instead of 16bits.
2010-02-26llvmpipe: Fix scons dependencies.José Fonseca
2010-02-24r300g: Atomize vertex shader.Corbin Simpson
2010-02-24r300g: Move CALLOCs to correct place.Corbin Simpson
2010-02-24r300g: prevent CS overflow when emitting the draw packetsMarek Olšák
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
2010-02-24llvmpipe: clean up rasterization threads upon context destructionBrian Paul
Fixes glean hang, bug 26536.
2010-02-24r300g: remove invalid .PHONY lineBrian Paul
The $(COMPILER_ARCHIVE) target is not a phony target. This solves the unconditional re-making of libr300.a
2010-02-24llvmpipe: more lp_rasterizer_task parameter passingBrian Paul
2010-02-24llvmpipe: pass fewer parameters to rasterization functionsBrian Paul
2010-02-24llvmpipe: added some assertionsBrian Paul
2010-02-24llvmpipe: SRGB textures not supported yetBrian Paul
2010-02-24llvmpipe: vertex shader textures not supported yetBrian Paul
2010-02-24r300: Update for UTIL_FORMAT_LAYOUT_xxx changes.José Fonseca
2010-02-24llvmpipe: Update for UTIL_FORMAT_LAYOUT_xxx changes.José Fonseca
2010-02-24i915g: fix a commentBrian Paul
2010-02-24llvmpipe: Fix breakeage.José Fonseca
Due to the u_format.csv changes the unrolled code generator was being used for formats it didn't support. Bring some bugfixes from u_format_access.py too.
2010-02-24llvmpipe: Handle correctly 24bit formats.José Fonseca
2010-02-24llvmpipe: Kill unused UTIL_FORMAT_LAYOUT_SCALAR.José Fonseca
2010-02-23llvmpipe: add lp_tile_image.c to sourcesBrian Paul
2010-02-23llvmpipe: whole image tile/untile functionsBrian Paul
2010-02-23llvmpipe: remove Z16 format override hackBrian Paul
2010-02-23llvmpipe: Z16 format is not supportedBrian Paul
2010-02-23llvmpipe: added assertions to verify that scene is emptyBrian Paul
2010-02-23llvmpipe: added some assertionsBrian Paul
2010-02-24r300g: fix texture swizzling for the SRGB formatsMarek Olšák
2010-02-22i965g: Add fallthrough comments in switch statement.Vinson Lee
Silences warnings about missing break statements in static analysis.
2010-02-23r300g: fix draw_elements for "start" != 0Marek Olšák
Reported-by: Andre Maasikas <amaasikas@gmail.com>
2010-02-22svga: Upload user buffers only once.José Fonseca
2010-02-22svga: Fix the guest offset of piecewise buffer DMAs.José Fonseca
It was being erroneously set equal to the host offset, but it should be zero.
2010-02-22svga: Emit a scalar rcp in shadow maps.José Fonseca
Small improvement in Lightsmark 2008.
2010-02-22svga: Don't emit zero writemasks.José Fonseca
This fixes a regression with Lightsmark, where more compact TGSI from Mesa was causing a zero mask MOV to be emitted for shadow map compare, causing problems in some backends. Add a few more assertions to catch cases like this.
2010-02-22svga: Upload the dirty ranges instead of the whole buffer.José Fonseca
2010-02-22svga: Break uploads of big buffers into smaller pieces.José Fonseca
Fixes crash in Homeworld2 which tries to create a 14MB buffer, because we now avoid creating GMR buffers larger than 8MB to ensure progress given we have only a 16MB pool.
2010-02-22svga: Note ranges even when there is no hardware buffer around.José Fonseca
Not having a hardware buffer around doesn't change the fact that the range is dirty and needs to be uploaded eventually.
2010-02-22svga: Further cleanup/comment svga buffer code.José Fonseca
Just cosmetic changes -- no behavior change.
2010-02-22svga: Temporarily create a sw vertex buf when failed to create a hw buf.José Fonseca
Many apps don't check the return of map buffer so it is better not to fail.
2010-02-22svga: Remove unused buffer download code.José Fonseca
Unnecessary now that we never destroy buffer storage.
2010-02-22svga: Prevent buffer overflow in buffer ranges.José Fonseca
Do this by extending the nearest range to cover the new range. This fixes an access fault in Call of Duty which was doing many disjoint glBufferSubData calls.
2010-02-22svga: Fix PIPE_LOGICOP_INVERT.José Fonseca
Actually the current XOR implementation is an INVERT. This fixes rectangle selection in Maya.
2010-02-22gallium: Remove bypass_vs_clip_and_viewport from rasteriser state.Michal Krol
Needs testing.
2010-02-22i965g: added missing texture cap queriesBrian Paul
2010-02-22i915g: added missing texture cap queriesBrian Paul
2010-02-22Revert "r300g: rebuild winsys/pipe buffer handling and add buffer map"Dave Airlie
This reverts commit fff5be8e7b4557c221f2425dcafc2e7cbbba76ba. Probably went too soon with this, dileX reported OA not working for him it works here fine, but the optimisations I wanted aren't working properly yet so I'll fix that now. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-02-22r300g: rebuild winsys/pipe buffer handling and add buffer mapDave Airlie
This creates a cleaner winsys and drop the simple screen stuff. It makes r300g use pb_bufmgr structs and adds usage of the cached bufmgr for vertex/index buffers. It also avoids mapping too often. I'm not 100% sure this is perfect but it won't find its own bugs. Signed-off-by: Dave Airlie <airlied@redhat.com>