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2010-06-09nvfx: fix typo from gallium-msaa mergeBen Skeggs
2010-06-09nv50: fix typo from gallium-msaa mergeBen Skeggs
2010-06-09nv50: use MARK_RING correctlyBen Skeggs
2010-06-09r600g: save vertex buffers in blitterMarek Olšák
2010-06-09r300g: save vertex buffers in blitterMarek Olšák
2010-06-09r300g: report that transfers are always supportedMarek Olšák
2010-06-09r300g: fix loading compressed texturesMarek Olšák
2010-06-08r300g: skip rendering for unsupported vertex formats instead of abortingMarek Olšák
The next step is to replace skipping by an actual fallback.
2010-06-08softpipe: make sure we don't fallback to assert on so stats queryZack Rusin
spotted by Vinson
2010-06-08softpipe: make sure that invalid calls to sosettargets don't crash usZack Rusin
2010-06-08softpipe: added sp_state_so.c to file listBrian Paul
2010-06-08gallium: add basic support for stream output queriesZack Rusin
2010-06-08gallium: adjust the query interface to support custom typesZack Rusin
we need to change it to support composite types
2010-06-08gallium: rename draw_auto to draw_stream_output, plus fix a commentZack Rusin
Brian spotted those
2010-06-08gallium: make draw auto work and add relevant caps and docsZack Rusin
2010-06-08gallium: add interface for DrawAuto and implement it in softpipeZack Rusin
2010-06-08gallium: a lot more complete implementation of stream outputZack Rusin
interface wise we have everything needed by d3d10 and gl transform feedback. the draw module misses implementation of some corner cases (e.g. when stream output wants different number of components per output than normal rendering paths)
2010-06-08gallium: basic and initial implementation of the stream output interfaceZack Rusin
aka transform feedback
2010-06-08llvmpipe: Add geom shader file to make buildJakob Bornecrantz
2010-06-07sw: Remove unnecessary header.Vinson Lee
2010-06-07r600g: Remove unnecessary header.Vinson Lee
2010-06-07llvmpipe: Remove unnecessary header.Vinson Lee
2010-06-07r300g: fix hardlock caused by an incompatible vertex formatMarek Olšák
The drivers aborts instead, I am working on a real fix...
2010-06-07softpipe: use util_clear_render_target/depth_stencil fallbacksRoland Scheidegger
2010-06-07llvmpipe: use util_clear_render_target/depth_stencil fallbacksRoland Scheidegger
2010-06-07softpipe: remove assert on setting constbufs greater than zeroKeith Whitwell
2010-06-07llvmpipe: hook up basic gs and multiple constant buffer supportKeith Whitwell
2010-06-07cell/spu: divorce from tgsi_exec.hKeith Whitwell
2010-06-07r300g: fix 24-bit depth texturingMarek Olšák
This is a secret texture format, do not tell anybody. And it looks like we can read stencil in the shader too.
2010-06-06r600g: add shader literal constant supportJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-06-06r300g: workaround index bias on chipsets that do not support itMarek Olšák
2010-06-05gallium: always build drivers/swJoakim Sindholt
2010-06-05r600g: split instruction into scalarJerome Glisse
Split instruction into scalar in core compiler this simplify the way we translate the instruction in latter stage. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-06-05Revert "llvmpipe: handle PIPE_CAP_TEXTURE_SWIZZLE query"Roland Scheidegger
This reverts commit acb20e7208341fb6a2b81ac10aa01f17e93a1dea. Oops should check commits after rebase...
2010-06-05i915g: fix bug in ds clear logic (still disabled)Roland Scheidegger
2010-06-05llvmpipe: handle PIPE_CAP_TEXTURE_SWIZZLE queryRoland Scheidegger
asserts on unknown caps
2010-06-05llvmpipe: Expose PIPE_CAP_TEXTURE_SWIZZLE.José Fonseca
2010-06-05mesa/st: add support for EXT_texture_swizzle.Dave Airlie
This passes on r300g, the only bit I'm not really sure about is the handling of the sampler_view in st_atom_texture.c, I unreference it there if the swizzle value changes and I also have to create a new set of functions to create a new one since the u_sampler.c ones don't handle swizzle so much. adds r300g + softpipe enables, I think other drivers could pass easily enough. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-06-04llvmpipe: new -s option to run single testBrian Paul
Put specific test code in the test_single() function and pass -s to execute that code.
2010-06-04llvmpipe: Do unswizzling in parallel when flushing for transfers.José Fonseca
2010-06-04r600g: implement clear_{render_target, depth_stencil}, resource_copy_regionMarek Olšák
resource_copy_region uses a software fallback because it relies on texture samplers which haven't been implemented yet.
2010-06-04r600g: make blit functions static (private)Marek Olšák
2010-06-04r600g: use cast wrappersMarek Olšák
2010-06-03r600g: Move declaration before code.Vinson Lee
Fixes SCons build.
2010-06-03nv50: Remove unnecessary header.Vinson Lee
2010-06-03svga: Remove unnecessary header.Vinson Lee
2010-06-03llvmpipe: Fix uninitialized variable on non-debug builds.Vinson Lee
2010-06-03r600g: added code for depthtestingBas Nieuwenhuizen
- added code to configure the depth buffer and to set up depth testing.
2010-06-03r600g: adapt to interface changesRoland Scheidegger
r600g should be able to handle separate depth stencil clears as well. Also adapt surface_fill/copy stubs to new interface (not that it matters).
2010-06-03Merge branch 'gallium-newclear'Roland Scheidegger
Conflicts: src/gallium/state_trackers/python/p_context.i