Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-02-27 | r300g: mark rasterizer_state as dirty only when it's not NULL | Marek Olšák | |
2010-02-27 | r300g: always emit the correct max vertex index to avoid DRM errors | Marek Olšák | |
Fixing bizarre reports that a vertex buffer is not large enough. | |||
2010-02-27 | r300g: remove pointless "while" | Marek Olšák | |
2010-02-26 | nv40: fix include of nv04_surface_2d.h | Christoph Bumiller | |
2010-02-26 | gallium/nouveau: clean-up #includes | Brian Paul | |
2010-02-26 | softpipe: fix up #includes | Brian Paul | |
2010-02-26 | gallium/trace: remove unneeded path prefixes on #includes | Brian Paul | |
2010-02-26 | gallium/identity: remove unneeded path prefixes on #includes | Brian Paul | |
2010-02-26 | util: Code generate functions to pack and unpack a single pixel. | José Fonseca | |
Should work correctly for all pixel formats except SRGB formats. Generated code made much simpler by defining the pixel format as a C structure. For example this is the generated structure for PIPE_FORMAT_B6UG5SR5S_NORM: union util_format_b6ug5sr5s_norm { uint16_t value; struct { int r:5; int g:5; unsigned b:6; } chan; }; Not used everywhere yet because it seems compiled code is slower than bitshift arithmetic by some misterious reason. So we should generate bitshift arithmetic at least for the simple UNORM pixel formats. | |||
2010-02-26 | util: Factor some code into u_format_parse.py | José Fonseca | |
2010-02-26 | util: Use python names consistent with u_format.h | José Fonseca | |
2010-02-26 | llvmpipe: Fix lp_tile_r5g6b5_unorm_write_4ub. | José Fonseca | |
Was using 32bit integer pointers instead of 16bits. | |||
2010-02-26 | llvmpipe: Fix scons dependencies. | José Fonseca | |
2010-02-24 | r300g: Atomize vertex shader. | Corbin Simpson | |
2010-02-24 | r300g: Move CALLOCs to correct place. | Corbin Simpson | |
2010-02-24 | r300g: prevent CS overflow when emitting the draw packets | Marek Olšák | |
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> | |||
2010-02-24 | llvmpipe: clean up rasterization threads upon context destruction | Brian Paul | |
Fixes glean hang, bug 26536. | |||
2010-02-24 | r300g: remove invalid .PHONY line | Brian Paul | |
The $(COMPILER_ARCHIVE) target is not a phony target. This solves the unconditional re-making of libr300.a | |||
2010-02-24 | llvmpipe: more lp_rasterizer_task parameter passing | Brian Paul | |
2010-02-24 | llvmpipe: pass fewer parameters to rasterization functions | Brian Paul | |
2010-02-24 | llvmpipe: added some assertions | Brian Paul | |
2010-02-24 | llvmpipe: SRGB textures not supported yet | Brian Paul | |
2010-02-24 | llvmpipe: vertex shader textures not supported yet | Brian Paul | |
2010-02-24 | r300: Update for UTIL_FORMAT_LAYOUT_xxx changes. | José Fonseca | |
2010-02-24 | llvmpipe: Update for UTIL_FORMAT_LAYOUT_xxx changes. | José Fonseca | |
2010-02-24 | i915g: fix a comment | Brian Paul | |
2010-02-24 | llvmpipe: Fix breakeage. | José Fonseca | |
Due to the u_format.csv changes the unrolled code generator was being used for formats it didn't support. Bring some bugfixes from u_format_access.py too. | |||
2010-02-24 | llvmpipe: Handle correctly 24bit formats. | José Fonseca | |
2010-02-24 | llvmpipe: Kill unused UTIL_FORMAT_LAYOUT_SCALAR. | José Fonseca | |
2010-02-23 | llvmpipe: add lp_tile_image.c to sources | Brian Paul | |
2010-02-23 | llvmpipe: whole image tile/untile functions | Brian Paul | |
2010-02-23 | llvmpipe: remove Z16 format override hack | Brian Paul | |
2010-02-23 | llvmpipe: Z16 format is not supported | Brian Paul | |
2010-02-23 | llvmpipe: added assertions to verify that scene is empty | Brian Paul | |
2010-02-23 | llvmpipe: added some assertions | Brian Paul | |
2010-02-24 | r300g: fix texture swizzling for the SRGB formats | Marek Olšák | |
2010-02-22 | i965g: Add fallthrough comments in switch statement. | Vinson Lee | |
Silences warnings about missing break statements in static analysis. | |||
2010-02-23 | r300g: fix draw_elements for "start" != 0 | Marek Olšák | |
Reported-by: Andre Maasikas <amaasikas@gmail.com> | |||
2010-02-22 | svga: Upload user buffers only once. | José Fonseca | |
2010-02-22 | svga: Fix the guest offset of piecewise buffer DMAs. | José Fonseca | |
It was being erroneously set equal to the host offset, but it should be zero. | |||
2010-02-22 | svga: Emit a scalar rcp in shadow maps. | José Fonseca | |
Small improvement in Lightsmark 2008. | |||
2010-02-22 | svga: Don't emit zero writemasks. | José Fonseca | |
This fixes a regression with Lightsmark, where more compact TGSI from Mesa was causing a zero mask MOV to be emitted for shadow map compare, causing problems in some backends. Add a few more assertions to catch cases like this. | |||
2010-02-22 | svga: Upload the dirty ranges instead of the whole buffer. | José Fonseca | |
2010-02-22 | svga: Break uploads of big buffers into smaller pieces. | José Fonseca | |
Fixes crash in Homeworld2 which tries to create a 14MB buffer, because we now avoid creating GMR buffers larger than 8MB to ensure progress given we have only a 16MB pool. | |||
2010-02-22 | svga: Note ranges even when there is no hardware buffer around. | José Fonseca | |
Not having a hardware buffer around doesn't change the fact that the range is dirty and needs to be uploaded eventually. | |||
2010-02-22 | svga: Further cleanup/comment svga buffer code. | José Fonseca | |
Just cosmetic changes -- no behavior change. | |||
2010-02-22 | svga: Temporarily create a sw vertex buf when failed to create a hw buf. | José Fonseca | |
Many apps don't check the return of map buffer so it is better not to fail. | |||
2010-02-22 | svga: Remove unused buffer download code. | José Fonseca | |
Unnecessary now that we never destroy buffer storage. | |||
2010-02-22 | svga: Prevent buffer overflow in buffer ranges. | José Fonseca | |
Do this by extending the nearest range to cover the new range. This fixes an access fault in Call of Duty which was doing many disjoint glBufferSubData calls. | |||
2010-02-22 | svga: Fix PIPE_LOGICOP_INVERT. | José Fonseca | |
Actually the current XOR implementation is an INVERT. This fixes rectangle selection in Maya. |