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2009-08-21softpipe: remove duplicate #include, move anotherBrian Paul
2009-08-21softpipe: remove tex sample dependencies on softpipeBrian Paul
The texture sampling code doesn't really have any dependencies on the rest of softpipe, just the tile cache.
2009-08-21softpipe: minor code refactoring to remove softpipe/tile cache dependenciesBrian Paul
The tile cache code now has no hard dependencies on softpipe.
2009-08-21softpipe: remove unused #includes, white-space clean-upBrian Paul
2009-08-21softpipe: remove unneeded const qualifierBrian Paul
2009-08-21softpipe: per-unit sampler varientsBrian Paul
Can't share sampler varients across multiple tex units because the texture pointer is in the sampler varient. That prevents different textures per unit. Fixes progs/demos/multiarb, progs/glsl/samplers, etc.
2009-08-21softpipe: add missing PIPE_TEXTURE_CUBE case in get_lambda_func()Brian Paul
Fixes progs/demos/cubemap
2009-08-21softpipe: add missing sp_sampler_varient_destroyKeith Whitwell
2009-08-21softpipe: remove redundant comparison, make test easier to understandBrian Paul
2009-08-21softpipe: fix min/mag filter typoBrian Paul
2009-08-21softpipe: fix s/t/p typosBrian Paul
2009-08-21softpipe: rework texture sampling codeKeith Whitwell
Split into component pieces, stitch together at runtime using function pointers. Make it possible to utilize the existing fastpaths as image-level filters for generic mip-filtering routines. Remove special case for rectangle filtering, as it can now be handled by the 2d path. As most of the mesa demo texturing was already covered by fast paths, its harder to find examples of speedups, but tunnel gets a boost as mip-nearest filtering is now able to access the img_2d_linear_wrap_POT functions for sampling within a mipmap level.
2009-08-20nv50: use VTX_ATTR_nF for constant vtxeltsChristoph Bumiller
2009-08-20nv50: set vertex buffer limitsChristoph Bumiller
2009-08-20nv50: modify vbo format to hw translation, add BGRA swizzleChristoph Bumiller
2009-08-20softpipe: allow the existing sampler routines to be hooked up directlyKeith Whitwell
Let eg. sp_get_samples_rect be hooked directly in as the tgsi sampler routine. Add a field to determine whether this is a vertex or fragment sampling call, and massage parameters to match the tgsi call.
2009-08-20softpipe: fix xpot calculation typo in sp_get_samples_2d_nearest_clamp_POTKeith Whitwell
2009-08-20softpipe: slightly optimized tiling calculationKeith Whitwell
2009-08-20softpipe: fix glitch in texel lookups on fastpathsKeith Whitwell
Fixes two issues - firstly for mipmap levels with one or more dimensions smaller than tilesize, the code was sampling off the edge of the texture (but still within the tile). Secondly, in the linear_mipmap_linear case, both the default code and new fastpath were incorrect. This change fixes the fastpath and adds a comment to the default path, which still needs to be fixed. Basically the issue is that the coordinates in the smaller texture level are/were being computed by just dividing thecoordinates from the larger texture level by two, as in: x0[j] /= 2; y0[j] /= 2; x1[j] /= 2; y1[j] /= 2; The issues with this are signficant. Initially x1 is most often equal to x0+1, but after this, it will likely be equal to x0, so we will not actually be performing the linear blend within the smaller mipmap. The fastpath code avoided this (recalculated x1), but was still using the weighting factors from the larger mipmap level (xw, yw), which were incorrect. Change the fastpath code to do two full, independent linear samples of the two mipmap levels before blending. The default code needs to do the same thing.
2009-08-20softpipe: optimized path for simple mipmap samplingKeith Whitwell
linear-mip-linear-repeat-POT sampling faspath, provides a very nice speedup to apps that do this common type of texturing. Test case: demos/terrain, turn fog off, turn texturing on. Without patch: 12 fps With patch: 20 fps.
2009-08-19gallium: rename copy/fill_rect utility functionsBrian Paul
2009-08-18r300g: Force off ZTOP optimizations for now.Corbin Simpson
2009-08-18r300g: Utilize DONTBLOCK.Corbin Simpson
Also ALGYRHYTHMS.
2009-08-18r300g: Massively cleanup OQ.Corbin Simpson
Still broken, but compiles cleaner, behaves better, etc.
2009-08-18r300g: Add high_second_pipe cap for R3xx chipsets.Corbin Simpson
This name is totally subject to change if ever I need to separate R3xx for some other reason.
2009-08-18Revert "r300-gallium, radeon-gallium: Nuke gb_pipes from orbit."Corbin Simpson
This reverts commit 6a40d1e9d96f8e8c57bc3bbd6f567cacd4471f59. Turns out that we *do* need these for OQ after all. Go figure. Conflicts: src/gallium/winsys/drm/radeon/core/radeon_r300.h
2009-08-18Merge branch 'mesa_7_5_branch'Brian Paul
2009-08-18softpipe: fix typo in clear_tileKeith Whitwell
2009-08-18softpipe: split texture and surface tile cachesKeith Whitwell
These do similar jobs but with largely disjoint code. Will want to evolve them separately going forward.
2009-08-18softpipe: move flatshade-first check out of loopKeith Whitwell
2009-08-17nv50: remove a few cases of directly casting struct pipe_contextMaarten Maathuis
2009-08-17nv50: borrow some flushing code from the ddxMaarten Maathuis
- This fixes neverball corruption. - I'm unsure about what we're actually flushing here.
2009-08-17nv50: whitespace fixes and deobfuscationMaarten Maathuis
2009-08-17cell: fix incorrect pipe_transfer testsBrian Paul
The value is an enum, not a bitmask.
2009-08-17nv50: fix stencil stateChristoph Bumiller
It's the front stencil methods that have contiguous offsets, not the back ones. Unfortunately the names in the header still have FRONT/BACK reversed, so I'm using hex values until it gets updated.
2009-08-15nv50: avoid a NULL-ptr dereference when the pipe context changesMaarten Maathuis
- We cannot assume all state objects are present when the pipe context changes.
2009-08-15nv50: align registers used with TEX to 4Christoph Bumiller
The TEX instruction is passed the first index of a contiguous range of 4 TEMP registers that contain coordinates / LOD and, after execution, the texel values. It seems the first index is required to be a multiple of 4 on some (older ?) cards.
2009-08-14trace: Remove space next to the class attribute of the trace.José Fonseca
2009-08-14nv50: fix mipmap offsets and tilingChristoph Bumiller
The hardware expects a texture's tile mode to change with the mipmap level. Also, only multiply by block size once to obtain size.
2009-08-14nv50: make sure we don't re-emit outdated scissor stateChristoph Bumiller
Since we don't turn off scissors, we need to update the stateobj when the framebuffer size changes.
2009-08-14nv50: make use of the y-origin switchChristoph Bumiller
Now that we know how to make the hardware have y-coordinate origin top, we can get rid of all the inversion introduced earlier.
2009-08-14nv50: fix typo in REALLOC's 2nd argument in ctor_immdChristoph Bumiller
2009-08-11gallium/trace: remove stray semicolonsBrian Paul
2009-08-11gallium/identity: remove stray semicolonsBrian Paul
2009-08-12i915g: Check relocs as wellJakob Bornecrantz
2009-08-11gallium: Add texture usage information to surface_buffer_createJakob Bornecrantz
We need aditional meta data about the usage of the surface in softpipe because we need to be able tell the diffrence between PRIMARY and DISPLAY_TARGET surfaces.
2009-08-11Revert "softpipe: rearrange blend fastpaths"Keith Whitwell
This reverts commit 1295cf423e21dad04a947960782ffa8db2739709. The original formulation was easier to understand & work with. Will revisit this later.
2009-08-11softpipe: reduce textual differences between exec and sse shader pathsKeith Whitwell
Unshare one function (setup_pos_vector) as we want to push this code into the generated shader in the SSE case.
2009-08-11softpipe: remove gallivm fragment shadersKeith Whitwell
However we do llvm integration, it will be different & more comprehensive than this.
2009-08-11r300g: Fix up remaining VAP_CNTL_STATUS writes for big endian.Michel Dänzer