Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-09-24 | softpipe: fix compiler warnings | Keith Whitwell | |
2009-09-24 | softpipe: Use portable INLINE macro. | José Fonseca | |
2009-09-24 | softpipe: Update SConscript. | José Fonseca | |
2009-09-23 | llvmpipe: move tile cache datatypes into .c file since they're private | Brian Paul | |
2009-09-23 | softpipe: replace macros with inline functions | Brian Paul | |
And update comments. | |||
2009-09-23 | softpipe: white-space/formatting fixes and updated comments | Brian Paul | |
2009-09-23 | llvmpipe: added max texture/surface size sanity check | Brian Paul | |
Carried over from softpipe driver. | |||
2009-09-23 | llvmpipe: increase MAX_WIDTH/HEIGHT to match max texture size | Brian Paul | |
2009-09-23 | Merge branch 'mesa_7_6_branch' | Brian Paul | |
Conflicts: src/gallium/drivers/softpipe/sp_tile_cache.c | |||
2009-09-23 | softpipe: added max texture/surface size sanity check | Brian Paul | |
2009-09-23 | softpipe: increase MAX_WIDTH/HEIGTH 4096 to match max texture size | Brian Paul | |
2009-09-23 | Merge branch 'softpipe-opt' | Keith Whitwell | |
Conflicts: progs/demos/cubemap.c src/gallium/drivers/softpipe/sp_tex_sample.c src/gallium/drivers/softpipe/sp_texture.c | |||
2009-09-23 | gallium: Update vendor string. | José Fonseca | |
2009-09-22 | softpipe: fix bugs in POT texture sampling when texture is not square | root | |
Before, if level was greater than the logbase2(base size) we were doing a negative bit shift and winding up with garbage values. | |||
2009-09-22 | softpipe: additional assertions | Brian Paul | |
2009-09-22 | softpipe: disable a _debug_printf() | Brian Paul | |
2009-09-22 | softpipe: need to write depth/stencil values even when stencil fails | Keith Whitwell | |
2009-09-22 | softpipe: set quad->facing value | Keith Whitwell | |
2009-09-22 | softpipe: fix polygon stipple | Keith Whitwell | |
2009-09-22 | softpipe: fix occlusion counting | Keith Whitwell | |
2009-09-22 | i915g: Do propper references of surfaces in context | Jakob Bornecrantz | |
2009-09-21 | Merge branch 'mesa_7_5_branch' into mesa_7_6_branch | Brian Paul | |
2009-09-21 | r300g: Fix bad formatting parameters in calls to debug_printf | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-09-21 | softpipe: Fix cube face selection. | Brian Paul | |
If arx and ary are equal, we still want to choose from one of them, and not arz. (cherry picked from commit de685b37a91bc95dd4093a44a49b7b47385b1f7c) | |||
2009-09-20 | llvmpipe: Fix lp_get_cached_tile. | José Fonseca | |
Align coordinates to tile boundaries. | |||
2009-09-20 | llvmpipe: Update tile status on flush. | José Fonseca | |
2009-09-19 | llvmpipe: Respect input interpolators for the shader. | Michal Krol | |
Cherry-picked from fb2c7b6743ba6e89f24843890fb7fcd6a09c3dbb | |||
2009-09-18 | softpipe: Fix cube face selection. | Michal Krol | |
If arx and ary are equal, we still want to choose from one of them, and not arz. | |||
2009-09-17 | softpipe: Respect input interpolators for the shader. | Michal Krol | |
2009-09-16 | llvmpipe: Don't assert due to unsupported texture wrap modes. | José Fonseca | |
Issue a warning and fallback to clamping. | |||
2009-09-16 | gallium: Deprecate PIPE_CAP_S3TC. | José Fonseca | |
No longer used. S3TC support is queried via pipe_screen::is_format_supported. | |||
2009-09-16 | softpipe: Do not advertise Z32_UNORM as a supported format. | Michal Krol | |
2009-09-16 | llvmpipe: Make the code portable for MinGW. | José Fonseca | |
2009-09-15 | nv50: avoid excessive FIRE_RING | Maarten Maathuis | |
- And reduce RING_SPACE to 2, instead of 3. | |||
2009-09-15 | nv50: use flush_notify to reduce number of relocs | Maarten Maathuis | |
2009-09-15 | Merge branch 'mesa_7_6_branch' | Brian Paul | |
2009-09-15 | nv50: fix stupid thinko in emit_set | Christoph Bumiller | |
When swapping sources 0 and 1, EQ of course does *not* become NE, etc. Introduced in 2b963f5c723401aa2646bd48eefe065cd335e280. | |||
2009-09-15 | nv50: let programs use the whole param buffer | Christoph Bumiller | |
Allocation is unnecessary since all uniforms are uploaded on every constant buffer change anyway. | |||
2009-09-15 | nv50: add preliminary support for point sprites | Christoph Bumiller | |
2009-09-15 | nv50: add support for point size per vertex | Christoph Bumiller | |
2009-09-15 | nv50: add support for light-twoside | Christoph Bumiller | |
2009-09-15 | nv50: proper linkage between VP and FP | Christoph Bumiller | |
This moves construction of the mapping between VP outputs and FP inputs into validation. The map also contains slots for special outputs like clip distance and point size, so we need to at least merge the VP related and FP related parts on validation if we want to support those. Now we match every single FP input component with results from the VP and leave those not read out of the map, or replace those not written by 0 (xyz) or 1 (w). The bitmap indicating linear interpolants is also filled, and flat FP inputs are mapped in only after non-flat ones, as is required. Furthermore, we can save some space by only fetching VP attrs we actually use, and avoid wasting any output regs because of TGSI using less than 4 components. | |||
2009-09-15 | nv50: move allocation of pc regs | Christoph Bumiller | |
Make use of tgsi_shader_info to determine how many nv50_regs we need to allocate, whether program uses KIL, or writes DEPR. | |||
2009-09-15 | nv50: nicer initialization of nv50_regs | Christoph Bumiller | |
2009-09-15 | nv50: handle CEIL and TRUNC opcodes | Christoph Bumiller | |
2009-09-15 | nv50: handle SEQ, SGT, SLE, SNE opcodes | Christoph Bumiller | |
2009-09-15 | nv50: SIN and COS use src0.w for dst.w | Christoph Bumiller | |
2009-09-15 | nv50: use broadcast TEMP reg in tx_insn | Christoph Bumiller | |
Makes some opcode cases nicer and might reduce the total nr of TEMPs required, or save some MOVs. | |||
2009-09-15 | nv50: add nv50_tgsi_insn to handle swizzles safely | Christoph Bumiller | |
2009-09-15 | nv50: add functions for swizzle resolution | Christoph Bumiller | |
We're going to try to reorder the scalar ops of a vector instr to accomodate swizzles that would otherwise require us to emit to an additional TEMP first (like MOV R0.xy, R0.zx). |