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2009-04-15r300-gallium: Fixup for commit 9b75627fab5bf2ea90f27ddd31b60c54895f6de6.Thomas Hellstrom
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
2009-04-15gallium: Make sure we flush before some texture / buffer operations.Thomas Hellstrom
Also implement context member functions to optimize away those flushes whenever possible. Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
2009-04-15r300-gallium: Use viewport state.Corbin Simpson
2009-04-15r300-gallium: Don't use indexbufs for now.Corbin Simpson
They aren't working, so best to turn it off.
2009-04-15r300-gallium: Point size is at OVM position 15, not 1.Corbin Simpson
Or so sayeth osiris, and he would know. :3
2009-04-15r300-gallium: vs: Dot products.Corbin Simpson
2009-04-13nv50: fix mrt clearBen Skeggs
2009-04-10r300-gallium: Split up vertex format tallying for HW and SW TCL.Corbin Simpson
This makes things draw (again) with HW TCL. Yay?
2009-04-10r300-gallium: Finish up cleanup of vertex format state.Corbin Simpson
This makes texcoords route properly, and also fixes a few asserts.
2009-04-10r300-gallium: Clean up vertex format setup.Corbin Simpson
2009-04-10gallium: remove pipe_texture::compressed fieldBrian Paul
The format field encodes compressed vs. uncompressed already. We can easily check if a texture is compressed with pf_is_compressed(texture->format).
2009-04-09i965simple: remove pipe_texture::compressed referenceBrian Paul
2009-04-09trace: Dump the fence, not its pointer.José Fonseca
2009-04-09trace: Use 'flags' name consistently.José Fonseca
2009-04-09nv50: adapt for new clear interfaceBen Skeggs
this is so much nicer :)
2009-04-08r300-gallium: Properly emit indexbufs.Corbin Simpson
This fixes hardlocks with anything using elts.
2009-04-08r300-gallium: Add vertex shader constant emit.Corbin Simpson
2009-04-08trace: Make calls dumping threadsafe.José Fonseca
2009-04-08trace: Make call no global.José Fonseca
2009-04-08trace: Simplify cast wrappers.José Fonseca
2009-04-08trace: Match pipe_context::clear prototype.José Fonseca
2009-04-07softpipe: minor debug-help changes in softpipe_transfer_map()Brian Paul
2009-04-06r300-gallium: vs: Add MAD.Corbin Simpson
2009-04-06r300-gallium: vs: Add MUL.Corbin Simpson
2009-04-06r300-gallium: Fix surface_copy too.Corbin Simpson
2009-04-06r300-gallium: Properly setup HW/SW TCL controls.Corbin Simpson
This keeps non-TCL chipsets from locking up, and also fully unbreaks RADEON_NO_TCL rendering.
2009-04-06softpipe: clean up the buffer clear and tile cache code a littleBrian Paul
2009-04-05r300-gallium: vp: Moar.Corbin Simpson
2009-04-05r300-gallium: vs: Use a tab to properly set up OVM.Corbin Simpson
2009-04-05r300-gallium: Re-translate shaders if constants change.Corbin Simpson
2009-04-05r300-gallium: Properly interface with Draw for vert shaders.Corbin Simpson
2009-04-05r300-gallium: Update state handlers/setters for vertex shaders.Corbin Simpson
2009-04-04r300-gallium: vs: Moar vert shaders.Corbin Simpson
2009-04-04r300-gallium: vs: Expand instruction emission.Corbin Simpson
2009-04-04r300-gallium: Update clear() code.Corbin Simpson
We have a huge optimization opportunity, but for now we'll just use the util.
2009-04-04cell: update clear() code to catch up to gallium changesBrian Paul
2009-04-04gallium: Clean up driver clear() interface.Michel Dänzer
Only allows clearing currently bound buffers, but colour and depth/stencil in a single call.
2009-04-04r300-gallium: Calculate vert shader inputs for HW TCL.Corbin Simpson
This is definitely not perfect.
2009-04-04r300-gallium: Fix bad register write.Corbin Simpson
2009-04-04r300-gallium: Move swtcl_emit to render to reflect its true purpose.Corbin Simpson
2009-04-04Add scons build support for radeon/r300.Corbin Simpson
2009-04-04r300-gallium: Clean up compile warnings and strict compile errors.Corbin Simpson
2009-04-04r300-gallium: r500 surface_copy fragment shader.Corbin Simpson
2009-04-03softpipe: add additional surface formats in tile cache codeBrian Paul
2009-04-03nv50: fix viewport state updateChristoph Bumiller
2009-04-01r300-gallium: Translate vertex shader magic numbers.Corbin Simpson
2009-04-01r300-gallium: Fix compiler warnings.Corbin Simpson
"const" is the right keyword, but I can't do that without adding a bunch of really annoying and ugly const casts everywhere, and frankly, that's really stupid, so instead, just don't make them const.
2009-04-01r300-gallium: Add vertex shader for surface_copy.Corbin Simpson
2009-03-31r300-gallium: Backwards test.Corbin Simpson
Wow, how long's that been there? Embarrassing.
2009-03-31r300-gallium: Moar vert shader emit.Corbin Simpson