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2010-04-28llvmpipe: make vertex-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: make blend-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: make sampler-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: remove some unneeded shader structure fieldsBrian Paul
2010-04-28llvmpipe: dump shaders if LP_DEBUG=tgsiBrian Paul
2010-04-28softpipe: consolidate tex image offset codeBrian Paul
2010-04-28llvmpipe: remove unused write_depthBrian Paul
2010-04-28softpipe: use consistant names for local varsBrian Paul
2010-04-28llvmpipe: Remove unnecessary header.Vinson Lee
2010-04-28r300g: move ZTOP to separate fileMarek Olšák
Ideally, HiZ should go in r300_hyperz.c next to ZTOP.
2010-04-27r300: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.José Fonseca
2010-04-27cell: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.José Fonseca
2010-04-27svga: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.José Fonseca
2010-04-27llvmpipe: remove lp_scene_map_buffers(), lp_scene_unmap_buffers()Brian Paul
2010-04-27llvmpipe: implement max scene sizeBrian Paul
When the size of the scene (binned data plus referenced resources/textures) exceeds LP_MAX_SCENE_SIZE flush/render the scene. This could be improved in various ways but is a good start. Fixes piglit streaming-texture-leak test.
2010-04-27llvmpipe: added llvmpipe_resource_size()Brian Paul
2010-04-27llvmpipe: comment-out unused field for nowBrian Paul
2010-04-27llvmipe: update commentsBrian Paul
2010-04-27r300g: fix mipmapped texture3D size calculationMarek Olšák
I accidentally inverted the condition. :( Broken since the commit 2579fe4044012a552c8be222ffae76b48de13592. FDO bug #27851.
2010-04-27r300g: compensate for non-atomized emit_query_end in the CSMarek Olšák
And reserve a little more space just in case.
2010-04-27nvfx: Move src/gallium/drivers to beginning of SCons include path.Vinson Lee
libdrm-2.4.20 and earlier include the nouveau/nouveau_class.h header. A later version of libdrm will not ship this header. Mesa also has this header at src/gallium/drivers. The symbol NV34TCL_VTXFMT_TYPE_HALF is needed by nvfx_vbo.c. This symbol is not in the libdrm copy of the header but is in the Mesa copy of the header. This patch moves src/gallium/drivers to the beginning of the include paths such that when building on hosts with libdrm-2.4.20 or ealier the build uses the copy in Mesa.
2010-04-27r300g: reserve CS space for index offsetMarek Olšák
This has caused CS overflow since the commit 671f1e1229877d459cfd76e2cf5ea89c8d881036. TA3D works here again.
2010-04-26llvmpipe: Remove unused variable.Vinson Lee
2010-04-27r300g: add support for more unaligned vertex formatsMarek Olšák
An aligned stride is still needed for it to work. I am slowly approaching the Sauerbraten milestone!
2010-04-27r300g: setup PSC first, then align vertex formatsMarek Olšák
This allows us to put correct swizzles for undefined components in PSC.
2010-04-27r300g: set undefined vertex swizzles to (0,0,0,1) respectivelyMarek Olšák
2010-04-26r300g: disable point sprites (again)Marek Olšák
They cause lockups. The users doesn't seem to like them.
2010-04-26r300g: fix warnings when printing uint64_tMarek Olšák
Though not nice, this is the correct way.
2010-04-26r300g: fix warnings by using the const qualifierMarek Olšák
See also the libdrm commit af98ccf4dd5dcb1b904ec32b9bd1521e6bf7dda5.
2010-04-26r300g: use CS_OUT_TABLE betterMatt Turner
Reviewed-by: Corbin Simpson <MostAwesomeDude@gmail.com> Signed-off-by: Matt Turner <mattst88@gmail.com> Signed-off-by: Marek Olšák <maraeo@gmail.com>
2010-04-26svga: Pass-through max_index to translate.José Fonseca
2010-04-26r300g: Rudimentary stats, printed on exit.Corbin Simpson
Whoo!
2010-04-26r300g: Add stats debug flag.Corbin Simpson
2010-04-26r300g: Use table CS writing when applicable.Corbin Simpson
I just broke the 2000 fps barrier on glxgears. Yay?
2010-04-26r300g: Add CS table writing.Corbin Simpson
2010-04-25nvfx: Add include path to SCons build.Vinson Lee
2010-04-26r300g: support index bias on r500 and DRM 2.3.0Marek Olšák
2010-04-26r300g: support rendering more than 65535 vertices in one batch on r500Marek Olšák
and disable batch splitting on these chipsets.
2010-04-26r300g: emit MSPOS regsMarek Olšák
2010-04-26r300g: force prefetch for non-indexed verticesMarek Olšák
2010-04-26r300g: use the dummy FS shader for shaders with zero instructionsMarek Olšák
2010-04-26r300g: allow unaligned vertex formats if the stride is dword-alignedMarek Olšák
2010-04-26r300g: abort on unsupported vertex formatsMarek Olšák
2010-04-26r300g: abort if a vertex buffer offset is not dword-alignedMarek Olšák
2010-04-25nvfx: Add missing header.Vinson Lee
2010-04-25llvmpipe: No need to flush the caches for buffers.José Fonseca
2010-04-25softpipe: Make softpipe transfers in-order.José Fonseca
Transfer, being now a context operation, should happen in order with all other contexts operations. If there is rendering pending on the resource then the driver must flush and potentially wait itself internally. Instead of avoiding using transfers internally (as done in llvmpipe) I've opted to simply pass PIPE_TRANSFER_UNSYNCHRONIZED in all internal transfers, to avoid infinite recursion.
2010-04-25llvmpipe: Cleanup/improve llvmpipe_flush_resource usage.José Fonseca
Recognize PIPE_TRANSFER_UNSYNCHRONIZED and PIPE_TRANSFER_DONTBLOCK.
2010-04-25llvmpipe: Remove unused variable.Vinson Lee
2010-04-25llvmpipe: llvmpipe_flush_texture -> llvmpipe_flush_resourceJosé Fonseca