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2009-11-01r300g: split constant buffer and shader emittionMaciej Cencora
2009-11-01i965g: the whole drivers/i965 directory is compilingKeith Whitwell
That was a lot more work than I expected. Still the winsys to go, then the small matter of making it work and re-enabling the missing functionality.
2009-11-01r300g: Adopt osiris' PSC data and swizzle.Corbin Simpson
A fair amount more flexible and easier to maintain.
2009-11-01i965g: more files compilingKeith Whitwell
2009-11-01i965g: more files compilingKeith Whitwell
2009-11-01i965g: more files compilingKeith Whitwell
2009-11-01nv50: handle TGSI_SEMANTIC_FACEChristoph Bumiller
2009-11-01nv50: make IF condition safeChristoph Bumiller
Don't assume that a SET that writes to IF's argument directly precedes the IF.
2009-11-01nv50: implement TGSI_OPCODE_AND/OR/XORChristoph Bumiller
Will use AND for gl_FrontFacing, the face input is either 0 or 0xffffffff.
2009-11-01i965g: more files compilingKeith Whitwell
2009-11-01i965g: more work on compilation -- surface managementKeith Whitwell
2009-10-31i965g: more work on compilationKeith Whitwell
2009-10-31nv50: fix textures with block size != cppChristoph Bumiller
First, using width * block size as pitch is evidently wrong if a block contains more than 1 texel. For tiled textures, since a block occupies a contiguous area of memory, y addressing in m2mf has to be done by block index, not the y coordinate itself. This should fix compressed textures.
2009-10-31i965g: non-glsl fragment shader path is compilingKeith Whitwell
Disabled glsl code for now, probably want to clean this up somehow.
2009-10-31i965g: wip on fragment shadersKeith Whitwell
2009-10-31nouveau: Support X8R8G8B8 textures on nv30, nv40 and RTs on nv10-nv40.Younes Manton
2009-10-31nv50: use SIFC also for shader uploadChristoph Bumiller
Adds a more generic SIFC transfer function.
2009-10-31nv50: make MRTs workChristoph Bumiller
We have to indicate to the hw whether the FP exports multiple colour results. Method 0x121c is used to specify the number of RTs. Also deactivate zeta explicitly if there's no zsbuf.
2009-10-31r300g: correct the pitch calculation for smaller mipmapsMarek Olšák
2009-10-31r300g: pretend NPOT supportMarek Olšák
It's requires to get GL2.1, therefore, much more piglit tests can be used for testing. Figure out later how to emulate this.
2009-10-31r300g: fix reading from the destination buffer in blendingMarek Olšák
2009-10-31r300g: add precalculating of pixel pitch, add a new NPOT flagMarek Olšák
2009-10-31r300g: remove unnecessary assertionsMarek Olšák
Also, correct typos in comments.
2009-10-31r300g: fix crash in r300_is_texture_referencedMarek Olšák
Also, a subtle fix in emitting a texture state
2009-10-30softpipe: Respect gl_rasterization_rules in primitive setup.Michal Krol
2009-10-29i965g: work in progress on fragment shadersKeith Whitwell
2009-10-28i965g: still working on compilationKeith Whitwell
2009-10-28r300g: Use u_trim_pipe_prim to prevent lockups from incorrect vert counts.Corbin Simpson
Adapted from osiris' version on his tree.
2009-10-28r300g: Keep texture formats organized.Corbin Simpson
2009-10-28r300g: add some texture formatsMaciej Cencora
2009-10-28r300g: Clear up a bit of the buffer reference stuff.Corbin Simpson
Still need to actually get reference info from winsys somehow. Doing added buffers is easy, but knowing whether a flush has happened is a bit tricky.
2009-10-28r300g: Fix XXX.Corbin Simpson
Nothing strange here.
2009-10-28r300g: fix emitting the stencil-ref and alpha-ref valuesMarek Olšák
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> DSA really needs its head examined someday. ~ C.
2009-10-28r300g: fix the WRAP_T mode when using 1D texturesMarek Olšák
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
2009-10-28r300g: fix blending and do some optimizationsMarek Olšák
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
2009-10-28llvmpipe: Make sure the JIT engine and X86 target are linked on MSVC build.José Fonseca
Basically mimic the llvm 2.6 way of linking execution engines and targets.
2009-10-28llvmpipe: Implement round() for MSVC.José Fonseca
2009-10-28nv50: activate more lanes in a warpChristoph Bumiller
Some cards have crippling defaults set and use only 4 of 32 lanes. This should activate 16 on these. Those that allow 32 by default should still do so. Found out by Marcin Kościelnicki.
2009-10-27i965g: still working on compilationKeith Whitwell
2009-10-26i965g: still working on compilationKeith Whitwell
2009-10-26r300g: read occlusion query results from both Z pipes on RV530Marek Olšák
2009-10-26r300g: add cubemap supportMarek Olšák
Also, set a pitch for rectangles only.
2009-10-26i965g: still working on compilationKeith Whitwell
2009-10-25llvmpipe: Human friendlier sampler state dump.José Fonseca
2009-10-25llvmpipe: Dump the sampler state of the shader key.José Fonseca
2009-10-25llvmpipe: Immediate multiplication.José Fonseca
2009-10-25i965g: start hooking up some to the gallium context interfacesKeith Whitwell
- create/bind/destroy blend and depth state - framebuffer and viewport - etc.
2009-10-25llvmpipe: Fast path for sampling rgba8 textures with linear filtering.José Fonseca
Implement Keith's suggestion of doing most of the sampling with 16x8 and 8x16 AoS, and only doing the conversion to floating point SoA at the very last step. Improves gloss performance by 10%.
2009-10-25llvmpipe: Make lerping work for 8.8 fixed point values.José Fonseca
2009-10-25llvmpipe: New module to help make assertions about formats.José Fonseca