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2009-10-22r300g: Check for NULL Draw during flush.Corbin Simpson
Split from the fastpath WIP.
2009-10-21r300g: Update comments, function names in r300_state_inlines.Corbin Simpson
2009-10-21r300g: Update comments, asserts, indents in r300_texture.Corbin Simpson
I wish I knew enough about textures to really really REALLY fix that file.
2009-10-21r300g: Remove unused debug flag.Corbin Simpson
2009-10-21r300g: Cleanup old static shader state.Corbin Simpson
2009-10-21nouveau: nv30: Do not use assert to return NULLPatrice Mandin
2009-10-21nouveau: nv30: check number of colour buffers to bindPatrice Mandin
2009-10-21llvmpipe: Remove extraneous name in lp_type pre-declaration.José Fonseca
2009-10-21llvmpipe: remove one of two definitions of TILESIZEKeith Whitwell
2009-10-21r300g: No debug in r300_state.Corbin Simpson
2009-10-21r300g: Cleanup header includes.Corbin Simpson
2009-10-21r300g: Don't use getenv; use debug_get_*_option instead.Corbin Simpson
2009-10-21r300g: Don't use the hashtable internally.Corbin Simpson
As osiris pointed out, glxgears slowly gets slower for some reason when it's enabled, and it's not helping at the moment, so just turn it off.
2009-10-21r300g: Examine vertex attribute type on HW TCL too.Corbin Simpson
2009-10-21r300g: Also kill r300_shader_inlines with fire.Corbin Simpson
2009-10-21r300g: Kill r300_surface with fire.Corbin Simpson
If you really want to see it again, check the history.
2009-10-21llvmpipe: remove dead codeKeith Whitwell
2009-10-20cell: fix compilation on cellMarc Dietrich
s/LERP/LRP/
2009-10-20trace: Check for destroy before calling itJakob Bornecrantz
2009-10-20llvmpipe: minor opts to setup_triKeith Whitwell
2009-10-20llvmpipe: move block list into rast structKeith Whitwell
2009-10-20llvmpipe: build list of 4x4 blocks to be shadedKeith Whitwell
2009-10-20llvmpipe: recursive rasterization within a tileKeith Whitwell
2009-10-20llvmpipe: pass mask as a linear encoding of the 4x4 blockKeith Whitwell
2009-10-20llvmpipe: precalculate some offsetsKeith Whitwell
2009-10-19llvmpipe: remove a leftover 8x2 usageKeith Whitwell
2009-10-19llvmpipe: calculate masks in format desired by shaderKeith Whitwell
Also remove branches calculating masks for quads.
2009-10-19llvmpipe: pre-multiply some constants by fixed_oneKeith Whitwell
2009-10-19llvmpipe: Reshape the shader input from 8x2 to 4x4.José Fonseca
Incorrect rendering until the interpolation code generation is updated.
2009-10-19llvmpipe: fixed-point rasterizationKeith Whitwell
2009-10-19llvmpipe: Reset the pointer to stored jit context.José Fonseca
2009-10-19llvmpipe: Allocate the blend color from the data store, and ensure it's aligned.José Fonseca
2009-10-19llvmpipe: correctly scale top/left fill adjustmentsKeith Whitwell
Was overdoing it previously.
2009-10-19llvmpipe: fix typo correcting for fill conventionKeith Whitwell
Adjustments for top-left fill convention were being lost.
2009-10-19r300g: Demonstratory kludge to unbreak glxgears.Corbin Simpson
We *must* recalculate something in vformat every rebind; let's see if we can't narrow it down a bit.
2009-10-19nv50: add support for address regsChristoph Bumiller
Allow indirect uniform access and increase the limit on parameters from 128 to 512.
2009-10-19nv50: cleanup emit_kilChristoph Bumiller
2009-10-19nv50: implement TGSI_OPCODE_CMPChristoph Bumiller
2009-10-19nv50: quick fix for insn src negationChristoph Bumiller
We only have a per nv50_reg negation flag, if an nv50_reg is used more than once in a TGSI op with different sign modes, we'd generate wrong code. We probably can't do much better without more invasive changes.
2009-10-19nv50: add support for DDX and DDY opcodesChristoph Bumiller
2009-10-19nv50: submit user vbo data through the fifoChristoph Bumiller
Requesting a new real buffer from the kernel and copying all the data is wasteful e.g. if only a few (but widely spread) vertices are accessed.
2009-10-19nv50: use SIFC for TIC, TSC uploadChristoph Bumiller
Add proper flushes for TIC and TSC and remove the costly 2D.0110 flush in nv50_flush. Correct TIC and TSC bo sizes.
2009-10-19nv50: nicer texture format switchChristoph Bumiller
Similar to nv40.
2009-10-19nouveau: implement is_{texture,buffer}_referenced properlyBen Skeggs
2009-10-19drm/nv50: write tic/tsc setup to correct slots when skipping unitsBen Skeggs
2009-10-18r300g: Fix up a bunch of warnings.Corbin Simpson
2009-10-18r300g: Add another ZTOP condition.Corbin Simpson
I don't even know if texkill works right now.
2009-10-18llvmpipe: Allocate texture storage for whole quads.José Fonseca
2009-10-18llvmpipe: Maintain a copy of the shader constants to prevent clobbering.José Fonseca
2009-10-17gallium: Permit surface_copy and surface_fill to be NULL.Corbin Simpson
Uf. Lots of files touched. Would people with working vega, xorg, dri1, etc. please make sure you are not broken, and fix yourself up if you are. There were only two or three places where the code did not have painful fallbacks, so I would advise st maintainers to find less painful workarounds, or consider overhauling util_surface_copy and util_surface_fill. Per ymanton, darktama, and Dr_Jakob's suggestions, clear has been left as-is. I will not add PIPE_CAP_BLITTER unless it is deemed necessary.