Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-10-17 | r300g: Squash format warning. | Corbin Simpson | |
Won't ever be supported. | |||
2009-10-17 | r300g: Use a dirty test to bring framerate back up. | Corbin Simpson | |
This is just split out from the next commit, that's all. | |||
2009-10-17 | r300g: Also have rs_block keyed to the current shader combo. | Corbin Simpson | |
Eliminates part of the glxgears corruption here. Need to clean up PSC more, to get rid of the rest of it. | |||
2009-10-17 | r300g: Fix u_hash_table rename. | Corbin Simpson | |
2009-10-17 | nouveau: nv40: Use same workaround as i915 for segfault related to vbo | Patrice Mandin | |
2009-10-17 | nouveau: nv30: Remove duplicate case. Was a typo for X8R8G8B8, but that will ↵ | Patrice Mandin | |
never be use for front buffer. | |||
2009-10-17 | nouveau: nv30: Use same workaround as i915 for segfault related to vbo | Patrice Mandin | |
2009-10-16 | r300g: Use a hash table to look up vertex info. | Corbin Simpson | |
Need to move rs_block to this, too. Also, I'm getting massive amounts of flicker for some reason; I bet we've gotta re-re-examine PSC and friends. :C | |||
2009-10-15 | r300g: Set logical ID for each emitted texture/sampler. | Corbin Simpson | |
multitexarray works on my r300, but texrect doesn't. | |||
2009-10-15 | nouveau: nv30: Hack to enforce same number of bits as front buffer, for ↵ | Patrice Mandin | |
render targets | |||
2009-10-15 | nouveau: nv30: refuse binding a colour buffer with a zeta buffer with ↵ | Patrice Mandin | |
different bits, till the backend can tell Mesa not to do that. | |||
2009-10-14 | trace: Handle transfer returning null | Jakob Bornecrantz | |
2009-10-14 | r300g: Move ZTOP to its own state atom. | Corbin Simpson | |
It may seem pointless, but this avoids a fair amount of predicted CSO pain. | |||
2009-10-14 | i915g: Fix warnings | Jakob Bornecrantz | |
2009-10-14 | llvmpipe: Use ALIGN_STACK. | José Fonseca | |
2009-10-14 | r300g: Move ztop to derived state. | Corbin Simpson | |
Need to get it into its own atom instead of piggybacking on DSA. | |||
2009-10-14 | r300g: Compiler warning cleanup. | Corbin Simpson | |
2009-10-14 | r300g: remove buffer add that should be unnecessary. | Dave Airlie | |
This should be handled in the emit fine | |||
2009-10-14 | r300g: add QUERY to KITCHEN_SINK | Dave Airlie | |
I missed this, thanks to Corbin for pointing it out. | |||
2009-10-14 | r300g: add one more ZTOP disable bit. | Dave Airlie | |
Still missing the frag uses kill support, hopefully nha can point that out. | |||
2009-10-14 | r300g: port over last parts of oq support. | Dave Airlie | |
Add support for begin/end in each CS so we don't get any other processes rendering in between. TODO: blame other parts of driver for this not working like Z. | |||
2009-10-14 | r300g: convert query to a state for emitting. | Dave Airlie | |
This means we don't emit in the begin query but when we have to flush. Similiar to classic. TODO: make query object actually work. | |||
2009-10-14 | r300g: fixup arb occulsion query support. | Dave Airlie | |
1: add rv530 support - num z pipes cap - add proper start/finish query options for rv530 2: convert to use linked list properly. 3: add flushing required check. 4: initial Z top disabling support. TODO: make it actually work on my rv530. | |||
2009-10-14 | r300g: attempt to make bo space check sane. | Dave Airlie | |
This attempts to make r300g do proper bo space checking as opposed to whatever it was doing now. Signed-off-by: Dave Airlie <airlied@redhat.com> | |||
2009-10-14 | r300g: fix case where texture unit 0 is disabled but unit 1 is enabled. | Dave Airlie | |
to reproduce, start texrect, disable 0 texture in menu. Signed-off-by: Dave Airlie <airlied@redhat.com> | |||
2009-10-13 | nouveau: nv30: use texture width,height for render target dimensions | Patrice Mandin | |
2009-10-12 | r300g: More debug flags. | Corbin Simpson | |
2009-10-12 | r300g: Surface debug. | Corbin Simpson | |
It gets really annoying watching r300g tell me how it's filling surfaces. Or falling back during filling surfaces. | |||
2009-10-12 | r300g: Fallback on surfaces we can't render to or from. | Corbin Simpson | |
Still not sure why st keeps handing down things we can't render to. | |||
2009-10-12 | r300g: Prevent multiple-use textures from getting incorrectly approved. | Corbin Simpson | |
2009-10-12 | r300g: Clean up texture formats. | Corbin Simpson | |
2009-10-12 | Add support for more 8 and 16 bits formats | Patrice Mandin | |
2009-10-11 | r300g: Fix fragment program constants upload on R300 | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-10-11 | r300g: fix blending default state + alpha separate. | Dave Airlie | |
this makes the default state same as r300 | |||
2009-10-10 | llvmpipe: Only invoke the shader if necessary. | José Fonseca | |
2009-10-10 | Merge branch 'mesa_7_6_branch' | Brian Paul | |
2009-10-10 | softpipe: fix multi-drawbuffers regression | Brian Paul | |
This is part of the fix for bug 24401. | |||
2009-10-10 | softpipe: revert 564df9dc5f6335eb8dc68f3c69cf054d2142663c | Brian Paul | |
This change silenced valgrind warnings but broke progs/tests/drawbuffers. The problem is we don't know the surface's state when we start caching it (it may or may not be initialized/cleared/etc). So "clearing" it here was presumptuous. Leaving the code in place (but disabled) for reference and when using valgrind. Fixes bug 24401 | |||
2009-10-10 | r300g: add video surface create and destroy functions | Cooper Yuan | |
2009-10-09 | llvmpipe: Additional checks for binner block lists. | José Fonseca | |
2009-10-09 | llvmpipe: Use framebuffer coords consistently. | José Fonseca | |
2009-10-09 | llvmpipe: Fix type in tri bounding box check. | José Fonseca | |
2009-10-09 | llvmpipe: fill in tri min/max values | Keith Whitwell | |
2009-10-09 | llvmpipe: Remove partial tile override. | José Fonseca | |
2009-10-09 | llvmpipe: Undo debug override. | José Fonseca | |
2009-10-09 | llvmpipe: properly clip tile writes | Keith Whitwell | |
2009-10-09 | llvmpipe: Pass framebuffer coords to shader. | José Fonseca | |
2009-10-09 | llvmpipe: Tell setup shader inputs. | José Fonseca | |
2009-10-09 | llvmpipe: correct binning maths for iterating over whole tiles | Keith Whitwell | |
2009-10-09 | llvmpipe: Get jit_context/jit_function across the rasterizer. | José Fonseca | |