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AgeCommit message (Collapse)Author
2009-12-17s/desc->type/desc->channel[0].type/Michal Krol
2009-12-17llvmpipe: remove unused code, added comments, etcBrian Paul
2009-12-17llvmpipe: replace INT_MIN/2 with INT_MINBrian Paul
Since changing the in/out test we can just use INT_MIN to be sure the comparison against the step values always passes.
2009-12-17llvmpipe: improve the in/out test a littleBrian Paul
Instead of: s = c + step m = s > 0 Do: m = step > c (with negated c)
2009-12-17llvmpipe: keep copy of framebuffer state in setup contextKeith Whitwell
Avoids crashes when first frame is rendered before window is mapped. Avoids potential issue where fb state is changed before setup context is flushed.
2009-12-16llvmpipe: do final the pixel in/out triangle test in the fragment shaderBrian Paul
The test to determine which of the pixels in a 2x2 quad is now done in the fragment shader rather than in the calling C code. This is a little faster but there's a few more things to do. Note that the step[] array elements are in a different order now. Rather than being in row-major order for the 4x4 grid, they're in "quad-major" order. The setup of the step arrays is a little more complicated now. So is the course/intermediate tile test code, but some lookup tables help with that. Next steps: - early-cull 2x2 quads which are totally outside the triangle. - skip the in/out test for fully contained quads - make the in/out comparison code tighter/faster.
2009-12-16llvmpipe: added lp_build_int32_vec4_type()Brian Paul
2009-12-16llvmpipe: refactor lp_build_cmp() to use lp_build_compare()Brian Paul
2009-12-16llvmpipe: add LP_DEBUG env varJosé Fonseca
Cherry-picked from dec35d04aeb398eef159aaf8cde5e0d04622b811.
2009-12-16llvmpipe: fix broken TGSI_OPCODE_FRC codegenBrian Paul
2009-12-16llvmpipe: fix broken lp_build_abs()Brian Paul
2009-12-15r300g: fix emission of which textures are enabledMarek Olšák
It fixes most of the "Bad CS" issues in piglit/texCombine and piglit/fbo. Some other issues of this kind will get fixed in the kernel soon (depth-only rendering, S3TC, and RGTC).
2009-12-15r300g: clean up the invariant stateMarek Olšák
2009-12-15r300g: clamp vertex indices to [min,max] everywhereMarek Olšák
2009-12-15r300g: if no colorbuffers are set, disable blending and set the color mask to 0Marek Olšák
This seems to be the only way to disable the first colorbuffer.
2009-12-15r300g: set the number of colorbuffers in RB3D_CCTLMarek Olšák
2009-12-15r300g: remove unnecessary flush in set_sampler_texturesMarek Olšák
2009-12-15r300g: add Z24X8 to the list of unsupported sampler formats on R3xx-R4xxMarek Olšák
2009-12-15r300g: add acceleration of the clear, surface_copy, and surface_fill functionsMarek Olšák
2009-12-15llvmpipe: tighten up an assertionBrian Paul
2009-12-15llvmpipe: use 1ULL to be ready for 64-bit arithmetic somedayBrian Paul
2009-12-15llvmpipe: Fix yet another copynpaste typo in lp_build_log2_approx.José Fonseca
Now fslight looks perfect.
2009-12-15llvmpipe: Fix lp_build_polynomial comment.José Fonseca
2009-12-15llvmpipe: Fix typo in lp_build_log constant.José Fonseca
2009-12-15llvmpipe: Fix bad SI -> FP conversion into lp_build_log2_approx.José Fonseca
It should be a bitcast as the integer value is actually an encoded FP already.
2009-12-14llvmpipe: fix broken TGSI_OPCODE_FRC codegenBrian Paul
2009-12-14llvmpipe: fix broken lp_build_abs()Brian Paul
2009-12-14llvmpipe: update file list in MakefileBrian Paul
2009-12-14nouveau: avoid running out of relocsMaarten Maathuis
- Added flush notify functions for NV30 and NV40. - Flushing mid frame will call flush notify, which will resubmit all relocs. - We don't try to recover from reloc failure yet.
2009-12-14nv50: be more cautious about using reg_instanceChristoph Bumiller
Trying to free part of nv50_pc->reg_instances[] for an nv50_reg representing an indirect constant resulted in a segmentation fault.
2009-12-14gallium: more work for edgeflags changesRoland Scheidegger
fixes, cleanups, etc. not working yet
2009-12-14nv50: store immediates as uint32Christoph Bumiller
Sometimes we want non-float immediates, hacking them into floats isn't nice. Sorry, this should have already been committed before.
2009-12-13nouveau: nv50: Add missing ctor_immd_4u32 functionPatrice Mandin
2009-12-13llvmpipe: rename bins to sceneKeith Whitwell
It was pretty confusing having an entity named "bin" and another named "bins", not least because sometimes there was a need to talk about >1 of the "bins" objects, which couldn't be pluralized any further... Scene is a term used in a bunch of places to talk about what a binner operates on, so it's a decent choice here.
2009-12-13nv50: add proper zslice offset in miptree_surfaceChristoph Bumiller
2009-12-13nv50: use m2mf z pos instead of calculating offset manuallyChristoph Bumiller
2009-12-13nv50: add craziness for non-constant TXB and TXLChristoph Bumiller
If lod or bias can be non-constant across a quad of fragments, we need to execute TEX separately for each value. Don't ask why.
2009-12-12softpipe: Initialize source in blend_quad.Vinson Lee
2009-12-12Revert "nouveau: nv30: Disable swizzled surface usage if any dimension is 1 ↵Patrice Mandin
(Warsow creates a 1x1 front buffer)" This reverts commit ec7844537ecdb0b598447e37bf0b7120acd029f3.
2009-12-12nouveau: nv30: Disable swizzled surface usage if any dimension is 1 (Warsow ↵Patrice Mandin
creates a 1x1 front buffer)
2009-12-12llvmpipe: rename queue size to countKeith Whitwell
2009-12-12llvmpipe: rename one of the two rasterize_bins functionsKeith Whitwell
2009-12-12nv50: support TXB and TXLChristoph Bumiller
... and don't set the 'live' flag for TEX anymore, we'd have to know if results affect the inputs for another TEX, and I'm not going to do that kind of analysis now.
2009-12-12nv50: add S8Z24 depth texture format tooChristoph Bumiller
2009-12-12nv50: fix depth comparison func TSC bitsChristoph Bumiller
Unfortunately it seems that if depth comparison is active and we read a 2D texture, i.e. provide only 2 inputs, the second is used for comparison ...
2009-12-12nv50: add src_mask case for IF opcodeChristoph Bumiller
2009-12-12nv50: plug memory leak in miptree creation/destructionChristoph Bumiller
Keeping this dynamically allocated for texture arrays. Since we don't use it to store zslice offsets anymore it's either 1 or 6 integers (cube) ...
2009-12-12nv50: use copies of tgsi src nv50_regsChristoph Bumiller
So we can use the 'mod' member without concern if a source is used multiple times in 1 insn.
2009-12-12nv50: support vertex program texturesChristoph Bumiller
2009-12-11llvmpipe: checkpoint: plug in the new fencing codeBrian Paul
This has only been very lightly tested. More work to come.