summaryrefslogtreecommitdiff
path: root/src/gallium/drivers
AgeCommit message (Collapse)Author
2010-08-07r300g: fix cbzb clears when hyperz is offMarek Olšák
2010-08-06nouveau: fix potential NULL-ptr dereference in nouveau_stateobj.hMaarten Maathuis
- This can only be triggered when DEBUG_NOUVEAU_STATEOBJ is active. - Also remove a redundant pointer assignment. Reported-by: Roy Spliet <r.spliet@student.tudelft.nl> Signed-off-by: Maarten Maathuis <madman2003@gmail.com>
2010-08-06r600g: add PA_CL_CLIP_CNTL definitionJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-06r600g: fix rendering, only enable target we write tooJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-06r600g: really fix multi target supportJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-06gallium: remove stray semicolonsBrian Paul
2010-08-06r600g: finish multi target rendering supportJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-06r600g: fix color format, indentation, definesJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-06Revert "r600g: don't use dynamic state allocation for states"Jerome Glisse
This reverts commit 9c949d4a4dd43b7889e13bdf683bcf211f049ced. Conflicts: src/gallium/drivers/r600/r600_context.h src/gallium/drivers/r600/r600_draw.c src/gallium/drivers/r600/r600_shader.c src/gallium/drivers/r600/r600_state.c
2010-08-05r300g: Remove unnecessary headers.Vinson Lee
2010-08-06r600g: start to fix up multiple targets.Dave Airlie
fixup exports from pixel shader for multi-cbs + depth buffer writing. Still crashes GPU running any of the multi-buffer or depth writing
2010-08-06r600g: add SRGB support.Dave Airlie
This enables GL2.1 and passes glean's texture_srgb test.
2010-08-06r600g: fixup z format translations.Dave Airlie
this enables GL_EXT_packed_depth_stencil. fbo-d24s8 passes
2010-08-06r600g: fix targetmask to work correctly.Dave Airlie
At least this seems to fix the glean maskedClear test.
2010-08-06r600g: improve supported format selection.Dave Airlie
This fixes fbo-readpixels piglit test, and adds support for swapping the formats. Not all formats are correct yet I don't think. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-06r600g: add bo wait after map.Dave Airlie
2010-08-06r300g: do not emit GB_Z_PEQ_CONFIG on non-r500 if DRM < 2.6.0Marek Olšák
2010-08-05llvmpipe: Only get no rast option onceJakob Bornecrantz
2010-08-06nvfx: fix nv30 vertex program scalar opcodesLuca Barbieri
Apparently they have always been broken, even before unification. Fixes a lot of stuff, starting from morph3d and lighting in teapot with textures disabled.
2010-08-06nvfx: shut up unknown cap 64 warningLuca Barbieri
2010-08-05r600g: don't use dynamic state allocation for statesJerome Glisse
Simplify state handly by avoiding state allocation. Next step is to allocate once for all context packet buffer and then avoid rebuilding pm4 packet each time (through use of combined crc) this would also avoid number of memcpy. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-05r300g: fix fb_state atom sizeMarek Olšák
2010-08-05r300g: always emit hyperz state atom.Dave Airlie
2010-08-05r300g: disable hiz on rv530 for now.Dave Airlie
On my rv530 at least HiZ is causing rendering issues in gears.
2010-08-05r300g: implement hyper-z support. (v4)Dave Airlie
This implements fast Z clear, Z compression, and HiZ support for r300->r500 GPUs. It also allows cbzb clears when fast Z clears are being used for the ZB. It requires a kernel with hyper-z support. Thanks to Marek Olšák <maraeo@gmail.com>, who started this off, and Alex Deucher at AMD for providing lots of hints. v2: squashed zmask ram size fix] squashed r300g/blitter: fix Z readback when compressed] v3: rebase around texture changes in master - .1 fix more bits v4: migrated to using u_mm in r300_texture to manage hiz/zmask rams consistently disabled HiZ when using OQ flush z-cache before turning hyper-z off update hyper-z state on dsa state change store depthclearvalue across cbzb clears and replace it afterwards. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-04r600g: force flush on map as temporary fix to readpixelJerome Glisse
Should allow more piglit test to pass. Need to plugin proper flushing. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-04r600g: always perform texture perspective divide + fix blendingJerome Glisse
quake3 engine seems to run fine at this point (ioquake) Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-03r300/compiler: r500 hw support for break and continue in loops.Tom Stellard
The BGNLOOP and ENDLOOP instructions are now being used correctly, which makes break and continue possible. The deadcode pass has been modified to handle breaks, and the compiler is more careful about which loops are unrolled.
2010-08-04r300g: disable multisample visuals until the state tracker bits catch up.Dave Airlie
This stops us advertising lots of ms visuals we can't actually use. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-03r600g: add polygon offset supportJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-03r600g: flush and resubmit if we reach limitJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-03r600g: fix color target maskJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-03r600g: fix stencilJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-03r600g: fix LIT + fix multiple constant one ALU + fix ALU block splittingJerome Glisse
Make sure LIT fills all slot for instruction (can't do W instruction without having the Z slot filled with at least a NOP). ALU instruction can't access more than 4 constant, move constant to temporary reg if we reach the limit. Fix ALU block splitting, only split ALU after ALU with last instruction bit sets. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-03r300g: handle polygon offset correctlyMarek Olšák
https://bugs.freedesktop.org/show_bug.cgi?id=29372
2010-08-02r600g: split alu block to conform to limit + RCP opcodeJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-02r600g: add autogenerated reg definition + debug print cleanupJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-02r300g: fix hardlock when using more than one stuffed sprite coordsMarek Olšák
If texture coordinates come from the vertex shader, there are always 4 components in the rasterizer input packet, but if the coordinates are stuffed (like for point sprites), there are only 2 or 3 components (based on GB_ENABLE) and if we rasterize more, it locks up.
2010-08-02r600g: add stencil op/func translationDave Airlie
2010-08-02r600g: initial alpha test stateDave Airlie
2010-08-02r600g: add initial blend state.Dave Airlie
migrates cb_cntl to be regenerated
2010-08-02r600g: set correct tex coord type for rect textures.Dave Airlie
2010-08-02r600g: make r600_db_format static.Dave Airlie
this isn't used anywhere else yet.
2010-08-01r300g: fix microtiling on RS6xxMarek Olšák
Getting tiling right has always been tricky. There are so many subtle details...
2010-07-31r600g: Remove unnecessary header.Vinson Lee
2010-07-31r600g: Remove unnecessary header.Vinson Lee
2010-07-30r600g: add KIL opcode supportJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-07-30llvmpipe: Silence unused value warning.Vinson Lee
2010-07-30llvmpipe: Fix implicit declaration of lp_func_delete_body warnings.Vinson Lee
2010-07-30llvmpipe: delete function bodies after generating machine codeZack Rusin