Age | Commit message (Collapse) | Author |
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Not used by softpipe anyway.
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Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
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Also implement context member functions to optimize away those
flushes whenever possible.
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
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They aren't working, so best to turn it off.
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Or so sayeth osiris, and he would know. :3
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This makes things draw (again) with HW TCL. Yay?
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This makes texcoords route properly, and also fixes a few asserts.
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The format field encodes compressed vs. uncompressed already. We can easily
check if a texture is compressed with pf_is_compressed(texture->format).
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this is so much nicer :)
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This fixes hardlocks with anything using elts.
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This keeps non-TCL chipsets from locking up, and also fully unbreaks
RADEON_NO_TCL rendering.
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We have a huge optimization opportunity, but for now we'll just use the util.
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Only allows clearing currently bound buffers, but colour and depth/stencil in
a single call.
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This is definitely not perfect.
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