Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-11-20 | r300g: fix rendering with no vertex elements | Marek Olšák | |
Fixes glsl-vs-point-size, although I meant to fix glsl-novertexdata. Since swrast fails glsl-novertexdata too, I guess it's a core issue. | |||
2010-11-19 | r600g: use full range of VS resources for vertex samplers | Alex Deucher | |
Now that we have fetch shaders, the full range of VS resources can be used for sampling. | |||
2010-11-19 | r600g: use meaningful defines for chiprev | Alex Deucher | |
Makes the code much clearer. | |||
2010-11-19 | r600g: translate ARR instruction for evergreen | Alex Deucher | |
evergreen variant of: 9f7ec103e26c67cb077fd7d94d2fb68562b86c40 | |||
2010-11-19 | r600g: add fetch shader capabilities | Jerome Glisse | |
Use fetch shader instead of having fetch instruction in the vertex shader. Allow to restrict shader update to a smaller part when vertex buffer input layout changes. Signed-off-by: Jerome Glisse <jglisse@redhat.com> | |||
2010-11-19 | llvmpipe: twoside for specular color also | Keith Whitwell | |
2010-11-19 | llvmpipe: fix up twoside after recent changes | Keith Whitwell | |
Fix my slot/attr confusion. | |||
2010-11-19 | llvmpipe: fix such that offset/twoside function only does in-place modification | Hui Qi Tay | |
2010-11-18 | gallium/noop: report GL 2.1 | Dave Airlie | |
this should at least make app use the same paths as they would for a real driver. | |||
2010-11-17 | r600g: fix buffer alignment | Alex Deucher | |
This should fix the remaining buffer alignment issues in r600g. | |||
2010-11-17 | gallium: Remove redundant sw and debug target helpers | Jakob Bornecrantz | |
2010-11-17 | r600g: code cleanup (indent, trailing space, empty line ...) | Jerome Glisse | |
Signed-off-by: Jerome Glisse <jglisse@redhat.com> | |||
2010-11-17 | r300g: print FS inputs uninitialized due to hardware limits to stderr | Marek Olšák | |
2010-11-17 | r600g: Synchronize supported color formats between Evergreen and r600/r700. | Henri Verbeet | |
2010-11-17 | r600g: Swizzle vertex data only once. | Henri Verbeet | |
Vertex data swizzles are already done in the vertex shader. Doing them twice breaks BGRA vertex arrays for example. | |||
2010-11-16 | r300g: remove the hack with OPCODE_RET | Marek Olšák | |
RET was interpreted as END, which was wrong. Instead, if a shader contains RET in the main function, it will fail to compile with an error message from now on. The hack is from early days. | |||
2010-11-15 | r600g: Add PIPE_FORMAT_L8A8_UNORM for Evergreen as well. | Henri Verbeet | |
2010-11-15 | r600g: Evergreen has two extra frac_bits for the sampler LOD state. | Henri Verbeet | |
The (piglit) mipmap_limits test shows the issue very clearly. | |||
2010-11-15 | gallium/noop: no operation gallium driver | Jerome Glisse | |
This driver is a fake swdri driver that perform no operations beside allocation gallium structure and buffer for upper layer usage. It's purpose is to help profiling core mesa/gallium without having pipe driver overhead hidding hot spot of core code. scons file are likely inadequate i am unfamiliar with this build system. To use it simply rename is to swrast_dri.so and properly set LIBGL_DRIVERS_PATH env variable. Signed-off-by: Jerome Glisse <jglisse@redhat.com> | |||
2010-11-15 | llvmpipe: clean up polygon offset function in lp setup code | Hui Qi Tay | |
2010-11-14 | r300g: return shader caps from Draw for SWTCL vertex shaders | Marek Olšák | |
2010-11-14 | r300g: clean up redundancy in draw functions | Marek Olšák | |
2010-11-13 | r300g: fix texture border color for all texture formats | Marek Olšák | |
This fixes 8 texwrap format tests. The code should handle arbitrary formats now and is cleaner. NOTE: This is a candidate for the 7.9 branch. | |||
2010-11-12 | svga: fill out CAPs for indirect addressing | Marek Olšák | |
As per the ps_3_0 and vs_3_0 documentation. The aL register in D3D9 is quite tricky to use, though. | |||
2010-11-12 | r600g: fill out CAPs for indirect addressing | Marek Olšák | |
2010-11-12 | r300g: fill out CAPs for indirect addressing | Marek Olšák | |
To match shader model 2.0 (it's impossible to fully implement ARL with shader model 3.0 relative addressing). | |||
2010-11-12 | nvfx: fill out CAPs for indirect addressing | Marek Olšák | |
To match shader model 2.0. | |||
2010-11-12 | nv50: fill out CAPs for indirect addressing | Marek Olšák | |
2010-11-12 | i965g: fill out CAPs for indirect addressing | Marek Olšák | |
2010-11-12 | i915g: fill out CAPs for indirect addressing | Marek Olšák | |
2010-11-11 | r600g: enforce minimum stride on render target texture images | Keith Whitwell | |
Fixes piglit/fbo_readpixels since staging upload changes. | |||
2010-11-11 | r600g: do not try to use staging resource for depth textures | Keith Whitwell | |
Currently r600_resource_copy_region() will turn these copies into transfers + memcpys, so to avoid recursion we must not turn those transfers back into blits. | |||
2010-11-11 | r600g: guard experimental s3tc code with R600_ENABLE_S3TC | Keith Whitwell | |
2010-11-11 | nvfx: fill PIPE_CAP_PRIMITIVE_RESTART and PIPE_CAP_SHADER_STENCIL_EXPORT | Lucas Stach | |
Signed-off-by: Lucas Stach <dev@lynxeye.de> Signed-off-by: Francisco Jerez <currojerez@riseup.net> | |||
2010-11-10 | galahad: Correct the name of the scons library | Jakob Bornecrantz | |
2010-11-10 | r300g: turn magic numbers into names in the hyperz code | Marek Olšák | |
2010-11-10 | r300g: rename has_hyperz -> can_hyperz | Marek Olšák | |
2010-11-10 | r300g: mention ATI in the renderer string | Marek Olšák | |
2010-11-09 | r600: fix my pessimism about PIPE_TRANSFER_x flags | Keith Whitwell | |
For some reason I though we needed the _DISCARD flag to avoid readbacks, which isn't true at all. Now write operations should pipeline properly, gives a good speedup to demos/tunnel. | |||
2010-11-09 | r600g: translate ARR instruction | Keith Whitwell | |
2010-11-09 | r600g: attempt to turn on DXTn formats | Keith Whitwell | |
Seems to sort-of work for non-mipmapped textures. Better than just black anyway. | |||
2010-11-09 | r600g: avoid recursion with staged uploads | Keith Whitwell | |
Don't use an intermediate for formats which don't support hardware blits under u_blitter.c, as these will recursively attempt to create a transfer. | |||
2010-11-09 | softpipe: can't no-op depth test stage when occlusion query is enabled | Brian Paul | |
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31479 | |||
2010-11-08 | r600g: implement texture_get_handle (needed for eglExportDRMImageMESA) | Benjamin Franzke | |
2010-11-07 | r600g: Mention AMD in the renderer string. | Henri Verbeet | |
2010-11-05 | softpipe: disable vertex texturing with draw/llvm | Brian Paul | |
This is a temporary work around to prevent crashes with glean/glsl1 (for example) which try to do vertex shader texturing. | |||
2010-11-04 | llvmpipe: added some debug assertions, but disabled | Brian Paul | |
2010-11-04 | r300g: Do not use buf param before checking for NULL. | Guillermo S. Romero | |
Commit 8dfafbf0861fe3d2542332658dd5493851053c78 forgot to update r300g. There is a buf == NULL check, but buf is used before for var init. Tested-by: Guillermo S. Romero <gsromero@infernal-iceberg.com> | |||
2010-11-04 | llvmpipe: added llvm offset setup code | Hui Qi Tay | |
2010-11-03 | r600g: Swap the util_blitter_destroy call order. | José Fonseca | |
Trivial change that avoids a segmentation fault when the blitter state happens to be bound when the context is destroyed. The free calls should probably removed altogether in the future -- the responsibility to destroy the state atoms lies with whoever created it, and the safest thing for the pipe driver is to not touch any bound state in its destructor. |