Age | Commit message (Collapse) | Author |
|
|
|
Add texture mapping support, redbook/texbind works if
you comment out glClear and second checkboard. Need to
fix :
- texture overwritting
- lod & mip/map handling
- unormalized coordinate handling
- texture view with first leve > 0
- and many other things
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
Cube map faces and 3D texture slices are treated the same in llvmpipe
textures. Need to pass the sum of these fields to
llvmpipe_unswizzle_cbuf_tile() as we do elsewhere.
Fixes piglit fbo-3d test (fd.o bug 29135).
|
|
Fixes SCons build.
|
|
Make sure we always fill in the literal after alu instruction.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
Fixes fdo 29269.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
isn't a problem yet, but have issues in hiz branch.
Signed-off-by: Dave Airlie <airlied@redhat.com>
|
|
Because the hw can't sample it, I reinterpret the format as G16R16 and
sample the G component. This gives 16 bits of precision, which should be
enough for depth texturing (surprisingly, the sampled values are exactly
the same as in D16 textures).
This also enables EXT_packed_depth_stencil on those old chipsets, finally.
|
|
The number of macrotiles in the Y direction must be even, otherwise memory
corruption may happen (e.g. broken fonts). Basically, if we get a buffer
in resource_from_handle, we can determine from the buffer size whether it's
safe to use the CBZB clear or not.
|
|
|
|
We were using TXPITCH_EN for textures from the DDX since ever, for nothing.
|
|
This decouples initializing a texture layout/miptree description
from an actual texture creation, it also partially unifies texture_create
and texture_from_handle.
r300_texture inherits r300_texture_desc, which inherits u_resource.
The CBZB clear criteria are moved to r300_texture_desc::cbzb_allowed[level].
And other minor cleanups.
|
|
The driver gets a buffer and its size in resource_from_handle.
It computes the required minimum buffer size from given texture
properties, and compares the two sizes.
This is to early detect DDX bugs.
|
|
|
|
I don't remember why the alignment was there, but it seems to be
no longer needed. I guess it was a dirty fix for some other bug.
|
|
|
|
This add texture support to the assembler, generated code is
wrong (tested against working dump).
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
|
|
We need to make sure dp are all mirror accross the alu unit.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
Could serve as an example on how to add more token
support.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
Writing a compiler is time consuming and error prone in
order to allow r600g to further progress in the meantime
i wrote a simple tgsi assembler, it does stupid thing but
i would rather keep the code simple than having people
trying to optimize code it does.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
And remove checks of surface depth bits. The state tracker should
not turn on depth/stencil testing if the framebuffer doesn't have
depth/stencil.
|
|
|
|
This configure some of the value properly based on
asic so others asic than RV710 works too.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
some of the ALU instructions are different on r6xx vs r7xx,
separate the alu translation to separate files, and use family
to pick which compile stage to use.
|
|
allow pipe driver to get the family of the gpu.
|
|
The other drivers just return 0 without the assert.
|
|
Depth clamping seems to be implicit if clipping is disabled.
It's not perfect, but it's good enough for wine and passes
the corresponding piglit tests.
|
|
|
|
Signed-off-by: Patrice Mandin <patmandin@gmail.com>
|
|
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
|
|
The problem is destroy_context is almost NEVER called.
The only test for destroy_context I know is compiz.
Reported by Vinson Lee.
FDO bug #29150.
|
|
|
|
The improvement in Tremulous: 68.9 fps -> 71.1 fps.
|
|
fix vb/ib uploads
|