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path: root/src/gallium/include/pipe/p_context.h
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2010-01-29gallium: document pipe_context::get_query_result()Brian Paul
2010-01-21gallium: fix conditional rendering commentBrian Paul
2010-01-21gallium: updated comments, whitespace fixesBrian Paul
2010-01-15Merge branch 'gallium-noconstbuf'Roland Scheidegger
Conflicts: src/gallium/drivers/softpipe/sp_draw_arrays.c src/mesa/state_tracker/st_draw_feedback.c
2010-01-14Merge branch 'instanced-arrays'Michal Krol
Conflicts: src/gallium/drivers/softpipe/sp_draw_arrays.c
2010-01-12gallium: draw_arrays/elements_instanced() are of type void.Michal Krol
2010-01-11gallium: remove const qualifier from pipe_buffer argument in set_constant_bufferRoland Scheidegger
2010-01-05Merge commit 'origin/gallium-draw-retval'Keith Whitwell
Conflicts: src/gallium/drivers/identity/id_context.c
2010-01-05Merge branch 'master' into instanced-arraysMichal Krol
Conflicts: src/gallium/auxiliary/tgsi/tgsi_dump.c src/gallium/include/pipe/p_shader_tokens.h
2009-12-31gallium: pipe_context::render_condition() and mode flagsBrian Paul
For conditional rendering predicated on results of an occlusion query. If this driver function is NULL, conditional rendering is not supported by the driver.
2009-12-25gallium: add geometry shader support to galliumZack Rusin
2009-12-23gallium: API cleanup, remove pointless pipe_constant_bufferRoland Scheidegger
2009-12-23gallium: Add interfaces needed for instanced drawing.Michal Krol
2009-12-21gallium: remove return value from draw callsKeith Whitwell
2009-12-09gallium: first steps to treat edgeflags as regular vertex elementKeith Whitwell
The idea here is to eliminate the set_edgeflags() call in pipe_context by treating edgeflags as a regular vertex element. Edgeflags provoke special treatment in hardware, which means we need to label them in some way, in this case we'll be passing them through the vertex shader and labelling the vertex shader output with a new TGSI semantic (TGSI_SEMANTIC_EDGEFLAG).
2009-12-01gallium: Introduce separate vertex texture/sampler state.Michal Krol
Previously, gallium shared sampler and texture state between vertex and fragment shader stages. This change generalises this concept by providing separate entrypoints for vertex and fragment sampler state setting. A new capability bit is added to query the driver for the number of samplers that can be utilised by a vertex and fragment shader at the same time.
2009-10-17gallium: Permit surface_copy and surface_fill to be NULL.Corbin Simpson
Uf. Lots of files touched. Would people with working vega, xorg, dri1, etc. please make sure you are not broken, and fix yourself up if you are. There were only two or three places where the code did not have painful fallbacks, so I would advise st maintainers to find less painful workarounds, or consider overhauling util_surface_copy and util_surface_fill. Per ymanton, darktama, and Dr_Jakob's suggestions, clear has been left as-is. I will not add PIPE_CAP_BLITTER unless it is deemed necessary.
2009-08-18gallium: improved comments, minor whitespace changesBrian Paul
2009-04-15gallium: Make sure we flush before some texture / buffer operations.Thomas Hellstrom
Also implement context member functions to optimize away those flushes whenever possible. Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
2009-04-09gallium: comments for surface_copy(), surface_fill() in p_context.hBrian Paul
2009-04-04gallium: Clean up driver clear() interface.Michel Dänzer
Only allows clearing currently bound buffers, but colour and depth/stencil in a single call.
2009-03-13gallium: Remove do_flip argument from surface_copyJakob Bornecrantz
I should have gotten most uses and implementation correctly fixed, but things might break. Feel free to blame me.
2009-02-05gallium: move 'struct pipe_winsys'Brian Paul
Not used in p_state.h but used in p_context.h and p_screen.h
2009-01-08gallium: Replace uint64 by standard uint64_t.José Fonseca
uint64 is not (so?) standard, and often redefined by third parties, causing name clashes.
2008-06-23gallium: change surface_copy()'s do_flip to booleanBrian Paul
2008-05-29draw: draw_range_elements trialKeith Whitwell
2008-05-01gallium: tex surface checkpointKeith Whitwell
2008-04-04gallium: Handle client-supplied edgeflags.Keith Whitwell
Also, implement support in the draw module. We were hardwiring these to one for quite a long time... Currently using a draw_set_edgeflags() function, may be better to push the argument into the draw_arrays() function. TBD.
2008-03-29gallium: Set vertex state/buffers en-mass.Brian Paul
2008-03-27gallium: updated/improved comments, minor re-formattingBrian Paul
2008-03-26gallium: Change pipe->flush() interface to optionally return a fence.Michel Dänzer
The cell driver still uses an internal CELL_FLUSH_WAIT flag, in the long run proper fencing should be implemented for it.
2008-03-19gallium: add face, dirtyLevels params to pipe->texture_update()Brian Paul
This provides better information about which images in texture object have changed. Also, call texture_update() from more places previously missed.
2008-03-05gallium: michel's patch to rework texture/sampler binding interfaceKeith Whitwell
Bind all the samplers/textures at once rather than piecemeal. This is easier for drivers to understand.
2008-02-29gallium: remove the ugly pipe->draw stage lookup code in ↵Brian
aaline/point/pstipple stages Added a void *draw ptr to pipe_context. Probably look for a better solution someday.
2008-02-27gallium: remove pipe_context->texture_create/release/get_tex_surface()Brian
These functions are now per-screen, not per-context.
2008-02-27gallium: move is_format_supported() to pipe_screen structBrian
2008-02-27gallium: start removing pipe_context->get_name/vendor/param/paramfBrian
These are now per-screen functions, not per-context. State tracker updated, code in drivers and p_context.h disabled.
2008-02-26gallium: introduce 'pipe_screen' for context-independent functionsBrian
This will allow creating textures before a rendering context exists, for example. Only implemented in i915 driver for now. i915pipe->texture_create() just dispatches through to the i915screen->texture_create() to avoid state tracker changes for now.
2008-02-25Make the pipe headers C++ friendly.José Fonseca
2008-02-20gallium: new pipe->texture_update() functionBrian
Called whenever texture data is changed (glTexImage, glTexSubImage, glCopyTexSubImage, etc).
2008-02-15Code reorganization: move files into their places.José Fonseca
This is in a separate commit to ensure renames are properly preserved.