Age | Commit message (Collapse) | Author |
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move it to pipe/internal/p_winsys_screen.h and start converting
the state trackers to the screen usage
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allows the driver to overwrite buffer allocation, first step on the way
to making winsys interface internal to the drivers. state trackers and
the code above it will go through the screen
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This commit is mostly just a cosmetic change that cleans-up the interfaces,
replacing pipe_winsys::surface_* calls by
/**
* Allocate storage for a display target surface.
*
* Often surfaces which are meant to be blitted to the front screen (i.e.,
* display targets) must be allocated with special characteristics, memory
* pools, or obtained directly from the windowing system.
*
* This callback is invoked by the pipe_screenwhen creating a texture marked
* with the PIPE_TEXTURE_USAGE_DISPLAY_TARGET flag to get the underlying
* buffer storage.
*/
struct pipe_buffer *(*surface_buffer_create)(struct pipe_winsys *ws,
unsigned width, unsigned height,
enum pipe_format format,
unsigned usage,
unsigned *stride);
Most drivers were updated but not all were tested. Use the softpipe pipe
driver and the xlib winsys changes as a reference when fixing other drivers.
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We want to use the pipe_buffer_* inlines everywhere, but a pipe context
is not always available nor is it needed.
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These functions are now per-screen, not per-context.
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This will allow creating textures before a rendering context exists, for example.
Only implemented in i915 driver for now. i915pipe->texture_create() just
dispatches through to the i915screen->texture_create() to avoid state tracker
changes for now.
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Added pipe field to pipe_texture (temporary, see comments).
First step toward context-less texture creation...
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This is in a separate commit to ensure renames are properly preserved.
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