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path: root/src/gallium/include/pipe/p_screen.h
AgeCommit message (Collapse)Author
2009-02-05gallium: fixup #includes: p_screen.h does not need anything in p_state.hBrian Paul
2009-02-05gallium: move 'struct pipe_winsys'Brian Paul
Not used in p_state.h but used in p_context.h and p_screen.h
2009-01-30gallium: add a convience wrapper for simple screensZack Rusin
forwards screen calls to the winsys
2009-01-30gallium: make p_winsys internalZack Rusin
move it to pipe/internal/p_winsys_screen.h and start converting the state trackers to the screen usage
2009-01-29gallium: give the screen priority when it comes to buffer allocationsZack Rusin
allows the driver to overwrite buffer allocation, first step on the way to making winsys interface internal to the drivers. state trackers and the code above it will go through the screen
2009-01-27gallium: standardize on stride instead of pitch in the interfaceZack Rusin
2008-09-19gallium: Fix doxygen comments.José Fonseca
2008-07-19gallium: Finer grained is_format_supported.José Fonseca
2008-05-06gallium: New pipe_screen interface to overlay a texture on existing memory.José Fonseca
2008-05-01gallium: tex surface checkpointKeith Whitwell
2008-04-25gallium: tweak comments, minor var renamingBrian Paul
2008-03-21gallium: document is_format_supported()'s type paramBrian Paul
2008-02-26gallium: introduce 'pipe_screen' for context-independent functionsBrian
This will allow creating textures before a rendering context exists, for example. Only implemented in i915 driver for now. i915pipe->texture_create() just dispatches through to the i915screen->texture_create() to avoid state tracker changes for now.