Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-09-03 | gallium: comments about nblocksx/y, etc | Brian Paul | |
2008-08-12 | gallium: Name pipe_depth_stencil_alpha_state member structures. | José Fonseca | |
So that the previously anonymous depth/stencil/alpha structures can be identified in the traces. This is just syntactic sugar: it does not break source or binary compatibility. | |||
2008-07-19 | gallium: Move PIPE_TEXTURE_USAGE* to p_defines.h | José Fonseca | |
2008-06-27 | gallium: handle msaa | Roland Scheidegger | |
2008-06-27 | gallium: Drop pipe_texture->cpp and pipe_surface->cpp. | José Fonseca | |
The chars-per-pixel concept falls apart with compressed and yuv images, where more than one pixel are coded in a single data block. | |||
2008-05-07 | gallium: New PIPE_TEXTURE_USAGE_PRIMARY flag for primary surfaces. | José Fonseca | |
2008-05-03 | gallium: add pipe surface layout value (Roland Scheidegger) | Keith Whitwell | |
2008-05-02 | gallium: identify depth-stencil textures | Keith Whitwell | |
And don't use the display-target path to allocate them. | |||
2008-05-02 | gallium: Add texture usage flags, special-case allocation of display targets | Keith Whitwell | |
For many envirionments it's necessary to allocate display targets in a window-system friendly manner. Add facilities so that a driver can tell if a texture is likely to be used to generate a display surface and if use special allocation paths if necessary. Hook up softpipe to call into the winsys->surface_alloc_storage() routine in this case, though we probably want to change that interface slightly also. | |||
2008-05-02 | gallium: remove usage of winsys->surface_alloc_storage from state tracker | Keith Whitwell | |
Allocate a texture containing storage instead. Also clean up ACCUM buffer allocation slightly -- drivers will need some changes to texture allocation logic to accomodate the concept of a texture that will only as image storage by the CPU, but it's cleaner than it was. | |||
2008-05-01 | gallium: add information to surface to identify which texture image it is ↵ | Keith Whitwell | |
pointing at | |||
2008-05-01 | gallium: tex surface checkpoint | Keith Whitwell | |
2008-04-08 | gallium: re-order, clean-up PIPE_MAX_* definitions | Brian | |
2008-04-08 | gallium: remove obsolete/unused PIPE_ATTRIB_MAX | Brian | |
2008-04-04 | gallium: fix two-side stencil handling | Roland Scheidegger | |
Previously all drivers were in twosided mode since they checked for stencil.enable[1] flag which was a copy of stencil.enable[0]. Note that drivers should not reference stencil[1] state (other than the enable) if twosided stenciling is disabled (for now the stencil state is still copied but for instance clear_with_quads won't provide useful values in there). Also, use _TestTwoSide instead of TestTwoSide since results would be bogus otherwise if using APIs with implicit two side stencil enable (i.e. core ogl 2.0). | |||
2008-04-02 | gallium: add a flag to turn on gl rasterization rules | Keith Whitwell | |
Use this to set up hardware rasterization (if your hardware can do it) or otherwise turn on various tweaks in the draw module. Currently only hooked up to point biasing code. | |||
2008-04-02 | gallium: add temporary facility for rasterization-time clamping of point sizes | Keith Whitwell | |
2008-03-31 | gallium: updated comment for bypass_vs | Brian | |
2008-03-28 | gallium: remove redundant compare bit in sampler state | Roland Scheidegger | |
2008-03-28 | gallium: Bump PIPE_MAX_SAMPLERS to 16. | Michal Krol | |
We need it to fulfil D3D minimum requirements. | |||
2008-03-27 | gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBS | Brian | |
The later follows the naming scheme of other limits. Keep the old definition until all possible usage is updated. | |||
2008-03-25 | gallium: Introduce flatshade_first field to rasterizer_state. | Michal Krol | |
This bit tells us which vertex of the primitive is used to propagate color for the remaining vertices if flatshade mode. | |||
2008-03-20 | gallium: added width, height to pipe_framebuffer_state | Brian | |
2008-03-13 | gallium: added bypass_vs flag to rasterizer state (may be temporary) | Brian | |
2008-03-13 | gallium: remove dead code related to shader semantic input/output info | Brian Paul | |
2008-03-13 | gallium: remove semantic info from pipe_shader_state | Brian Paul | |
Brian's patch to clean up the shader interfaces. | |||
2008-03-09 | gallium: add some commonly implemented bits of hw state | Keith Whitwell | |
2008-03-03 | gallium: remove obsolete comment | Keith Whitwell | |
2008-02-27 | gallium: remove unneeded pipe ptr from pipe_texture | Brian | |
2008-02-26 | gallium: introduce 'pipe_screen' for context-independent functions | Brian | |
This will allow creating textures before a rendering context exists, for example. Only implemented in i915 driver for now. i915pipe->texture_create() just dispatches through to the i915screen->texture_create() to avoid state tracker changes for now. | |||
2008-02-26 | gallium: remove pipe parameter from pipe_texture_reference() | Brian | |
Added pipe field to pipe_texture (temporary, see comments). First step toward context-less texture creation... | |||
2008-02-26 | gallium: remove input_map[] from pipe_shader_state | Brian | |
2008-02-25 | Make the pipe headers C++ friendly. | José Fonseca | |
2008-02-21 | gallium: comments, white-space clean-up | Brian | |
2008-02-15 | Merge commit 'origin/gallium-0.1' into gallium-0.1 | Keith Whitwell | |
Conflicts: src/gallium/drivers/softpipe/sp_quad_fs.c src/gallium/drivers/softpipe/sp_state.h src/gallium/drivers/softpipe/sp_state_fs.c | |||
2008-02-15 | Code reorganization: move files into their places. | José Fonseca | |
This is in a separate commit to ensure renames are properly preserved. |